..
.gitignore
directory structure reorganisation (still missing the mangle stuff)
2010-06-25 22:28:59 +02:00
activatoranimation.cpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
activatoranimation.hpp
Get rid of underscore defines. They are reserved by the standard.
2014-01-05 18:22:29 +01:00
actors.cpp
Fix actor models incorrectly being rotated on X/Y axes
2014-05-26 20:52:38 +02:00
actors.hpp
Issue #777 : Add CreatureAnimation variant for creatures with weapons/shields
2014-01-19 13:05:26 +01:00
animation.cpp
Trigger hit on start key if there's no hit key ( Fixes #1574 )
2014-06-28 01:06:53 +02:00
animation.hpp
Update effects even when main animation is paused ( Fixes #1585 )
2014-06-28 17:54:14 +02:00
camera.cpp
Cancel queued view mode switch when switching view mode ( Fixes #1618 )
2014-07-08 10:30:45 +02:00
camera.hpp
Fix forced switch to third person on death not always working
2014-06-05 17:21:02 +02:00
cell.hpp
implemented take action
2010-08-07 20:25:17 +02:00
characterpreview.cpp
Remove static method MWWorld::Class::get(&Ptr)
2014-05-22 20:50:00 +02:00
characterpreview.hpp
Fix several leaks
2014-05-01 16:55:15 +02:00
creatureanimation.cpp
Update weapon and shield controllers for creatures
2014-06-27 19:35:41 +02:00
creatureanimation.hpp
Fixed ranged combat for creatures
2014-03-12 11:30:44 +01:00
debugging.cpp
minor performance improvements in apps/openmw
2014-04-27 19:10:23 +02:00
debugging.hpp
Get rid of underscore defines. They are reserved by the standard.
2014-01-05 18:22:29 +01:00
effectmanager.cpp
Refactor projectiles to no longer use MW-objects
2014-05-16 13:33:30 +02:00
effectmanager.hpp
Refactor projectiles to no longer use MW-objects
2014-05-16 13:33:30 +02:00
globalmap.cpp
Optimize global map render slightly
2014-06-19 19:14:59 +02:00
globalmap.hpp
Fixes #1297 : Store global map markers in savegame
2014-04-26 13:42:32 +02:00
localmap.cpp
Add ManualResourceLoader for fog of war textures ( Fixes #1675 )
2014-07-24 19:00:57 +02:00
localmap.hpp
Add ManualResourceLoader for fog of war textures ( Fixes #1675 )
2014-07-24 19:00:57 +02:00
npcanimation.cpp
Remove unused map
2014-06-06 15:24:06 +02:00
npcanimation.hpp
Fixed ranged combat for creatures
2014-03-12 11:30:44 +01:00
objects.cpp
Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386 )
2014-06-08 11:22:37 +02:00
objects.hpp
Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386 )
2014-06-08 11:22:37 +02:00
occlusionquery.cpp
Fixes for MSVC warnings, less overall changes
2014-05-14 20:12:52 -05:00
occlusionquery.hpp
Get rid of underscore defines. They are reserved by the standard.
2014-01-05 18:22:29 +01:00
refraction.cpp
Merge remote-tracking branch 'filkry/bug640_luminescent_water'
2014-06-17 13:08:06 +02:00
refraction.hpp
Make sure render textures are inactive when in a cell without water
2013-03-03 15:11:45 +01:00
renderconst.hpp
Fix first person meshes casting shadows
2013-07-14 14:55:07 +02:00
renderinginterface.hpp
Get rid of underscore defines. They are reserved by the standard.
2014-01-05 18:22:29 +01:00
renderingmanager.cpp
Refactor non-distant land terrain path to a grid based implementation ( Fixes #1562 )
2014-06-29 02:42:36 +02:00
renderingmanager.hpp
WIP fix
2014-06-16 17:08:02 -04:00
ripplesimulation.cpp
Fix triggering changed flag for all references when cell is visited
2014-06-15 14:18:16 +02:00
ripplesimulation.hpp
NPCs / creatures can now emit ripples
2013-02-27 09:20:42 +01:00
shadows.cpp
Include some more required Ogre headers explicitely.
2014-03-05 21:46:37 +01:00
shadows.hpp
basic shadows
2012-04-11 18:53:13 +02:00
sky.cpp
Rotate clouds/particles to come from red mountain ( Fixes #245 )
2014-06-27 03:22:00 +02:00
sky.hpp
Rotate clouds/particles to come from red mountain ( Fixes #245 )
2014-06-27 03:22:00 +02:00
terraingrid.cpp
Add missing visibility flags
2014-06-29 16:02:43 +02:00
terraingrid.hpp
Refactor non-distant land terrain path to a grid based implementation ( Fixes #1562 )
2014-06-29 02:42:36 +02:00
terrainstorage.cpp
Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
2014-03-05 21:46:37 +01:00
terrainstorage.hpp
Refactor non-distant land terrain path to a grid based implementation ( Fixes #1562 )
2014-06-29 02:42:36 +02:00
videoplayer.cpp
Remove defunct option for building without FFmpeg
2014-07-28 17:46:41 +02:00
videoplayer.hpp
Refactored video player (now a MyGUI widget)
2014-03-27 19:10:15 +01:00
water.cpp
Add missing status report for some toggle commands
2014-05-16 09:21:28 +02:00
water.hpp
Add missing status report for some toggle commands
2014-05-16 09:21:28 +02:00
weaponanimation.cpp
Add case sensitivity workaround for spine bones ( Fixes #1547 )
2014-06-21 19:54:12 +02:00
weaponanimation.hpp
Fixes for MSVC warnings, less overall changes
2014-05-14 20:12:52 -05:00