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openmw-tes3mp/apps/openmw/mwphysics
Christoph Haag b54e77a667 fix openmw non-vr build
../apps/openmw/mwphysics/movementsolver.cpp: In static member function ‘static void MWPhysics::MovementSolver::move(MWPhysics::ActorFrameData&, float, const btCollisionWorld*, MWPhysics::WorldFrameData&)’:
../apps/openmw/mwphysics/movementsolver.cpp:98:52: error: ‘getPlayer’ is not a member of ‘MWMechanics’
   98 |         const bool isPlayer = (ptr == MWMechanics::getPlayer());
      |                                                    ^~~~~~~~~
2020-10-30 23:29:24 +00:00
..
actor.cpp Process movement queue in one or several background threads 2020-10-15 06:41:35 +02:00
actor.hpp Process movement queue in one or several background threads 2020-10-15 06:41:35 +02:00
closestnotmeconvexresultcallback.cpp Separate ClosestNotMeConvexResultCallback 2020-03-31 00:38:34 +03:00
closestnotmeconvexresultcallback.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
closestnotmerayresultcallback.cpp Separate ClosestNotMeRayResultCallback 2020-03-31 00:38:34 +03:00
closestnotmerayresultcallback.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
collisiontype.hpp Use a separate collision type for doors (Fixes #1962) 2015-12-18 18:32:42 +01:00
constants.hpp Separate Stepper 2020-03-31 00:38:34 +03:00
contacttestresultcallback.cpp Separate ContactTestResultCallback 2020-03-31 00:38:34 +03:00
contacttestresultcallback.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
deepestnotmecontacttestresultcallback.cpp Separate ClosestNotMeConvexResultCallback 2020-03-31 00:38:34 +03:00
deepestnotmecontacttestresultcallback.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
hasspherecollisioncallback.hpp Do not wander to occupied area by other actor 2020-02-10 22:29:54 +01:00
heightfield.cpp Support bullet with double precision 2020-05-13 19:24:28 +02:00
heightfield.hpp Support bullet with double precision 2020-05-13 19:24:28 +02:00
movementsolver.cpp fix openmw non-vr build 2020-10-30 23:29:24 +00:00
movementsolver.hpp We need to update the collision world after each step. 2020-10-15 06:41:22 +02:00
mtphysics.cpp Use a much simpler and assert-free check for Bullet multithreading support 2020-10-19 21:31:52 +02:00
mtphysics.hpp Process movement queue in one or several background threads 2020-10-15 06:41:35 +02:00
object.cpp Process movement queue in one or several background threads 2020-10-15 06:41:35 +02:00
object.hpp Process movement queue in one or several background threads 2020-10-15 06:41:35 +02:00
physicssystem.cpp Process movement queue in one or several background threads 2020-10-15 06:41:35 +02:00
physicssystem.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
ptrholder.hpp Move physics object, heightfield, ptrholder into separate files 2018-10-13 22:16:24 +03:00
raycasting.hpp Add RayCastingInterface 2020-08-06 22:03:33 +02:00
stepper.cpp Separate Stepper 2020-03-31 00:38:34 +03:00
stepper.hpp Separate Stepper 2020-03-31 00:38:34 +03:00
trace.cpp Separate ClosestNotMeConvexResultCallback 2020-03-31 00:38:34 +03:00
trace.h Use tracer hit height to skip stepping up in movement solver. 2016-12-24 23:07:44 +01:00