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openmw-tes3mp/apps/openmw/mwmechanics/actorutil.hpp

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#ifndef OPENMW_MWMECHANICS_ACTORUTIL_H
#define OPENMW_MWMECHANICS_ACTORUTIL_H
namespace MWWorld
{
class Ptr;
}
namespace MWMechanics
{
enum GreetingState
{
Greet_None,
Greet_InProgress,
Greet_Done
};
MWWorld::Ptr getPlayer();
bool isPlayerInCombat();
bool canActorMoveByZAxis(const MWWorld::Ptr& actor);
}
#endif