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activator.cpp
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Werewolves can't activate activators
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2013-08-28 11:36:22 -07:00 |
activator.hpp
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Werewolves can't activate activators
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2013-08-28 11:36:22 -07:00 |
apparatus.cpp
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Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips.
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2013-12-16 13:22:27 +01:00 |
apparatus.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
armor.cpp
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Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips.
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2013-12-16 13:22:27 +01:00 |
armor.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
book.cpp
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Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips.
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2013-12-16 13:22:27 +01:00 |
book.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
classes.cpp
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Mantis: #18 - Move components from global namespace into their own namespace.
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2011-06-19 18:14:03 +02:00 |
classes.hpp
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moved concrete record classes to separate sub-system (mwclass)
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2010-08-03 13:17:31 +02:00 |
clothing.cpp
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Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips.
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2013-12-16 13:22:27 +01:00 |
clothing.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
container.cpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
container.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
creature.cpp
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Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount.
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2013-11-21 17:19:30 +01:00 |
creature.hpp
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Implement hand-to-hand attacks
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2013-07-28 06:48:25 -07:00 |
creaturelevlist.cpp
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added getName function
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2010-08-03 17:11:41 +02:00 |
creaturelevlist.hpp
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added getName function
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2010-08-03 17:11:41 +02:00 |
door.cpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
door.hpp
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Cell names localization fix
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2012-12-23 23:23:24 +04:00 |
ingredient.cpp
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Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips.
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2013-12-16 13:22:27 +01:00 |
ingredient.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
itemlevlist.cpp
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added getName function
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2010-08-03 17:11:41 +02:00 |
itemlevlist.hpp
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more corrections
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2011-11-13 18:19:29 -05:00 |
light.cpp
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Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips.
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2013-12-16 13:22:27 +01:00 |
light.hpp
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Equipped torches and lights run out of fuel
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2013-10-15 21:50:14 -04:00 |
lockpick.cpp
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Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips.
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2013-12-16 13:22:27 +01:00 |
lockpick.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
misc.cpp
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Don't allow selling gold (again - when did this get broken?)
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2013-11-23 22:52:20 +01:00 |
misc.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
npc.cpp
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Cap enchantment casting cost to 1 as displayed in enchanting window. Display current enchantment charge in spell window.
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2013-11-23 23:12:54 +01:00 |
npc.hpp
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Reintroduce Acrobatics changes made by Glorf
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2013-10-01 23:35:34 +02:00 |
potion.cpp
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Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips.
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2013-12-16 13:22:27 +01:00 |
potion.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
probe.cpp
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Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips.
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2013-12-16 13:22:27 +01:00 |
probe.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
repair.cpp
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Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips.
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2013-12-16 13:22:27 +01:00 |
repair.hpp
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
static.cpp
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Make insertBegin internal
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2013-08-07 03:56:07 -07:00 |
static.hpp
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
weapon.cpp
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Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips.
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2013-12-16 13:22:27 +01:00 |
weapon.hpp
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Implement HitOnMe script function
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2013-07-26 10:50:23 -07:00 |