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openmw-tes3mp/apps/openmw
Chris Robinson cddea4a99c Start underwater sound after updating sounds
In between the startUpdate/finishUpdate calls, changes are deferred so that
they can happen all at once. This includes starting sounds, so when the
underwater sound is started it will be immediately checked to see if it's
playing. Since it's not yet playing, it'll be seen as stopped and get cleaned
up before ever playing.
2015-12-14 14:05:01 -08:00
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mwbase Remove container scripts before deleting container 2015-12-14 02:57:55 +01:00
mwclass Remove container scripts before deleting container 2015-12-14 02:57:55 +01:00
mwdialogue Pc functions apply to creature dialogue (Fixes #3078) 2015-12-14 01:52:13 +01:00
mwgui Remove left over declaration 2015-12-13 17:13:36 -08:00
mwinput Print detected game controllers to the log file 2015-12-09 14:33:02 +01:00
mwmechanics Instant effects that were added by a permanent ability are applied every frame 2015-12-14 03:27:49 +01:00
mwphysics Fix coverity defects 2015-12-08 21:12:05 +01:00
mwrender Use separate config options for min and mag texture filters 2015-12-13 17:05:19 -08:00
mwscript Remove container scripts before deleting container 2015-12-14 02:57:55 +01:00
mwsound Start underwater sound after updating sounds 2015-12-14 14:05:01 -08:00
mwstate Write save games to a memory stream first 2015-12-05 01:15:54 +01:00
mwworld Remove container scripts before deleting container 2015-12-14 02:57:55 +01:00
android_commandLine.cpp Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
android_commandLine.h Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
android_main.c enable opengl es1 2015-12-02 22:40:04 +03:00
CMakeLists.txt Rename CellStore Functor to Visitor 2015-12-06 18:13:04 +01:00
crashcatcher.cpp Revert debce0fb80, use a sleep() to work around the X11 bug 2015-11-28 05:42:05 +01:00
doc.hpp doc.hpp fix 2015-06-04 01:30:16 +02:00
engine.cpp Use separate config options for min and mag texture filters 2015-12-13 17:05:19 -08:00
engine.hpp Refactor: InputManager no longer depends on Engine 2015-11-14 03:01:24 +01:00
main.cpp enable opengl es1 2015-12-02 22:40:04 +03:00