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23 lines
369 B
C++
23 lines
369 B
C++
#ifndef OPENMW_MWMECHANICS_ACTORUTIL_H
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#define OPENMW_MWMECHANICS_ACTORUTIL_H
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namespace MWWorld
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{
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class Ptr;
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}
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namespace MWMechanics
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{
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enum GreetingState
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{
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Greet_None,
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Greet_InProgress,
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Greet_Done
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};
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MWWorld::Ptr getPlayer();
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bool isPlayerInCombat();
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bool canActorMoveByZAxis(const MWWorld::Ptr& actor);
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}
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#endif
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