You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
#ifndef GAME_MWMECHANICS_AIESCORT_H
|
|
#define GAME_MWMECHANICS_AIESCORT_H
|
|
|
|
#include "aipackage.hpp"
|
|
|
|
#include <string>
|
|
|
|
#include "pathfinding.hpp"
|
|
|
|
namespace ESM
|
|
{
|
|
namespace AiSequence
|
|
{
|
|
struct AiEscort;
|
|
}
|
|
}
|
|
|
|
namespace MWMechanics
|
|
{
|
|
/// \brief AI Package to have an NPC lead the player to a specific point
|
|
class AiEscort : public AiPackage
|
|
{
|
|
public:
|
|
/// Implementation of AiEscort
|
|
/** The Actor will escort the specified actor to the world position x, y, z until they reach their position, or they run out of time
|
|
\implement AiEscort **/
|
|
AiEscort(const std::string &actorId,int duration, float x, float y, float z);
|
|
/// Implementation of AiEscortCell
|
|
/** The Actor will escort the specified actor to the cell position x, y, z until they reach their position, or they run out of time
|
|
\implement AiEscortCell **/
|
|
AiEscort(const std::string &actorId,const std::string &cellId,int duration, float x, float y, float z);
|
|
|
|
AiEscort(const ESM::AiSequence::AiEscort* escort);
|
|
|
|
virtual AiEscort *clone() const;
|
|
|
|
virtual bool execute (const MWWorld::Ptr& actor, CharacterController& characterController, AiState& state, float duration);
|
|
|
|
virtual int getTypeId() const;
|
|
|
|
MWWorld::Ptr getTarget() const;
|
|
virtual bool sideWithTarget() const { return true; }
|
|
|
|
void writeState(ESM::AiSequence::AiSequence &sequence) const;
|
|
|
|
void fastForward(const MWWorld::Ptr& actor, AiState& state);
|
|
|
|
private:
|
|
std::string mActorId;
|
|
std::string mCellId;
|
|
float mX;
|
|
float mY;
|
|
float mZ;
|
|
float mMaxDist;
|
|
float mDuration; // In hours
|
|
float mRemainingDuration; // In hours
|
|
|
|
int mCellX;
|
|
int mCellY;
|
|
};
|
|
}
|
|
#endif
|