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cd131e7f86
Fixes an issue where inputs could be processed by both GUI and gameplay systems. An enabled/disable has been added to OIS channels, and OpenMW now disables player gameplay hotkeys when a GUI element has focus. GUI hotkeys are left enabled. |
11 years ago | |
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.. | ||
mwbase | 11 years ago | |
mwclass | 11 years ago | |
mwdialogue | 11 years ago | |
mwgui | 11 years ago | |
mwinput | 11 years ago | |
mwmechanics | 11 years ago | |
mwrender | 11 years ago | |
mwscript | 11 years ago | |
mwsound | 11 years ago | |
mwstate | 11 years ago | |
mwworld | 11 years ago | |
CMakeLists.txt | 11 years ago | |
crashcatcher.cpp | 11 years ago | |
doc.hpp | 14 years ago | |
engine.cpp | 11 years ago | |
engine.hpp | 11 years ago | |
main.cpp | 11 years ago |