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e27437f8ed
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now. - Fixes several blending issues and cell border seams - Fix map render to use the terrain bounding box instead of an arbitrary height - Different LODs are now properly connected instead of using skirts - Support self shadowing - Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better - Support a fixed function fallback (though the splatting shader usually performs better) - Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance |
12 years ago | |
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atmosphere.shader | 12 years ago | |
atmosphere.shaderset | 13 years ago | |
clouds.shader | 12 years ago | |
clouds.shaderset | 13 years ago | |
core.h | 12 years ago | |
moon.shader | 12 years ago | |
moon.shaderset | 13 years ago | |
mygui.mat | 12 years ago | |
mygui.shader | 12 years ago | |
mygui.shaderset | 12 years ago | |
objects.mat | 12 years ago | |
objects.shader | 12 years ago | |
objects.shaderset | 13 years ago | |
openmw.configuration | 12 years ago | |
quad.mat | 12 years ago | |
quad.shader | 13 years ago | |
quad.shaderset | 12 years ago | |
selection.mat | 12 years ago | |
selection.shader | 12 years ago | |
selection.shaderset | 12 years ago | |
shadowcaster.mat | 13 years ago | |
shadowcaster.shader | 12 years ago | |
shadowcaster.shaderset | 13 years ago | |
shadows.h | 13 years ago | |
sky.mat | 12 years ago | |
stars.shader | 12 years ago | |
stars.shaderset | 13 years ago | |
sun.shader | 12 years ago | |
sun.shaderset | 13 years ago | |
terrain.shader | 12 years ago | |
terrain.shaderset | 13 years ago | |
underwater.h | 12 years ago | |
water.mat | 12 years ago | |
water.shader | 12 years ago | |
water.shaderset | 13 years ago | |
watersim.mat | 12 years ago | |
watersim.shaderset | 12 years ago | |
watersim_addimpulse.shader | 12 years ago | |
watersim_common.h | 12 years ago | |
watersim_heightmap.shader | 12 years ago | |
watersim_heighttonormal.shader | 12 years ago |