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openmw-tes3mp/apps/openmw
2010-10-22 10:12:39 +02:00
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mwclass implemented skill value handling during character creation (untested) 2010-09-16 10:45:08 +02:00
mwdialogue more detailed report of unhandled info record fields 2010-08-19 13:06:15 +02:00
mwgui Fixed crash when entering the birth dialog two or more times. Array should not have been static. 2010-10-10 02:54:45 +02:00
mwinput The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager. 2010-09-15 14:48:19 +02:00
mwmechanics adjust initial magicka based on Fortify Maximum Magicka effect 2010-09-30 15:58:31 +02:00
mwrender store results of character creation and update GUI 2010-09-15 14:33:02 +02:00
mwscript added set/get/mod instructions for skills 2010-10-20 11:31:42 +02:00
mwsound Tested and applied Chris' sound patch. 2010-09-14 13:27:20 +02:00
mwworld The game mode is now properly restored once a dialog is finished. Previously the game mode was only set in the window manager but it has to go through the input manager firs to get correct input state. Also updated the gui script commands to also use the input manager and not the window manager. 2010-09-15 14:48:19 +02:00
CMakeLists.txt implemented magic effects from abilities (effects are not applied yet) 2010-09-30 15:42:28 +02:00
engine.cpp Added birthsign dialog and spell effect widget. 2010-09-21 12:34:47 +02:00
engine.hpp Added --nosound switch 2010-08-18 11:16:15 +02:00
main.cpp Added an option (USE_DEBUG_CONSOLE) to cmake file to disable the console for debug builds on windows. If set to false all debug output is redirect to the debug output of Visual Studio. 2010-09-19 02:01:01 +02:00