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openmw-tes3mp/apps/openmw
elsid d863267d5c
Do not fallback to direct path without pathgrid
Assume this might happen only due buildPath call when navmesh can't
provide path.
2020-06-12 21:46:10 +02:00
..
mwbase Introduce a separate class to control world date and time 2020-06-05 12:07:32 +04:00
mwclass Merge pull request #2715 from akortunov/cleanup 2020-06-08 12:29:28 +02:00
mwdialogue Use sayDone() only for scripting backward compatibility 2019-09-06 09:19:41 +04:00
mwgui Merge pull request #2092 from akortunov/float_stats 2020-06-05 22:38:12 +02:00
mwinput Move cursor update to the MouseManager 2020-05-26 18:03:29 +04:00
mwmechanics Do not fallback to direct path without pathgrid 2020-06-12 21:46:10 +02:00
mwphysics Don't disable player's collision shape in TCL (#5435) 2020-05-30 00:55:17 +03:00
mwrender Add pathgrid to navmesh as off mesh connection 2020-06-12 21:04:02 +02:00
mwscript Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
mwsound Revert the changes for "bug" #4551 2020-06-11 00:06:37 +03:00
mwstate Introduce a separate class to control world date and time 2020-06-05 12:07:32 +04:00
mwworld Add pathgrid to navmesh as off mesh connection 2020-06-12 21:04:02 +02:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Add pathgrid to navmesh as off mesh connection 2020-06-12 21:04:02 +02:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Merge pull request #2866 from elsid/extend_osg_stats 2020-05-29 23:23:38 +02:00
engine.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
main.cpp Add separate textures for scrollbars (feature #5051) 2019-06-01 16:12:03 +04:00