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609 lines
22 KiB
C++
609 lines
22 KiB
C++
#include "mapwindow.hpp"
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#include <boost/lexical_cast.hpp>
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#include <OgreSceneNode.h>
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#include <OgreVector2.h>
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwrender/globalmap.hpp"
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#include "widgets.hpp"
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namespace MWGui
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{
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LocalMapBase::LocalMapBase()
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: mCurX(0)
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, mCurY(0)
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, mInterior(false)
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, mFogOfWar(true)
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, mLocalMap(NULL)
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, mMapDragAndDrop(false)
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, mPrefix()
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, mChanged(true)
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, mLayout(NULL)
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, mLastPositionX(0.0f)
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, mLastPositionY(0.0f)
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, mLastDirectionX(0.0f)
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, mLastDirectionY(0.0f)
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, mCompass(NULL)
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{
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}
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LocalMapBase::~LocalMapBase()
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{
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}
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void LocalMapBase::init(MyGUI::ScrollView* widget, MyGUI::ImageBox* compass, OEngine::GUI::Layout* layout, bool mapDragAndDrop)
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{
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mLocalMap = widget;
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mLayout = layout;
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mMapDragAndDrop = mapDragAndDrop;
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mCompass = compass;
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// create 3x3 map widgets, 512x512 each, holding a 1024x1024 texture each
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const int widgetSize = 512;
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for (int mx=0; mx<3; ++mx)
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{
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for (int my=0; my<3; ++my)
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{
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MyGUI::ImageBox* map = mLocalMap->createWidget<MyGUI::ImageBox>("ImageBox",
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MyGUI::IntCoord(mx*widgetSize, my*widgetSize, widgetSize, widgetSize),
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MyGUI::Align::Top | MyGUI::Align::Left, "Map_" + boost::lexical_cast<std::string>(mx) + "_" + boost::lexical_cast<std::string>(my));
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MyGUI::ImageBox* fog = map->createWidget<MyGUI::ImageBox>("ImageBox",
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MyGUI::IntCoord(0, 0, widgetSize, widgetSize),
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MyGUI::Align::Top | MyGUI::Align::Left, "Map_" + boost::lexical_cast<std::string>(mx) + "_" + boost::lexical_cast<std::string>(my) + "_fog");
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if (!mMapDragAndDrop)
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{
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map->setNeedMouseFocus(false);
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fog->setNeedMouseFocus(false);
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}
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mMapWidgets.push_back(map);
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mFogWidgets.push_back(fog);
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}
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}
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}
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void LocalMapBase::setCellPrefix(const std::string& prefix)
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{
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mPrefix = prefix;
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mChanged = true;
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}
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void LocalMapBase::toggleFogOfWar()
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{
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mFogOfWar = !mFogOfWar;
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applyFogOfWar();
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}
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void LocalMapBase::applyFogOfWar()
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{
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for (int mx=0; mx<3; ++mx)
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{
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for (int my=0; my<3; ++my)
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{
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std::string image = mPrefix+"_"+ boost::lexical_cast<std::string>(mCurX + (mx-1)) + "_"
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+ boost::lexical_cast<std::string>(mCurY + (-1*(my-1)));
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MyGUI::ImageBox* fog = mFogWidgets[my + 3*mx];
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fog->setImageTexture(mFogOfWar ?
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((MyGUI::RenderManager::getInstance().getTexture(image+"_fog") != 0) ? image+"_fog"
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: "black.png" )
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: "");
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}
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}
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notifyMapChanged ();
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}
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void LocalMapBase::onMarkerFocused (MyGUI::Widget* w1, MyGUI::Widget* w2)
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{
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// Workaround to not make the marker visible if it's under fog of war
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applyFogOfWar ();
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}
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void LocalMapBase::onMarkerUnfocused (MyGUI::Widget* w1, MyGUI::Widget* w2)
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{
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// Workaround to not make the marker visible if it's under fog of war
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applyFogOfWar ();
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}
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MyGUI::IntPoint LocalMapBase::getMarkerPosition(float worldX, float worldY, MarkerPosition& markerPos)
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{
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MyGUI::IntPoint widgetPos;
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// normalized cell coordinates
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float nX,nY;
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markerPos.interior = mInterior;
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if (!mInterior)
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{
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int cellX, cellY;
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MWBase::Environment::get().getWorld()->positionToIndex(worldX, worldY, cellX, cellY);
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const int cellSize = 8192;
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nX = (worldX - cellSize * cellX) / cellSize;
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// Image space is -Y up, cells are Y up
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nY = 1 - (worldY - cellSize * cellY) / cellSize;
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float cellDx = cellX - mCurX;
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float cellDy = cellY - mCurY;
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markerPos.cellX = cellX;
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markerPos.cellY = cellY;
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widgetPos = MyGUI::IntPoint(nX * 512 + (1+cellDx) * 512,
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nY * 512 - (cellDy-1) * 512);
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}
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else
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{
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int cellX, cellY;
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Ogre::Vector2 worldPos (worldX, worldY);
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MWBase::Environment::get().getWorld ()->getInteriorMapPosition (worldPos, nX, nY, cellX, cellY);
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markerPos.cellX = cellX;
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markerPos.cellY = cellY;
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widgetPos = MyGUI::IntPoint(nX * 512 + (1+cellX-mCurX) * 512,
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nY * 512 + (1+cellY-mCurY) * 512);
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}
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markerPos.nX = nX;
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markerPos.nY = nY;
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return widgetPos;
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}
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void LocalMapBase::setActiveCell(const int x, const int y, bool interior)
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{
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if (x==mCurX && y==mCurY && mInterior==interior && !mChanged)
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return; // don't do anything if we're still in the same cell
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mCurX = x;
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mCurY = y;
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mInterior = interior;
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mChanged = false;
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// clear all previous markers
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for (unsigned int i=0; i< mLocalMap->getChildCount(); ++i)
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{
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if (mLocalMap->getChildAt(i)->getName ().substr (0, 4) == "Door")
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{
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MyGUI::Gui::getInstance ().destroyWidget (mLocalMap->getChildAt(i));
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}
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}
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// Update the map textures
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for (int mx=0; mx<3; ++mx)
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{
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for (int my=0; my<3; ++my)
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{
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// map
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std::string image = mPrefix+"_"+ boost::lexical_cast<std::string>(x + (mx-1)) + "_"
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+ boost::lexical_cast<std::string>(y + (-1*(my-1)));
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MyGUI::ImageBox* box = mMapWidgets[my + 3*mx];
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if (MyGUI::RenderManager::getInstance().getTexture(image) != 0)
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box->setImageTexture(image);
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else
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box->setImageTexture("black.png");
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}
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}
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MWBase::World* world = MWBase::Environment::get().getWorld();
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// Retrieve the door markers we want to show
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std::vector<MWBase::World::DoorMarker> doors;
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if (interior)
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{
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MWWorld::CellStore* cell = world->getInterior (mPrefix);
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world->getDoorMarkers(cell, doors);
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}
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else
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{
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for (int dX=-1; dX<2; ++dX)
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{
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for (int dY=-1; dY<2; ++dY)
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{
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MWWorld::CellStore* cell = world->getExterior (mCurX+dX, mCurY+dY);
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world->getDoorMarkers(cell, doors);
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}
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}
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}
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// Create a widget for each marker
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int counter = 0;
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for (std::vector<MWBase::World::DoorMarker>::iterator it = doors.begin(); it != doors.end(); ++it)
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{
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MWBase::World::DoorMarker marker = *it;
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MarkerPosition markerPos;
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MyGUI::IntPoint widgetPos = getMarkerPosition(marker.x, marker.y, markerPos);
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MyGUI::IntCoord widgetCoord(widgetPos.left - 4,
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widgetPos.top - 4,
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8, 8);
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++counter;
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MyGUI::Button* markerWidget = mLocalMap->createWidget<MyGUI::Button>("ButtonImage",
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widgetCoord, MyGUI::Align::Default, "Door" + boost::lexical_cast<std::string>(counter));
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markerWidget->setImageResource("DoorMarker");
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markerWidget->setUserString("ToolTipType", "Layout");
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markerWidget->setUserString("ToolTipLayout", "TextToolTipOneLine");
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markerWidget->setUserString("Caption_TextOneLine", marker.name);
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markerWidget->eventMouseSetFocus += MyGUI::newDelegate(this, &LocalMapBase::onMarkerFocused);
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markerWidget->eventMouseLostFocus += MyGUI::newDelegate(this, &LocalMapBase::onMarkerUnfocused);
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// Used by tooltips to not show the tooltip if marker is hidden by fog of war
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markerWidget->setUserString("IsMarker", "true");
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markerWidget->setUserData(markerPos);
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}
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updateMarkers();
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applyFogOfWar();
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// set the compass texture again, because MyGUI determines sorting of ImageBox widgets
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// based on the last setImageTexture call
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std::string tex = "textures\\compass.dds";
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mCompass->setImageTexture("");
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mCompass->setImageTexture(tex);
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}
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void LocalMapBase::setPlayerPos(const float x, const float y)
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{
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updateMarkers();
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if (x == mLastPositionX && y == mLastPositionY)
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return;
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notifyPlayerUpdate ();
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MyGUI::IntSize size = mLocalMap->getCanvasSize();
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MyGUI::IntPoint middle = MyGUI::IntPoint((1/3.f + x/3.f)*size.width,(1/3.f + y/3.f)*size.height);
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MyGUI::IntCoord viewsize = mLocalMap->getCoord();
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MyGUI::IntPoint pos(0.5*viewsize.width - middle.left, 0.5*viewsize.height - middle.top);
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mLocalMap->setViewOffset(pos);
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mCompass->setPosition(MyGUI::IntPoint(512+x*512-16, 512+y*512-16));
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mLastPositionX = x;
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mLastPositionY = y;
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}
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void LocalMapBase::setPlayerDir(const float x, const float y)
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{
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if (x == mLastDirectionX && y == mLastDirectionY)
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return;
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notifyPlayerUpdate ();
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MyGUI::ISubWidget* main = mCompass->getSubWidgetMain();
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MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
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rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
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float angle = std::atan2(x,y);
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rotatingSubskin->setAngle(angle);
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mLastDirectionX = x;
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mLastDirectionY = y;
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}
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void LocalMapBase::addDetectionMarkers(int type)
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{
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std::vector<MWWorld::Ptr> markers;
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MWBase::World* world = MWBase::Environment::get().getWorld();
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world->listDetectedReferences(
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world->getPlayerPtr(),
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markers, MWBase::World::DetectionType(type));
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if (markers.empty())
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return;
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std::string markerTexture;
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MyGUI::Colour markerColour;
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if (type == MWBase::World::Detect_Creature)
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{
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markerTexture = "textures\\menu_map_dcreature.dds";
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markerColour = MyGUI::Colour(1,0,0,1);
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}
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if (type == MWBase::World::Detect_Key)
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{
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markerTexture = "textures\\menu_map_dkey.dds";
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markerColour = MyGUI::Colour(0,1,0,1);
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}
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if (type == MWBase::World::Detect_Enchantment)
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{
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markerTexture = "textures\\menu_map_dmagic.dds";
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markerColour = MyGUI::Colour(0,0,1,1);
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}
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int counter = 0;
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for (std::vector<MWWorld::Ptr>::iterator it = markers.begin(); it != markers.end(); ++it)
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{
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const ESM::Position& worldPos = it->getRefData().getPosition();
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MarkerPosition markerPos;
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MyGUI::IntPoint widgetPos = getMarkerPosition(worldPos.pos[0], worldPos.pos[1], markerPos);
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MyGUI::IntCoord widgetCoord(widgetPos.left - 4,
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widgetPos.top - 4,
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8, 8);
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++counter;
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MyGUI::ImageBox* markerWidget = mLocalMap->createWidget<MyGUI::ImageBox>("ImageBox",
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widgetCoord, MyGUI::Align::Default, "Marker" + boost::lexical_cast<std::string>(counter));
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markerWidget->setImageTexture(markerTexture);
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markerWidget->setUserString("IsMarker", "true");
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markerWidget->setUserData(markerPos);
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markerWidget->setColour(markerColour);
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}
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}
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void LocalMapBase::updateMarkers()
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{
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// clear all previous markers
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for (unsigned int i=0; i< mLocalMap->getChildCount(); ++i)
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{
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if (mLocalMap->getChildAt(i)->getName ().substr (0, 6) == "Marker")
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{
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MyGUI::Gui::getInstance ().destroyWidget (mLocalMap->getChildAt(i));
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}
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}
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addDetectionMarkers(MWBase::World::Detect_Creature);
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addDetectionMarkers(MWBase::World::Detect_Key);
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addDetectionMarkers(MWBase::World::Detect_Enchantment);
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// Add marker for the spot marked with Mark magic effect
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MWWorld::CellStore* markedCell = NULL;
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ESM::Position markedPosition;
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MWBase::Environment::get().getWorld()->getPlayer().getMarkedPosition(markedCell, markedPosition);
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if (markedCell && markedCell->isExterior() == !mInterior
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&& (!mInterior || Misc::StringUtils::ciEqual(markedCell->getCell()->mName, mPrefix)))
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{
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MarkerPosition markerPos;
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MyGUI::IntPoint widgetPos = getMarkerPosition(markedPosition.pos[0], markedPosition.pos[1], markerPos);
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MyGUI::IntCoord widgetCoord(widgetPos.left - 4,
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widgetPos.top - 4,
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8, 8);
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MyGUI::ImageBox* markerWidget = mLocalMap->createWidget<MyGUI::ImageBox>("ImageBox",
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widgetCoord, MyGUI::Align::Default, "MarkerMarked");
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markerWidget->setImageTexture("textures\\menu_map_smark.dds");
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markerWidget->setUserString("IsMarker", "true");
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markerWidget->setUserData(markerPos);
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}
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}
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// ------------------------------------------------------------------------------------------
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MapWindow::MapWindow(DragAndDrop* drag, const std::string& cacheDir)
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: WindowPinnableBase("openmw_map_window.layout")
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, NoDrop(drag, mMainWidget)
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, mGlobal(false)
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, mGlobalMap(0)
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, mGlobalMapRender(0)
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{
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setCoord(500,0,320,300);
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getWidget(mLocalMap, "LocalMap");
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getWidget(mGlobalMap, "GlobalMap");
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getWidget(mGlobalMapImage, "GlobalMapImage");
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getWidget(mGlobalMapOverlay, "GlobalMapOverlay");
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getWidget(mPlayerArrowLocal, "CompassLocal");
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getWidget(mPlayerArrowGlobal, "CompassGlobal");
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mGlobalMap->setVisible (false);
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getWidget(mButton, "WorldButton");
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mButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MapWindow::onWorldButtonClicked);
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mButton->setCaptionWithReplacing("#{sWorld}");
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getWidget(mEventBoxGlobal, "EventBoxGlobal");
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mEventBoxGlobal->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag);
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mEventBoxGlobal->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart);
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getWidget(mEventBoxLocal, "EventBoxLocal");
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mEventBoxLocal->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag);
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mEventBoxLocal->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart);
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LocalMapBase::init(mLocalMap, mPlayerArrowLocal, this);
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}
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void MapWindow::renderGlobalMap(Loading::Listener* loadingListener)
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{
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mGlobalMapRender = new MWRender::GlobalMap("");
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mGlobalMapRender->render(loadingListener);
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mGlobalMapImage->setImageTexture("GlobalMap.png");
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mGlobalMapOverlay->setImageTexture("GlobalMapOverlay");
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}
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MapWindow::~MapWindow()
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{
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delete mGlobalMapRender;
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}
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void MapWindow::setCellName(const std::string& cellName)
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{
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setTitle("#{sCell=" + cellName + "}");
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}
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void MapWindow::addVisitedLocation(const std::string& name, int x, int y)
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{
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float worldX, worldY;
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mGlobalMapRender->cellTopLeftCornerToImageSpace (x, y, worldX, worldY);
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MyGUI::IntCoord widgetCoord(
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worldX * mGlobalMapRender->getWidth()+6,
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worldY * mGlobalMapRender->getHeight()+6,
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12, 12);
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static int _counter=0;
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MyGUI::Button* markerWidget = mGlobalMapOverlay->createWidget<MyGUI::Button>("ButtonImage",
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widgetCoord, MyGUI::Align::Default, "Door" + boost::lexical_cast<std::string>(_counter));
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markerWidget->setImageResource("DoorMarker");
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markerWidget->setUserString("ToolTipType", "Layout");
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markerWidget->setUserString("ToolTipLayout", "TextToolTipOneLine");
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markerWidget->setUserString("Caption_TextOneLine", name);
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++_counter;
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markerWidget = mEventBoxGlobal->createWidget<MyGUI::Button>("",
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widgetCoord, MyGUI::Align::Default);
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markerWidget->setNeedMouseFocus (true);
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markerWidget->setUserString("ToolTipType", "Layout");
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markerWidget->setUserString("ToolTipLayout", "TextToolTipOneLine");
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markerWidget->setUserString("Caption_TextOneLine", name);
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}
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void MapWindow::cellExplored(int x, int y)
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{
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mGlobalMapRender->exploreCell(x,y);
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}
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void MapWindow::onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
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{
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if (_id!=MyGUI::MouseButton::Left) return;
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mLastDragPos = MyGUI::IntPoint(_left, _top);
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}
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void MapWindow::onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
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{
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if (_id!=MyGUI::MouseButton::Left) return;
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MyGUI::IntPoint diff = MyGUI::IntPoint(_left, _top) - mLastDragPos;
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if (!mGlobal)
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mLocalMap->setViewOffset( mLocalMap->getViewOffset() + diff );
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else
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mGlobalMap->setViewOffset( mGlobalMap->getViewOffset() + diff );
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mLastDragPos = MyGUI::IntPoint(_left, _top);
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}
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void MapWindow::onWorldButtonClicked(MyGUI::Widget* _sender)
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{
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mGlobal = !mGlobal;
|
|
mGlobalMap->setVisible(mGlobal);
|
|
mLocalMap->setVisible(!mGlobal);
|
|
|
|
mButton->setCaptionWithReplacing( mGlobal ? "#{sLocal}" :
|
|
"#{sWorld}");
|
|
|
|
if (mGlobal)
|
|
globalMapUpdatePlayer ();
|
|
}
|
|
|
|
void MapWindow::onPinToggled()
|
|
{
|
|
MWBase::Environment::get().getWindowManager()->setMinimapVisibility(!mPinned);
|
|
}
|
|
|
|
void MapWindow::open()
|
|
{
|
|
mGlobalMap->setCanvasSize (mGlobalMapRender->getWidth(), mGlobalMapRender->getHeight());
|
|
mGlobalMapImage->setSize(mGlobalMapRender->getWidth(), mGlobalMapRender->getHeight());
|
|
|
|
// force markers to foreground
|
|
for (unsigned int i=0; i<mGlobalMapOverlay->getChildCount (); ++i)
|
|
{
|
|
if (mGlobalMapOverlay->getChildAt (i)->getName().substr(0,4) == "Door")
|
|
mGlobalMapOverlay->getChildAt (i)->castType<MyGUI::Button>()->setImageResource("DoorMarker");
|
|
}
|
|
|
|
globalMapUpdatePlayer();
|
|
|
|
mPlayerArrowGlobal->setImageTexture ("textures\\compass.dds");
|
|
}
|
|
|
|
void MapWindow::globalMapUpdatePlayer ()
|
|
{
|
|
// For interiors, position is set by WindowManager via setGlobalMapPlayerPosition
|
|
if (MWBase::Environment::get().getWorld ()->isCellExterior ())
|
|
{
|
|
Ogre::Vector3 pos = MWBase::Environment::get().getWorld ()->getPlayerPtr().getRefData ().getBaseNode ()->_getDerivedPosition ();
|
|
Ogre::Quaternion orient = MWBase::Environment::get().getWorld ()->getPlayerPtr().getRefData ().getBaseNode ()->_getDerivedOrientation ();
|
|
Ogre::Vector2 dir (orient.yAxis ().x, orient.yAxis().y);
|
|
|
|
float worldX, worldY;
|
|
mGlobalMapRender->worldPosToImageSpace (pos.x, pos.y, worldX, worldY);
|
|
worldX *= mGlobalMapRender->getWidth();
|
|
worldY *= mGlobalMapRender->getHeight();
|
|
|
|
mPlayerArrowGlobal->setPosition(MyGUI::IntPoint(worldX - 16, worldY - 16));
|
|
|
|
MyGUI::ISubWidget* main = mPlayerArrowGlobal->getSubWidgetMain();
|
|
MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
|
|
rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
|
|
float angle = std::atan2(dir.x, dir.y);
|
|
rotatingSubskin->setAngle(angle);
|
|
|
|
// set the view offset so that player is in the center
|
|
MyGUI::IntSize viewsize = mGlobalMap->getSize();
|
|
MyGUI::IntPoint viewoffs(0.5*viewsize.width - worldX, 0.5*viewsize.height - worldY);
|
|
mGlobalMap->setViewOffset(viewoffs);
|
|
}
|
|
}
|
|
|
|
void MapWindow::notifyPlayerUpdate ()
|
|
{
|
|
globalMapUpdatePlayer ();
|
|
}
|
|
|
|
void MapWindow::notifyMapChanged ()
|
|
{
|
|
// workaround to prevent the map from drawing on top of the button
|
|
MyGUI::IntCoord oldCoord = mButton->getCoord ();
|
|
MyGUI::Gui::getInstance().destroyWidget (mButton);
|
|
mButton = mMainWidget->createWidget<MWGui::Widgets::AutoSizedButton>("MW_Button",
|
|
oldCoord, MyGUI::Align::Bottom | MyGUI::Align::Right);
|
|
mButton->setProperty ("ExpandDirection", "Left");
|
|
|
|
mButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MapWindow::onWorldButtonClicked);
|
|
mButton->setCaptionWithReplacing( mGlobal ? "#{sLocal}" :
|
|
"#{sWorld}");
|
|
}
|
|
|
|
void MapWindow::setGlobalMapPlayerPosition(float worldX, float worldY)
|
|
{
|
|
float x, y;
|
|
mGlobalMapRender->worldPosToImageSpace (worldX, worldY, x, y);
|
|
x *= mGlobalMapRender->getWidth();
|
|
y *= mGlobalMapRender->getHeight();
|
|
|
|
mPlayerArrowGlobal->setPosition(MyGUI::IntPoint(x - 16, y - 16));
|
|
|
|
// set the view offset so that player is in the center
|
|
MyGUI::IntSize viewsize = mGlobalMap->getSize();
|
|
MyGUI::IntPoint viewoffs(0.5*viewsize.width - x, 0.5*viewsize.height - y);
|
|
mGlobalMap->setViewOffset(viewoffs);
|
|
}
|
|
|
|
void MapWindow::clear()
|
|
{
|
|
mGlobalMapRender->clear();
|
|
|
|
while (mEventBoxGlobal->getChildCount())
|
|
MyGUI::Gui::getInstance().destroyWidget(mEventBoxGlobal->getChildAt(0));
|
|
while (mGlobalMapOverlay->getChildCount())
|
|
MyGUI::Gui::getInstance().destroyWidget(mGlobalMapOverlay->getChildAt(0));
|
|
}
|
|
|
|
void MapWindow::write(ESM::ESMWriter &writer)
|
|
{
|
|
mGlobalMapRender->write(writer);
|
|
}
|
|
|
|
void MapWindow::readRecord(ESM::ESMReader &reader, int32_t type)
|
|
{
|
|
std::vector<std::pair<int, int> > exploredCells;
|
|
mGlobalMapRender->readRecord(reader, type, exploredCells);
|
|
|
|
for (std::vector<std::pair<int, int> >::iterator it = exploredCells.begin(); it != exploredCells.end(); ++it)
|
|
{
|
|
const ESM::Cell* cell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Cell>().search(it->first, it->second);
|
|
if (cell && !cell->mName.empty())
|
|
addVisitedLocation(cell->mName, it->first, it->second);
|
|
}
|
|
}
|
|
}
|