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			37 lines
		
	
	
	
		
			1,013 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
	
		
			1,013 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_MWRENDER_UTIL_H
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#define OPENMW_MWRENDER_UTIL_H
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#include <osg/NodeCallback>
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#include <osg/ref_ptr>
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#include <string>
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namespace osg
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{
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    class Node;
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}
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namespace Resource
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{
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    class ResourceSystem;
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}
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namespace MWRender
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{
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    // Overrides the texture of nodes in the mesh that had the same NiTexturingProperty as the first NiTexturingProperty of the .NIF file's root node,
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    // if it had a NiTexturingProperty. Used for applying "particle textures" to magic effects.
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    void overrideFirstRootTexture(const std::string &texture, Resource::ResourceSystem *resourceSystem, osg::ref_ptr<osg::Node> node);
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    void overrideTexture(const std::string& texture, Resource::ResourceSystem* resourceSystem, osg::ref_ptr<osg::Node> node);
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    // Node callback to entirely skip the traversal.
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    class NoTraverseCallback : public osg::NodeCallback
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    {
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    public:
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        virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
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        {
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            // no traverse()
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        }
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    };
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}
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#endif
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