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Ignore z coordinate for not swimming nor flying actors to calculate distance from actor destination to last path point. If walking actor destination point is floating above the ground then a point on navmesh may be too far away when z coordinate is included. In this case path will be rebuild on each AI_REACTION_TIME. |
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.. | ||
mwbase | ||
mwclass | ||
mwdialogue | ||
mwgui | ||
mwinput | ||
mwmechanics | ||
mwphysics | ||
mwrender | ||
mwscript | ||
mwsound | ||
mwstate | ||
mwworld | ||
android_main.cpp | ||
CMakeLists.txt | ||
doc.hpp | ||
engine.cpp | ||
engine.hpp | ||
main.cpp |