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d47bfbe69c
Greeting consist of 3 phases: - none - default one, greeting state can only change to "in progress" when near enough and some time passes - in progress - NPC says his greating and rotates toward player, state can only change to "done" after some time - done - rotation is stoped, after idling can go away from player, state can only change to "none" when player and NPC are faraway |
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.. | ||
mwbase | ||
mwclass | ||
mwdialogue | ||
mwgui | ||
mwinput | ||
mwmechanics | ||
mwrender | ||
mwscript | ||
mwsound | ||
mwstate | ||
mwworld | ||
CMakeLists.txt | ||
crashcatcher.cpp | ||
doc.hpp | ||
engine.cpp | ||
engine.hpp | ||
main.cpp |