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openmw-tes3mp/libs/openengine
2014-10-05 17:41:56 +02:00
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bullet Fix projectiles colliding with dead actors (Fixes #1971) 2014-10-05 17:41:56 +02:00
gui Remove some unused methods from OEngine::Gui::Layout 2014-10-02 13:55:42 +02:00
misc Changed standard C lib includes to C++ format 2012-07-17 09:44:24 +02:00
ogre Fix cppcheck issues 2014-09-26 17:48:14 +02:00
.gitignore Merged openengine into openmw 2012-03-11 18:16:29 +04:00
README Merged openengine into openmw 2012-03-11 18:16:29 +04:00
testall.sh Merged openengine into openmw 2012-03-11 18:16:29 +04:00

OpenEngine README
=================

OpenEngine is a bunch of stand-alone game engine modules collected from the OpenMW project (see http://github.com/korslund/openmw or http://openmw.com ) and from certain other projects.

It is currently a very early work in progress, and development will follow OpenMW closely for a while forward.

OpenEngine will depend heavily on Mangle ( http://github.com/korslund/mangle/ ) and will thus aim to be backend agnostic. When finished it should work with a variety for free and commercial middleware libraries as backends for graphics, sound, physics, input and so on.

All questions can be directed to Nicolay Korslund at korslund@gmail.com

- Nicolay