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.gitignore
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actoranimation.cpp
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Fix visible sheaths for invisible actors
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2018-11-24 14:57:41 +04:00 |
actoranimation.hpp
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Weapon sheathing support, including quivers and scabbards (feature #4673)
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2018-11-05 11:18:20 +04:00 |
actorspaths.cpp
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Add command and settings option to enable actors paths render
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2018-10-13 22:16:32 +03:00 |
actorspaths.hpp
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Add command and settings option to enable actors paths render
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2018-10-13 22:16:32 +03:00 |
animation.cpp
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Weapon sheathing support, including quivers and scabbards (feature #4673)
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2018-11-05 11:18:20 +04:00 |
animation.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
bulletdebugdraw.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
bulletdebugdraw.hpp
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camera.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
camera.hpp
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cell.hpp
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characterpreview.cpp
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Fix shield displaying on inventory avatar (bug #4720)
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2018-11-17 22:42:29 +04:00 |
characterpreview.hpp
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creatureanimation.cpp
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Weapon sheathing support, including quivers and scabbards (feature #4673)
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2018-11-05 11:18:20 +04:00 |
creatureanimation.hpp
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Weapon sheathing support, including quivers and scabbards (feature #4673)
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2018-11-05 11:18:20 +04:00 |
effectmanager.cpp
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effectmanager.hpp
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globalmap.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
globalmap.hpp
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landmanager.cpp
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Get rid of unnecessary string streams
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2019-01-07 21:08:16 +04:00 |
landmanager.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
localmap.cpp
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localmap.hpp
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navmesh.cpp
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Cache navmesh tiles
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2018-10-13 22:22:12 +03:00 |
navmesh.hpp
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Get navmesh to update osg node only if rendering is enabled
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2019-01-20 21:09:06 +03:00 |
npcanimation.cpp
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Do not scale player's model in the 1st-person view depending on race (bug #4383)
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2019-01-07 12:58:47 +04:00 |
npcanimation.hpp
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Weapon sheathing support, including quivers and scabbards (feature #4673)
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2018-11-05 11:18:20 +04:00 |
objects.cpp
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Remove some redundant code
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2019-01-05 01:25:52 +03:00 |
objects.hpp
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pathgrid.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
pathgrid.hpp
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renderbin.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Get navmesh to update osg node only if rendering is enabled
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2019-01-20 21:09:06 +03:00 |
renderingmanager.hpp
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Update navmesh in a separate method
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2019-01-20 19:28:23 +03:00 |
rendermode.hpp
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Add command and settings option to enable actors paths render
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2018-10-13 22:16:32 +03:00 |
ripplesimulation.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
ripplesimulation.hpp
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rotatecontroller.cpp
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rotatecontroller.hpp
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sky.cpp
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fix rain delay when exiting water
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2018-11-07 20:55:45 +00:00 |
sky.hpp
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fix rain delay when exiting water
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2018-11-07 20:55:45 +00:00 |
terrainstorage.cpp
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terrainstorage.hpp
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util.cpp
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util.hpp
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vismask.hpp
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water.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
water.hpp
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weaponanimation.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
weaponanimation.hpp
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