..
activator.cpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00
activator.hpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00
actor.cpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00
actor.hpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00
apparatus.cpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00
apparatus.hpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00
armor.cpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00
armor.hpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00
bodypart.cpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00
bodypart.hpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00
book.cpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00
book.hpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00
classes.cpp
Add support for placing BodyParts in a cell (Bug #3118 )
2016-01-02 01:30:06 +01:00
classes.hpp
moved concrete record classes to separate sub-system (mwclass)
2010-08-03 13:17:31 +02:00
clothing.cpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00
clothing.hpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00
container.cpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00
container.hpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00
creature.cpp
Replace zeroes and nulls by nullptrs
2020-11-29 11:14:07 +04:00
creature.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
creaturelevlist.cpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
creaturelevlist.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
door.cpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00
door.hpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00
ingredient.cpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00
ingredient.hpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00
itemlevlist.cpp
Preparation work
2019-09-10 23:38:16 +03:00
itemlevlist.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
light.cpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00
light.hpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00
lockpick.cpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00
lockpick.hpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00
misc.cpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00
misc.hpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00
npc.cpp
Merge pull request #3018 from akortunov/emplace
2020-11-01 01:58:56 +03:00
npc.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
potion.cpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00
potion.hpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00
probe.cpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00
probe.hpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00
repair.cpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00
repair.hpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00
static.cpp
Some actors are supposed to spawn on a static object that belong to an adjacent cell.
2021-01-24 14:11:10 +01:00
static.hpp
Some actors are supposed to spawn on a static object that belong to an adjacent cell.
2021-01-24 14:11:10 +01:00
weapon.cpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00
weapon.hpp
Remove physics dependency on basenode
2021-01-24 14:10:27 +01:00