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action.cpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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2013-07-31 15:46:23 +02:00 |
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action.hpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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2013-07-31 15:46:23 +02:00 |
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actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
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actiondoor.cpp
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Opening doors
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2013-04-28 14:59:15 +02:00 |
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actiondoor.hpp
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Opening doors
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2013-04-28 14:59:15 +02:00 |
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actioneat.cpp
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Call ContainerStore::remove() to remove items from inventory
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2013-11-10 02:45:16 +01:00 |
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actioneat.hpp
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actionequip.cpp
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Rename variables called 'slots' to work around wrong code parsing in QT Creator.
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2013-11-12 23:23:19 +01:00 |
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actionequip.hpp
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actionopen.cpp
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Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
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2013-03-07 14:00:13 +01:00 |
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actionopen.hpp
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Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
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2013-03-07 14:00:13 +01:00 |
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actionread.cpp
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actionread.hpp
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actionrepair.cpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
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actionrepair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
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actionsoulgem.cpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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2013-03-30 15:51:07 +01:00 |
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actionsoulgem.hpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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2013-03-30 15:51:07 +01:00 |
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actiontake.cpp
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Auto-equip when items are added to the inventory
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2013-08-07 15:17:55 +02:00 |
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actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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actionteleport.hpp
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actiontrap.cpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
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actiontrap.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
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cellfunctors.hpp
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Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again
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2013-04-17 17:06:30 +02:00 |
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cells.cpp
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removed an outdated typedef and some dead code
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2013-12-05 13:21:26 +01:00 |
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cells.hpp
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accessing references via their ID now also works for references in containers in active cells
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2013-08-15 14:45:13 +02:00 |
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cellstore.cpp
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Don't crash when trying to delete a reference that doesn't exist anymore
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2013-08-26 00:14:02 +02:00 |
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cellstore.hpp
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accessing references via their ID now also works for references in containers in active cells
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2013-08-15 14:45:13 +02:00 |
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class.cpp
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Merge remote-tracking branch 'rainChu/torches'
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2013-10-16 21:24:45 +02:00 |
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class.hpp
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Merge remote-tracking branch 'rainChu/torches'
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2013-10-16 21:24:45 +02:00 |
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containerstore.cpp
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Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World.
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2013-11-15 02:08:36 +01:00 |
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containerstore.hpp
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Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World.
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2013-11-15 02:08:36 +01:00 |
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contentloader.hpp
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Missing iostream include
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2013-11-04 10:36:22 +01:00 |
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customdata.hpp
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esmloader.cpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
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esmloader.hpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
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esmstore.cpp
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Merge branch 'master' into dialogue
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2013-11-10 13:21:39 +01:00 |
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esmstore.hpp
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Refactored loading screen
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2013-08-27 15:48:13 +02:00 |
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failedaction.cpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
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failedaction.hpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
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fallback.cpp
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some cleanup
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2013-03-15 10:26:04 +01:00 |
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fallback.hpp
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some cleanup
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2013-03-15 10:26:04 +01:00 |
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globals.cpp
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Insert records that may not exist in vanilla MW
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2013-05-01 12:47:50 +02:00 |
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globals.hpp
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inventorystore.cpp
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Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World.
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2013-11-15 02:08:36 +01:00 |
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inventorystore.hpp
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Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World.
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2013-11-15 02:08:36 +01:00 |
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livecellref.hpp
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Store the object class in the LiveCellRef
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2013-08-19 20:39:37 +02:00 |
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localscripts.cpp
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removed an outdated typedef and some dead code
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2013-12-05 13:21:26 +01:00 |
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localscripts.hpp
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manualref.hpp
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Add item count to ManualRef constructor as optional argument
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2013-11-10 02:45:16 +01:00 |
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nullaction.hpp
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omwloader.cpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
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omwloader.hpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
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physicssystem.cpp
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Remove unused functions and parameters
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2013-08-25 16:08:45 -07:00 |
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physicssystem.hpp
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Remove unused functions and parameters
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2013-08-25 16:08:45 -07:00 |
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player.cpp
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Handle the pick/probe in the character controller
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2013-08-06 19:48:59 -07:00 |
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player.hpp
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Handle the pick/probe in the character controller
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2013-08-06 19:48:59 -07:00 |
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ptr.cpp
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Store the object class in the LiveCellRef
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2013-08-19 20:39:37 +02:00 |
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ptr.hpp
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removed an outdated typedef and some dead code
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2013-12-05 13:21:26 +01:00 |
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recordcmp.hpp
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refdata.cpp
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first round of cleaning up world cleanup
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2013-12-05 12:49:25 +01:00 |
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refdata.hpp
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first round of cleaning up world cleanup
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2013-12-05 12:49:25 +01:00 |
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scene.cpp
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removed an outdated typedef and some dead code
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2013-12-05 13:21:26 +01:00 |
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scene.hpp
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removed an outdated typedef and some dead code
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2013-12-05 13:21:26 +01:00 |
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store.cpp
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |
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store.hpp
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make sure player record stays in place across cleanups
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2013-12-05 14:03:25 +01:00 |
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timestamp.cpp
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timestamp.hpp
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weather.cpp
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Fix weather sounds persisting on a new game
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2013-08-29 15:16:08 +02:00 |
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weather.hpp
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Fix weather sounds persisting on a new game
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2013-08-29 15:16:08 +02:00 |
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worldimp.cpp
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removed an outdated typedef and some dead code
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2013-12-05 13:21:26 +01:00 |
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worldimp.hpp
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removed an outdated typedef and some dead code
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2013-12-05 13:21:26 +01:00 |