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openmw-tes3mp/components/resource
scrawl e49bce7b40 Share the bvh of btBvhTriangleMeshShape's when possible
Results in decent cell-loading speed up. (only affects bullet versions < 2.83, since we use btScaledBvhTriangleMeshShape for >=2.83)
2015-11-30 02:06:29 +01:00
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bulletshape.cpp Share the bvh of btBvhTriangleMeshShape's when possible 2015-11-30 02:06:29 +01:00
bulletshape.hpp Share the bvh of btBvhTriangleMeshShape's when possible 2015-11-30 02:06:29 +01:00
bulletshapemanager.cpp Deal with empty meshes 2015-11-17 01:51:21 +01:00
bulletshapemanager.hpp Auto-generate the collision shape for native mesh formats 2015-11-17 00:20:15 +01:00
resourcesystem.cpp Leak fix 2015-05-08 17:52:35 +02:00
resourcesystem.hpp Leak fix 2015-05-08 17:52:35 +02:00
scenemanager.cpp Explicitely opt for float matrices in performance critical places 2015-11-22 19:54:27 +01:00
scenemanager.hpp Fix MWRender::Mask_ParticleSystem 2015-11-10 17:00:33 +01:00
texturemanager.cpp Support for loading .osg mesh format 2015-11-16 23:26:43 +01:00
texturemanager.hpp Support for loading .osg mesh format 2015-11-16 23:26:43 +01:00