.. |
activespells.cpp
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Use real time to update spell effects instead of game timestamps (bug #5165)
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2020-05-16 11:00:28 +04:00 |
activespells.hpp
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Use real time to update spell effects instead of game timestamps (bug #5165)
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2020-05-16 11:00:28 +04:00 |
actor.cpp
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Make greeting-related actor data temporary (bug #5397)
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2020-05-30 00:51:58 +03:00 |
actor.hpp
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Make greeting-related actor data temporary (bug #5397)
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2020-05-30 00:51:58 +03:00 |
actors.cpp
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Update spell effects during death animation (#5403)
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2020-05-30 23:24:06 +03:00 |
actors.hpp
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Pass Actor by reference, simplify GetTarget for greetings
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2020-05-30 00:51:58 +03:00 |
actorutil.cpp
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Use 2D distance for fight rating of vertically moving actors (bug #4961)
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2019-06-05 21:41:02 +03:00 |
actorutil.hpp
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Make greeting-related actor data temporary (bug #5397)
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2020-05-30 00:51:58 +03:00 |
aiactivate.cpp
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Implement vanilla-style AiActivate (bug #4456)
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2019-09-24 09:30:39 +04:00 |
aiactivate.hpp
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Mark overriden AiPackage methods as final
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2020-05-17 22:19:50 +02:00 |
aiavoiddoor.cpp
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Change angle direction by rolling dice to avoid rotating door
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2019-09-29 13:44:06 +02:00 |
aiavoiddoor.hpp
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Mark overriden AiPackage methods as final
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2020-05-17 22:19:50 +02:00 |
aibreathe.cpp
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AI package cleanup
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2018-11-02 14:58:30 +03:00 |
aibreathe.hpp
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Mark overriden AiPackage methods as final
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2020-05-17 22:19:50 +02:00 |
aicast.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
aicast.hpp
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Mark overriden AiPackage methods as final
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2020-05-17 22:19:50 +02:00 |
aicombat.cpp
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Refactor weapon types behaviour
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2019-08-09 19:40:27 +04:00 |
aicombat.hpp
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Mark overriden AiPackage methods as final
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2020-05-17 22:19:50 +02:00 |
aicombataction.cpp
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Separate functions that don't belong to CastSpell class
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2020-04-26 22:17:38 +03:00 |
aicombataction.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
aiescort.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
aiescort.hpp
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Mark overriden AiPackage methods as final
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2020-05-17 22:19:50 +02:00 |
aiface.cpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aiface.hpp
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Mark overriden AiPackage methods as final
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2020-05-17 22:19:50 +02:00 |
aifollow.cpp
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AI package cleanup
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2018-11-02 14:58:30 +03:00 |
aifollow.hpp
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Mark overriden AiPackage methods as final
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2020-05-17 22:19:50 +02:00 |
aipackage.cpp
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Remove redundant explicit dtor definition for AiPackage
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2020-05-17 22:18:26 +02:00 |
aipackage.hpp
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Remove redundant explicit dtor definition for AiPackage
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2020-05-17 22:18:26 +02:00 |
aipursue.cpp
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Allow guards to pursue an invisible player (bug #4774)
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2020-05-09 21:23:06 +03:00 |
aipursue.hpp
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Mark overriden AiPackage methods as final
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2020-05-17 22:19:50 +02:00 |
aisequence.cpp
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Remember package iterator to erase it from list without find call
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2020-05-17 22:37:44 +02:00 |
aisequence.hpp
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Handle out-of-range actors' travel packages (#5212)
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2020-01-09 14:17:54 +03:00 |
aistate.hpp
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Keep an AiWanderStorage when cloning an actor (bug #5267)
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2020-03-10 12:22:21 +04:00 |
aitravel.cpp
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Make greeting-related actor data temporary (bug #5397)
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2020-05-30 00:51:58 +03:00 |
aitravel.hpp
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Mark overriden AiPackage methods as final
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2020-05-17 22:19:50 +02:00 |
aiwander.cpp
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Make greeting-related actor data temporary (bug #5397)
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2020-05-30 00:51:58 +03:00 |
aiwander.hpp
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Mark overriden AiPackage methods as final
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2020-05-17 22:19:50 +02:00 |
alchemy.cpp
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Add a filter in the alchemy window.
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2020-03-20 06:35:57 +01:00 |
alchemy.hpp
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Add a filter in the alchemy window.
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2020-03-20 06:35:57 +01:00 |
autocalcspell.cpp
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Use AppliedOnce flag in more effect duration calculations (#5425)
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2020-05-24 18:37:21 +03:00 |
autocalcspell.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
character.cpp
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Reenable weapon animation lower body animation blending in FPV (#5441)
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2020-05-26 17:01:45 +03:00 |
character.hpp
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Optimize MWRender::Animation::hasAnimation
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2020-05-21 16:21:11 +02:00 |
combat.cpp
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Separate spell resistance
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2020-04-26 21:13:59 +03:00 |
combat.hpp
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Reuse distance functions
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2019-10-19 12:51:37 +02:00 |
coordinateconverter.cpp
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Use osg::Vec3f to store path nodes in Pathfinder
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2018-10-13 22:16:20 +03:00 |
coordinateconverter.hpp
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Use osg::Vec3f to store path nodes in Pathfinder
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2018-10-13 22:16:20 +03:00 |
creaturestats.cpp
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Make greeting-related actor data temporary (bug #5397)
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2020-05-30 00:51:58 +03:00 |
creaturestats.hpp
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Make greeting-related actor data temporary (bug #5397)
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2020-05-30 00:51:58 +03:00 |
difficultyscaling.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
difficultyscaling.hpp
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Implement difficulty scaling (Fixes #1505)
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2014-07-20 16:38:20 +02:00 |
disease.hpp
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Introduce a custom format() function to get rid of boost::format() and hackish replace()
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2019-05-20 09:20:01 +04:00 |
drawstate.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
enchanting.cpp
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Separate functions that don't belong to CastSpell class
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2020-04-26 22:17:38 +03:00 |
enchanting.hpp
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Allow to enchant multiple projectiles at once (feature #3517)
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2019-12-31 21:31:49 +04:00 |
levelledlist.hpp
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Fix chance none logic for nested levelled lists (bug #5169)
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2019-09-21 14:30:38 +03:00 |
linkedeffects.cpp
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Simplify some inflict() logic
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2020-04-27 12:50:09 +03:00 |
linkedeffects.hpp
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Address akortunov's concerns regarding spell refactoring
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2020-04-27 12:05:17 +03:00 |
magiceffects.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
magiceffects.hpp
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Fix various MSVC warnings
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2015-02-15 20:10:21 -06:00 |
mechanicsmanagerimp.cpp
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Make greeting-related actor data temporary (bug #5397)
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2020-05-30 00:51:58 +03:00 |
mechanicsmanagerimp.hpp
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Make greeting-related actor data temporary (bug #5397)
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2020-05-30 00:51:58 +03:00 |
movement.hpp
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Implement actors movement deceleration (feature #4544)
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2019-10-31 14:41:12 +04:00 |
npcstats.cpp
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Do not use dynamic casts when using ObjectState
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2020-03-17 15:18:40 +04:00 |
npcstats.hpp
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Do not use dynamic casts when using ObjectState
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2020-03-17 15:18:40 +04:00 |
objects.cpp
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[Regression] Make sure unloaded objects can be opened
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2019-07-20 00:12:05 +03:00 |
objects.hpp
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Report frame number, number of actors and objects to stats
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2020-05-22 17:39:18 +02:00 |
obstacle.cpp
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Use distance to position since last normal state in obstacle checker
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2020-02-10 22:29:54 +01:00 |
obstacle.hpp
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Use distance to position since last normal state in obstacle checker
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2020-02-10 22:29:54 +01:00 |
pathfinding.cpp
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Remove unseud pointTolerance argument
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2020-05-16 18:44:12 +02:00 |
pathfinding.hpp
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Remove unseud pointTolerance argument
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2020-05-16 18:44:12 +02:00 |
pathgrid.cpp
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Store aStarSearch result to deque
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2018-10-13 22:16:20 +03:00 |
pathgrid.hpp
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Store aStarSearch result to deque
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2018-10-13 22:16:20 +03:00 |
pickpocket.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
pickpocket.hpp
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Implement pickpocket detection. Play a voiced dialogue entry when detected.
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2014-01-07 03:01:33 +01:00 |
recharge.cpp
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Recharge items outside of player's inventory (bug #4077)
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2019-10-07 22:59:43 +04:00 |
recharge.hpp
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Recharge items outside of player's inventory (bug #4077)
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2019-10-07 22:59:43 +04:00 |
repair.cpp
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Introduce a custom format() function to get rid of boost::format() and hackish replace()
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2019-05-20 09:20:01 +04:00 |
repair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
security.cpp
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Make sure it's a crime to unlock owned doors
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2020-04-12 01:56:03 +03:00 |
security.hpp
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Cleanup Security class
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2013-05-19 23:19:48 +02:00 |
spellabsorption.cpp
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Address akortunov's concerns regarding spell refactoring
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2020-04-27 12:05:17 +03:00 |
spellabsorption.hpp
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Address akortunov's concerns regarding spell refactoring
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2020-04-27 12:05:17 +03:00 |
spellcasting.cpp
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Update spell effects during death animation (#5403)
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2020-05-30 23:24:06 +03:00 |
spellcasting.hpp
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Clean up CastSpell
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2020-04-26 22:17:38 +03:00 |
spellpriority.cpp
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Use AppliedOnce flag in more effect duration calculations (#5425)
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2020-05-24 18:37:21 +03:00 |
spellpriority.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
spellresistance.cpp
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Simplify some inflict() logic
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2020-04-27 12:50:09 +03:00 |
spellresistance.hpp
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Separate spell resistance
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2020-04-26 21:13:59 +03:00 |
spells.cpp
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Display magic effects according to research page
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2019-11-07 11:05:18 +04:00 |
spells.hpp
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Make RemoveSpellEffects affect permanent spells (bug #3920)
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2018-08-29 13:52:03 +03:00 |
spellutil.cpp
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Use AppliedOnce flag in more effect duration calculations (#5425)
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2020-05-24 18:37:21 +03:00 |
spellutil.hpp
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Separate functions that don't belong to CastSpell class
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2020-04-26 22:17:38 +03:00 |
stat.cpp
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Drain and fortify fixes for dynamicStats
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2018-08-13 21:59:26 +09:00 |
stat.hpp
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Drain and fortify fixes for dynamicStats
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2018-08-13 21:59:26 +09:00 |
steering.cpp
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Make angular velocity depending on actor speed
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2019-08-03 16:06:04 +02:00 |
steering.hpp
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Make angular velocity depending on actor speed
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2019-08-03 16:06:04 +02:00 |
summoning.cpp
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Move isSummoningEffect to summoning
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2020-04-26 21:13:59 +03:00 |
summoning.hpp
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Move isSummoningEffect to summoning
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2020-04-26 21:13:59 +03:00 |
tickableeffects.cpp
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Address akortunov's concerns regarding spell refactoring
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2020-04-27 12:05:17 +03:00 |
tickableeffects.hpp
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Separate functions that don't belong to CastSpell class
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2020-04-26 22:17:38 +03:00 |
trading.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
trading.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
weaponpriority.cpp
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Separate functions that don't belong to CastSpell class
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2020-04-26 22:17:38 +03:00 |
weaponpriority.hpp
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Refactor weapon types behaviour
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2019-08-09 19:40:27 +04:00 |
weapontype.cpp
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Refactor weapon types behaviour
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2019-08-09 19:40:27 +04:00 |
weapontype.hpp
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[Regression] restore ammo inventory sounds
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2019-08-16 21:56:14 +04:00 |