..
actorutil.cpp
Move common stuff to scene util, fix errors with 1st person meshes
2018-09-27 13:14:59 +04:00
actorutil.hpp
Move common stuff to scene util, fix errors with 1st person meshes
2018-09-27 13:14:59 +04:00
agentpath.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
agentpath.hpp
Add command and settings option to enable actors paths render
2018-10-13 22:16:32 +03:00
attach.cpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
attach.hpp
Speed up finding of attachment node by using the cached nodeMap
2017-02-03 23:15:37 +01:00
clone.cpp
OSG-Collada animation support
2020-11-19 01:11:56 +02:00
clone.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
controller.cpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
controller.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
detourdebugdraw.cpp
Remove unused macro
2020-04-24 20:38:55 +02:00
detourdebugdraw.hpp
Move makeOsgVec3f() to settingsutils.hpp
2019-02-28 20:03:42 +00:00
keyframe.hpp
Don't copy osga-data in base class keyframecontroller, fix warnings.
2020-11-20 19:38:29 +02:00
lightcontroller.cpp
Rewrite flickering/pulsing to work more like vanilla (bug #4952 )
2019-08-11 20:33:13 +03:00
lightcontroller.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
lightmanager.cpp
Replace zeroes and nulls by nullptrs
2020-11-29 11:14:07 +04:00
lightmanager.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
lightutil.cpp
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
lightutil.hpp
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
morphgeometry.cpp
profiling
2020-06-13 00:22:28 +02:00
morphgeometry.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
mwshadowtechnique.cpp
Set dummy state when disabling shadows indoors
2020-11-16 21:01:20 +00:00
mwshadowtechnique.hpp
Set dummy state when disabling shadows indoors
2020-11-16 21:01:20 +00:00
navmesh.cpp
Add command to enable NavMesh render
2018-10-13 22:16:28 +03:00
navmesh.hpp
Add command to enable NavMesh render
2018-10-13 22:16:28 +03:00
optimizer.cpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
optimizer.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
osgacontroller.cpp
Don't duplicate getFileExtension, use OpenMW's namespaces
2020-11-28 15:03:10 +02:00
osgacontroller.hpp
Don't duplicate getFileExtension, use OpenMW's namespaces
2020-11-28 15:03:10 +02:00
pathgridutil.cpp
Don't add empty PrimitiveSets (prevent undefined behaviour)
2020-04-18 02:38:20 +01:00
pathgridutil.hpp
Drag indicator.
2016-05-18 12:17:26 -04:00
positionattitudetransform.cpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
positionattitudetransform.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
recastmesh.cpp
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
recastmesh.hpp
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
riggeometry.cpp
Revert "Merge branch 'skinning' into 'master'"
2020-10-08 23:24:28 +00:00
riggeometry.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
serialize.cpp
NIF fixes and cleanup
2020-10-26 02:51:25 +03:00
serialize.hpp
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
2017-02-01 06:00:14 +01:00
shadow.cpp
Merge branch 'shadowdisable-fix' into 'master'
2020-11-18 18:56:36 +00:00
shadow.hpp
Remove unused virtual modifiers in ShadowManager
2019-11-17 18:26:56 +01:00
shadowsbin.cpp
Actually copy alpha blended drawables to the new stategraph
2020-11-12 23:23:40 +00:00
shadowsbin.hpp
Tidy up run-on lines
2020-11-12 17:04:23 +00:00
skeleton.cpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
skeleton.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
statesetupdater.cpp
Use emplace_back instead of push_back
2020-10-18 10:27:35 +04:00
statesetupdater.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
textkeymap.hpp
Separate keyframes logic to provide basis for osgAnimation integration.
2020-11-18 22:48:47 +02:00
unrefqueue.cpp
Use emplace_back instead of push_back
2020-10-18 10:27:35 +04:00
unrefqueue.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
util.cpp
Guarantee glow updater regenerates shaders on completion
2020-12-03 18:41:32 +00:00
util.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
visitor.cpp
Use emplace_back instead of push_back
2020-10-18 10:27:35 +04:00
visitor.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
waterutil.cpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
waterutil.hpp
Move water mesh + simple state generation to components library.
2016-08-05 13:25:05 -04:00
workqueue.cpp
Use std types for WorkQueue
2020-06-24 21:23:31 +02:00
workqueue.hpp
Use std types for WorkQueue
2020-06-24 21:23:31 +02:00
writescene.cpp
Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4
2020-04-27 11:40:49 +02:00
writescene.hpp
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
2017-02-01 06:00:14 +01:00