1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-10-14 18:56:42 +00:00
openmw-tes3mp/apps/openmw/mwmechanics
Bret Curtis 2eb9d4ad4e
Merge pull request #2878 from Assumeru/mutate-ai
Mutate base records when editing AI settings (#2798)
2020-06-03 15:09:40 +02:00
..
activespells.cpp Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
activespells.hpp Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
actor.cpp Make greeting-related actor data temporary (bug #5397) 2020-05-30 00:51:58 +03:00
actor.hpp Make greeting-related actor data temporary (bug #5397) 2020-05-30 00:51:58 +03:00
actors.cpp Merge pull request #2884 from Capostrophic/deathmagic 2020-06-03 15:07:08 +02:00
actors.hpp Pass Actor by reference, simplify GetTarget for greetings 2020-05-30 00:51:58 +03:00
actorutil.cpp
actorutil.hpp Merge pull request #2878 from Assumeru/mutate-ai 2020-06-03 15:09:40 +02:00
aiactivate.cpp Single AI package clone definition 2020-05-20 20:15:29 +02:00
aiactivate.hpp Single AI package clone definition 2020-05-20 20:15:29 +02:00
aiavoiddoor.cpp Single AI package clone definition 2020-05-20 20:15:29 +02:00
aiavoiddoor.hpp Single AI package clone definition 2020-05-20 20:15:29 +02:00
aibreathe.cpp Single AI package clone definition 2020-05-20 20:15:29 +02:00
aibreathe.hpp Single AI package clone definition 2020-05-20 20:15:29 +02:00
aicast.cpp Single AI package clone definition 2020-05-20 20:15:29 +02:00
aicast.hpp Single AI package clone definition 2020-05-20 20:15:29 +02:00
aicombat.cpp Single AI package clone definition 2020-05-20 20:15:29 +02:00
aicombat.hpp Single AI package clone definition 2020-05-20 20:15:29 +02:00
aicombataction.cpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
aicombataction.hpp
aiescort.cpp Single AI package clone definition 2020-05-20 20:15:29 +02:00
aiescort.hpp Single AI package clone definition 2020-05-20 20:15:29 +02:00
aiface.cpp Single AI package clone definition 2020-05-20 20:15:29 +02:00
aiface.hpp Single AI package clone definition 2020-05-20 20:15:29 +02:00
aifollow.cpp Single AI package clone definition 2020-05-20 20:15:29 +02:00
aifollow.hpp Single AI package clone definition 2020-05-20 20:15:29 +02:00
aipackage.cpp Remove redundant explicit dtor definition for AiPackage 2020-05-17 22:18:26 +02:00
aipackage.hpp Return cloned AiPackage as unique_ptr 2020-06-01 17:07:08 +02:00
aipursue.cpp Single AI package clone definition 2020-05-20 20:15:29 +02:00
aipursue.hpp Single AI package clone definition 2020-05-20 20:15:29 +02:00
aisequence.cpp Store AI packages as unique_ptr 2020-06-01 17:07:08 +02:00
aisequence.hpp Store AI packages as unique_ptr 2020-06-01 17:07:08 +02:00
aistate.hpp Keep an AiWanderStorage when cloning an actor (bug #5267) 2020-03-10 12:22:21 +04:00
aitravel.cpp Merge pull request #2859 from elsid/aipackage_single_clone 2020-06-01 01:21:57 +02:00
aitravel.hpp Single AI package clone definition 2020-05-20 20:15:29 +02:00
aiwander.cpp Merge pull request #2859 from elsid/aipackage_single_clone 2020-06-01 01:21:57 +02:00
aiwander.hpp Single AI package clone definition 2020-05-20 20:15:29 +02:00
alchemy.cpp Add a filter in the alchemy window. 2020-03-20 06:35:57 +01:00
alchemy.hpp Add a filter in the alchemy window. 2020-03-20 06:35:57 +01:00
autocalcspell.cpp Use AppliedOnce flag in more effect duration calculations (#5425) 2020-05-24 18:37:21 +03:00
autocalcspell.hpp
character.cpp Reenable weapon animation lower body animation blending in FPV (#5441) 2020-05-26 17:01:45 +03:00
character.hpp Optimize MWRender::Animation::hasAnimation 2020-05-21 16:21:11 +02:00
combat.cpp Separate spell resistance 2020-04-26 21:13:59 +03:00
combat.hpp Reuse distance functions 2019-10-19 12:51:37 +02:00
coordinateconverter.cpp
coordinateconverter.hpp
creaturestats.cpp Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
creaturestats.hpp Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
enchanting.hpp Allow to enchant multiple projectiles at once (feature #3517) 2019-12-31 21:31:49 +04:00
levelledlist.hpp Fix chance none logic for nested levelled lists (bug #5169) 2019-09-21 14:30:38 +03:00
linkedeffects.cpp Simplify some inflict() logic 2020-04-27 12:50:09 +03:00
linkedeffects.hpp Address akortunov's concerns regarding spell refactoring 2020-04-27 12:05:17 +03:00
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
mechanicsmanagerimp.hpp Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
movement.hpp Implement actors movement deceleration (feature #4544) 2019-10-31 14:41:12 +04:00
npcstats.cpp Do not use dynamic casts when using ObjectState 2020-03-17 15:18:40 +04:00
npcstats.hpp Do not use dynamic casts when using ObjectState 2020-03-17 15:18:40 +04:00
objects.cpp
objects.hpp Report frame number, number of actors and objects to stats 2020-05-22 17:39:18 +02:00
obstacle.cpp Use distance to position since last normal state in obstacle checker 2020-02-10 22:29:54 +01:00
obstacle.hpp Use distance to position since last normal state in obstacle checker 2020-02-10 22:29:54 +01:00
pathfinding.cpp Remove unseud pointTolerance argument 2020-05-16 18:44:12 +02:00
pathfinding.hpp Remove unseud pointTolerance argument 2020-05-16 18:44:12 +02:00
pathgrid.cpp
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
recharge.cpp Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
recharge.hpp Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
repair.cpp
repair.hpp
security.cpp Make sure it's a crime to unlock owned doors 2020-04-12 01:56:03 +03:00
security.hpp
spellabsorption.cpp Address akortunov's concerns regarding spell refactoring 2020-04-27 12:05:17 +03:00
spellabsorption.hpp Address akortunov's concerns regarding spell refactoring 2020-04-27 12:05:17 +03:00
spellcasting.cpp Update spell effects during death animation (#5403) 2020-05-30 23:24:06 +03:00
spellcasting.hpp Clean up CastSpell 2020-04-26 22:17:38 +03:00
spellpriority.cpp Use AppliedOnce flag in more effect duration calculations (#5425) 2020-05-24 18:37:21 +03:00
spellpriority.hpp
spellresistance.cpp Simplify some inflict() logic 2020-04-27 12:50:09 +03:00
spellresistance.hpp Separate spell resistance 2020-04-26 21:13:59 +03:00
spells.cpp Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
spells.hpp Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
spellutil.cpp Use AppliedOnce flag in more effect duration calculations (#5425) 2020-05-24 18:37:21 +03:00
spellutil.hpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
stat.cpp Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
stat.hpp
steering.cpp
steering.hpp
summoning.cpp Move isSummoningEffect to summoning 2020-04-26 21:13:59 +03:00
summoning.hpp Move isSummoningEffect to summoning 2020-04-26 21:13:59 +03:00
tickableeffects.cpp Address akortunov's concerns regarding spell refactoring 2020-04-27 12:05:17 +03:00
tickableeffects.hpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
trading.cpp
trading.hpp
typedaipackage.hpp Return cloned AiPackage as unique_ptr 2020-06-01 17:07:08 +02:00
weaponpriority.cpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
weaponpriority.hpp
weapontype.cpp
weapontype.hpp [Regression] restore ammo inventory sounds 2019-08-16 21:56:14 +04:00