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170 lines
5.2 KiB
C++
170 lines
5.2 KiB
C++
#ifndef OPENCS_VIEW_CELL_H
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#define OPENCS_VIEW_CELL_H
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#include <string>
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#include <map>
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#include <memory>
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#include <vector>
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#include <osg/ref_ptr>
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#include "../../model/world/cellcoordinates.hpp"
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class QModelIndex;
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namespace osg
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{
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class Group;
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class Geometry;
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class Geode;
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}
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namespace CSMWorld
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{
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class Data;
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}
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namespace Terrain
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{
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class TerrainGrid;
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}
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namespace CSVRender
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{
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class CellWater;
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class Pathgrid;
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class TagBase;
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class Object;
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class CellArrow;
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class CellBorder;
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class CellMarker;
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class CellWater;
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class Cell
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{
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CSMWorld::Data& mData;
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std::string mId;
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osg::ref_ptr<osg::Group> mCellNode;
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std::map<std::string, Object *> mObjects;
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std::unique_ptr<Terrain::TerrainGrid> mTerrain;
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CSMWorld::CellCoordinates mCoordinates;
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std::unique_ptr<CellArrow> mCellArrows[4];
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std::unique_ptr<CellMarker> mCellMarker;
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std::unique_ptr<CellBorder> mCellBorder;
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std::unique_ptr<CellWater> mCellWater;
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std::unique_ptr<Pathgrid> mPathgrid;
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bool mDeleted;
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int mSubMode;
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unsigned int mSubModeElementMask;
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bool mUpdateLand, mLandDeleted;
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/// Ignored if cell does not have an object with the given ID.
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///
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/// \return Was the object deleted?
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bool removeObject (const std::string& id);
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// Remove object and return iterator to next object.
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std::map<std::string, Object *>::iterator removeObject (
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std::map<std::string, Object *>::iterator iter);
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/// Add objects from reference table that are within this cell.
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///
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/// \return Have any objects been added?
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bool addObjects (int start, int end);
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void updateLand();
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void unloadLand();
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public:
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enum Selection
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{
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Selection_Clear,
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Selection_All,
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Selection_Invert
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};
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public:
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/// \note Deleted covers both cells that are deleted and cells that don't exist in
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/// the first place.
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Cell (CSMWorld::Data& data, osg::Group* rootNode, const std::string& id,
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bool deleted = false);
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~Cell();
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/// \note Returns the pathgrid representation which will exist as long as the cell exists
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Pathgrid* getPathgrid() const;
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/// \return Did this call result in a modification of the visual representation of
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/// this cell?
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bool referenceableDataChanged (const QModelIndex& topLeft,
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const QModelIndex& bottomRight);
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/// \return Did this call result in a modification of the visual representation of
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/// this cell?
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bool referenceableAboutToBeRemoved (const QModelIndex& parent, int start, int end);
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/// \return Did this call result in a modification of the visual representation of
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/// this cell?
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bool referenceDataChanged (const QModelIndex& topLeft, const QModelIndex& bottomRight);
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/// \return Did this call result in a modification of the visual representation of
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/// this cell?
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bool referenceAboutToBeRemoved (const QModelIndex& parent, int start, int end);
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/// \return Did this call result in a modification of the visual representation of
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/// this cell?
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bool referenceAdded (const QModelIndex& parent, int start, int end);
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void pathgridModified();
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void pathgridRemoved();
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void landDataChanged (const QModelIndex& topLeft, const QModelIndex& bottomRight);
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void landAboutToBeRemoved (const QModelIndex& parent, int start, int end);
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void landAdded (const QModelIndex& parent, int start, int end);
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void landTextureChanged (const QModelIndex& topLeft, const QModelIndex& bottomRight);
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void landTextureAboutToBeRemoved (const QModelIndex& parent, int start, int end);
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void landTextureAdded (const QModelIndex& parent, int start, int end);
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void reloadAssets();
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void setSelection (int elementMask, Selection mode);
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// Select everything that references the same ID as at least one of the elements
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// already selected
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void selectAllWithSameParentId (int elementMask);
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void setCellArrows (int mask);
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/// \brief Set marker for this cell.
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void setCellMarker();
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/// Returns 0, 0 in case of an unpaged cell.
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CSMWorld::CellCoordinates getCoordinates() const;
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bool isDeleted() const;
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std::vector<osg::ref_ptr<TagBase> > getSelection (unsigned int elementMask) const;
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std::vector<osg::ref_ptr<TagBase> > getEdited (unsigned int elementMask) const;
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void setSubMode (int subMode, unsigned int elementMask);
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/// Erase all overrides and restore the visual representation of the cell to its
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/// true state.
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void reset (unsigned int elementMask);
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friend class CellNodeCallback;
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};
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}
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#endif
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