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openmw-tes3mp/apps/openmw/mwworld
2013-12-05 14:03:25 +01:00
..
action.cpp Old door sound fades out on door open/close. Door sound is synchronised to angle on action. 2013-07-31 15:46:23 +02:00
action.hpp Old door sound fades out on door open/close. Door sound is synchronised to angle on action. 2013-07-31 15:46:23 +02:00
actionalchemy.cpp
actionalchemy.hpp
actionapply.cpp
actionapply.hpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
actiondoor.cpp Opening doors 2013-04-28 14:59:15 +02:00
actiondoor.hpp Opening doors 2013-04-28 14:59:15 +02:00
actioneat.cpp Call ContainerStore::remove() to remove items from inventory 2013-11-10 02:45:16 +01:00
actioneat.hpp
actionequip.cpp Rename variables called 'slots' to work around wrong code parsing in QT Creator. 2013-11-12 23:23:19 +01:00
actionequip.hpp
actionopen.cpp Added "dispose corpse" button, added stealing (all items visible and no penalty yet) 2013-03-07 14:00:13 +01:00
actionopen.hpp Added "dispose corpse" button, added stealing (all items visible and no penalty yet) 2013-03-07 14:00:13 +01:00
actionread.cpp
actionread.hpp
actionrepair.cpp Added PC repair feature 2013-03-23 08:16:46 +01:00
actionrepair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
actionsoulgem.cpp Added soulgem dialog; made interactive message boxes not close the previous UI 2013-03-30 15:51:07 +01:00
actionsoulgem.hpp Added soulgem dialog; made interactive message boxes not close the previous UI 2013-03-30 15:51:07 +01:00
actiontake.cpp Auto-equip when items are added to the inventory 2013-08-07 15:17:55 +02:00
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp
actionteleport.hpp
actiontrap.cpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
actiontrap.hpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
cellfunctors.hpp Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again 2013-04-17 17:06:30 +02:00
cells.cpp removed an outdated typedef and some dead code 2013-12-05 13:21:26 +01:00
cells.hpp accessing references via their ID now also works for references in containers in active cells 2013-08-15 14:45:13 +02:00
cellstore.cpp Don't crash when trying to delete a reference that doesn't exist anymore 2013-08-26 00:14:02 +02:00
cellstore.hpp accessing references via their ID now also works for references in containers in active cells 2013-08-15 14:45:13 +02:00
class.cpp Merge remote-tracking branch 'rainChu/torches' 2013-10-16 21:24:45 +02:00
class.hpp Merge remote-tracking branch 'rainChu/torches' 2013-10-16 21:24:45 +02:00
containerstore.cpp Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World. 2013-11-15 02:08:36 +01:00
containerstore.hpp Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World. 2013-11-15 02:08:36 +01:00
contentloader.hpp Missing iostream include 2013-11-04 10:36:22 +01:00
customdata.hpp
esmloader.cpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
esmloader.hpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
esmstore.cpp Merge branch 'master' into dialogue 2013-11-10 13:21:39 +01:00
esmstore.hpp Refactored loading screen 2013-08-27 15:48:13 +02:00
failedaction.cpp Handle object activation as a werewolf 2013-08-08 22:34:53 -07:00
failedaction.hpp Handle object activation as a werewolf 2013-08-08 22:34:53 -07:00
fallback.cpp some cleanup 2013-03-15 10:26:04 +01:00
fallback.hpp some cleanup 2013-03-15 10:26:04 +01:00
globals.cpp Insert records that may not exist in vanilla MW 2013-05-01 12:47:50 +02:00
globals.hpp
inventorystore.cpp Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World. 2013-11-15 02:08:36 +01:00
inventorystore.hpp Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World. 2013-11-15 02:08:36 +01:00
livecellref.hpp Store the object class in the LiveCellRef 2013-08-19 20:39:37 +02:00
localscripts.cpp removed an outdated typedef and some dead code 2013-12-05 13:21:26 +01:00
localscripts.hpp
manualref.hpp Add item count to ManualRef constructor as optional argument 2013-11-10 02:45:16 +01:00
nullaction.hpp
omwloader.cpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
omwloader.hpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
physicssystem.cpp Remove unused functions and parameters 2013-08-25 16:08:45 -07:00
physicssystem.hpp Remove unused functions and parameters 2013-08-25 16:08:45 -07:00
player.cpp Handle the pick/probe in the character controller 2013-08-06 19:48:59 -07:00
player.hpp Handle the pick/probe in the character controller 2013-08-06 19:48:59 -07:00
ptr.cpp Store the object class in the LiveCellRef 2013-08-19 20:39:37 +02:00
ptr.hpp removed an outdated typedef and some dead code 2013-12-05 13:21:26 +01:00
recordcmp.hpp
refdata.cpp first round of cleaning up world cleanup 2013-12-05 12:49:25 +01:00
refdata.hpp first round of cleaning up world cleanup 2013-12-05 12:49:25 +01:00
scene.cpp removed an outdated typedef and some dead code 2013-12-05 13:21:26 +01:00
scene.hpp removed an outdated typedef and some dead code 2013-12-05 13:21:26 +01:00
store.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
store.hpp make sure player record stays in place across cleanups 2013-12-05 14:03:25 +01:00
timestamp.cpp
timestamp.hpp
weather.cpp Fix weather sounds persisting on a new game 2013-08-29 15:16:08 +02:00
weather.hpp Fix weather sounds persisting on a new game 2013-08-29 15:16:08 +02:00
worldimp.cpp removed an outdated typedef and some dead code 2013-12-05 13:21:26 +01:00
worldimp.hpp removed an outdated typedef and some dead code 2013-12-05 13:21:26 +01:00