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129 lines
4.4 KiB
ReStructuredText
129 lines
4.4 KiB
ReStructuredText
Game Settings
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#############
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show owned
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----------
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:Type: integer
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:Range: 0, 1, 2, 3
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:Default: 0
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Enable visual clues for items owned by NPCs when the crosshair is on the object.
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If the setting is 0, no clues are provided which is the default Morrowind behavior.
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If the setting is 1, the background of the tool tip for the object is highlighted
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in the color specified by the color background owned setting in the GUI Settings Section.
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If the setting is 2, the crosshair is the color of the color crosshair owned setting in the GUI Settings section.
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If the setting is 3, both the tool tip background and the crosshair are colored.
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The crosshair is not visible if crosshair is false.
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The default value is 0 (no clues). This setting can only be configured by editing the settings configuration file.
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show projectile damage
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----------------------
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:Type: boolean
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:Range: True/False
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:Default: False
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If this setting is true, damage bonus of arrows and bolts will be showed on item tooltip.
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The default value is false. This setting can only be configured by editing the settings configuration file.
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show melee info
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---------------
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:Type: boolean
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:Range: True/False
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:Default: False
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If this setting is true, melee weapons reach and speed will be showed on item tooltip.
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The default value is false. This setting can only be configured by editing the settings configuration file.
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show enchant chance
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-------------------
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:Type: boolean
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:Range: True/False
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:Default: False
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Whether or not the chance of success will be displayed in the enchanting menu.
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The default value is false. This setting can only be configured by editing the settings configuration file.
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best attack
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-----------
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:Type: boolean
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:Range: True/False
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:Default: False
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If this setting is true, the player character will always use the most powerful attack when striking with a weapon
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(chop, slash or thrust). If this setting is false,
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the type of attack is determined by the direction that the character is moving at the time the attack begins.
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The default value is false.
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This setting can be toggled with the Always Use Best Attack button in the Prefs panel of the Options menu.
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can loot during death animation
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-------------------------------
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:Type: boolean
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:Range: True/False
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:Default: True
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If this setting is true, the player is allowed to loot actors (e.g. summoned creatures) during death animation, if they are not in combat.
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However disposing corpses during death animation is not recommended - death counter may not be incremented, and this behaviour can break quests.
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This is how original Morrowind behaves.
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If this setting is false, player has to wait until end of death animation in all cases.
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This case is more safe, but makes using of summoned creatures exploit (looting summoned Dremoras and Golden Saints for expensive weapons) a lot harder.
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The default value is true. This setting can only be configured by editing the settings configuration file.
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difficulty
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----------
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:Type: integer
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:Range: -500 to 500
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:Default: 0
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This setting adjusts the difficulty of the game and is intended to be in the range -100 to 100 inclusive.
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Given the default game setting for fDifficultyMult of 5.0,
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a value of -100 results in the player taking 80% of the usual damage, doing 6 times the normal damage.
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A value of 100 results in the player taking 6 times as much damage, but inflicting only 80% of the usual damage.
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Values less than -500 will result in the player receiving no damage,
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and values greater than 500 will result in the player inflicting no damage.
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This setting can be controlled in game with the Difficulty slider in the Prefs panel of the Options menu.
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show effect duration
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--------------------
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:Type: boolean
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:Range: True/False
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:Default: False
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Show the remaining duration of magic effects and lights if this setting is true.
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The remaining duration is displayed in the tooltip by hovering over the magical effect.
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The default value is false. This setting can only be configured by editing the settings configuration file.
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prevent merchant equipping
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--------------------------
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:Type: boolean
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:Range: True/False
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:Default: False
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Prevents merchants from equipping items that are sold to them.
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followers attack on sight
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-------------------------
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:Type: boolean
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:Range: True/False
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:Default: False
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Makes player followers and escorters start combat with enemies who have started combat with them or the player.
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Otherwise they wait for the enemies or the player to do an attack first.
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