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openmw-tes3mp/components/sceneutil
Capostrophic cc791af0f5 Serialization fixes
Make sure NifOsg::MatrixTransform serialization behaves as intended
Add a dummy serializer for NifOsg::UVController
2020-07-26 09:57:43 +03:00
..
actorutil.cpp Move common stuff to scene util, fix errors with 1st person meshes 2018-09-27 13:14:59 +04:00
actorutil.hpp Move common stuff to scene util, fix errors with 1st person meshes 2018-09-27 13:14:59 +04:00
agentpath.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
agentpath.hpp Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
attach.cpp CopyRigVisitor: Log the number of parents in multiple parents error 2020-07-26 09:57:43 +03:00
attach.hpp Speed up finding of attachment node by using the cached nodeMap 2017-02-03 23:15:37 +01:00
clone.cpp Replace NodeUserData with a custom transform node 2020-07-26 09:57:43 +03:00
clone.hpp Replace NodeUserData with a custom transform node 2020-07-26 09:57:43 +03:00
controller.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
controller.hpp Add virtual destructors 2018-04-01 21:51:59 +03:00
detourdebugdraw.cpp Remove unused macro 2020-04-24 20:38:55 +02:00
detourdebugdraw.hpp Move makeOsgVec3f() to settingsutils.hpp 2019-02-28 20:03:42 +00:00
lightcontroller.cpp Rewrite flickering/pulsing to work more like vanilla (bug #4952) 2019-08-11 20:33:13 +03:00
lightcontroller.hpp Rewrite flickering/pulsing to work more like vanilla (bug #4952) 2019-08-11 20:33:13 +03:00
lightmanager.cpp Do not allocate dummy LightStateAttribute's for every stateset 2019-03-30 21:36:08 +04:00
lightmanager.hpp Do not allocate dummy LightStateAttribute's for every stateset 2019-03-30 21:36:08 +04:00
lightutil.cpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
lightutil.hpp as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
morphgeometry.cpp profiling 2020-06-13 00:22:28 +02:00
morphgeometry.hpp Add an empty compileGLObjects implementation to Rig/MorphGeometry to avoid unnecessary creation of display list done by osg 2018-04-18 12:36:08 +00:00
mwshadowtechnique.cpp Replace OpenThreads by std types 2020-06-25 22:16:09 +02:00
mwshadowtechnique.hpp Replace OpenThreads by std types 2020-06-25 22:16:09 +02:00
navmesh.cpp Add command to enable NavMesh render 2018-10-13 22:16:28 +03:00
navmesh.hpp Add command to enable NavMesh render 2018-10-13 22:16:28 +03:00
optimizer.cpp #5463: Optimizer fix, problem was indeed related to tangents not being transformd properly. 2020-06-18 17:23:16 +00:00
optimizer.hpp terrainbased objectpaging 2020-06-13 00:22:27 +02:00
pathgridutil.cpp Don't add empty PrimitiveSets (prevent undefined behaviour) 2020-04-18 02:38:20 +01:00
pathgridutil.hpp Drag indicator. 2016-05-18 12:17:26 -04:00
positionattitudetransform.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
positionattitudetransform.hpp Use a single-precision PositionAttitudeTransform in speed critical places 2015-11-22 19:54:26 +01:00
recastmesh.cpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
recastmesh.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
riggeometry.cpp profiling 2020-06-13 00:22:28 +02:00
riggeometry.hpp terrainbased objectpaging 2020-06-13 00:22:27 +02:00
serialize.cpp Serialization fixes 2020-07-26 09:57:43 +03:00
serialize.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00
shadow.cpp rename to better reflect what is going on per AnyOldName3 comment; added none option 2020-05-01 00:34:31 +02:00
shadow.hpp Remove unused virtual modifiers in ShadowManager 2019-11-17 18:26:56 +01:00
skeleton.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
skeleton.hpp Don't update off-screen animations 2018-01-11 01:49:35 +00:00
statesetupdater.cpp Fix crash in the stateset updater (regression #5478) 2020-06-30 09:01:17 +04:00
statesetupdater.hpp allow statesetupdater as cullcallback = faster + works in paging 2020-06-13 00:22:28 +02:00
unrefqueue.cpp Remove commented lines in UnrefWorkItem::doWork 2018-08-26 11:08:06 +03:00
unrefqueue.hpp Fix error: member access into incomplete type 'SceneUtil::UnrefWorkItem' 2018-08-24 16:41:52 +03:00
util.cpp Use glow for enchanted arrows (feature #5122) 2019-08-07 12:58:14 +04:00
util.hpp Use glow for enchanted arrows (feature #5122) 2019-08-07 12:58:14 +04:00
visitor.cpp Use emplace instead of find-assign 2019-02-27 00:10:34 +03:00
visitor.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
waterutil.cpp Merge pull request #2799 from Capostrophic/simplewaterfog 2020-05-08 20:48:04 +02:00
waterutil.hpp Move water mesh + simple state generation to components library. 2016-08-05 13:25:05 -04:00
workqueue.cpp Use std types for WorkQueue 2020-06-24 21:23:31 +02:00
workqueue.hpp Use std types for WorkQueue 2020-06-24 21:23:31 +02:00
writescene.cpp Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4 2020-04-27 11:40:49 +02:00
writescene.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00