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12233 commits

Author SHA1 Message Date
elsid
d863267d5c
Do not fallback to direct path without pathgrid
Assume this might happen only due buildPath call when navmesh can't
provide path.
2020-06-12 21:46:10 +02:00
elsid
c4cd3b2c4f
Add pathgrid to navmesh as off mesh connection 2020-06-12 21:04:02 +02:00
elsid
095a45c714
Remove unused PathgridGraph::mIsExterior 2020-06-11 21:43:51 +02:00
Capostrophic
4a2fd1e140 Revert the changes for "bug" #4551 2020-06-11 00:06:37 +03:00
Bret Curtis
6bc04507ef
Merge pull request #2715 from akortunov/cleanup
Remove custom data for disposed actors
2020-06-08 12:29:28 +02:00
Bret Curtis
cd97d0c61c
Merge branch 'master' into automove 2020-06-08 11:42:05 +02:00
Andrei Kortunov
3741355dca
Merge pull request #2898 from akortunov/master
Update active spells during rest
2020-06-08 13:30:16 +04:00
Andrei Kortunov
0c3b12c40f
Merge pull request #2893 from Capostrophic/projectile
Clean up magic bolts casted by actors that are gone (bug #5451)
2020-06-08 13:26:58 +04:00
Bret Curtis
857f4bd232
Merge pull request #2896 from akortunov/rendermanager
Add a FogManager
2020-06-08 11:20:51 +02:00
Andrei Kortunov
3dd4023e8d Update active spells during rest 2020-06-08 11:29:38 +04:00
Alexei Dobrohotov
d5d385fe9e
Merge pull request #2891 from elsid/ai_packages_options
Replace AiPackage virtual methods by options
2020-06-08 02:06:38 +03:00
Andrei Kortunov
4afc332a0c Add a FogManager 2020-06-07 15:51:03 +04:00
Capostrophic
456f0f9f44 Clean up magic bolts of actors that are gone (#5451) 2020-06-06 19:11:22 +03:00
Alexei Dobrohotov
05884e690f
Merge pull request #2880 from akortunov/rendermanager
Remove redundant variables from the RenderingManager
2020-06-06 16:09:44 +03:00
Capostrophic
1873da4c91 Don't save to or read automove state from saved games (#5452) 2020-06-06 15:58:21 +03:00
Fanael Linithien
48758116d6 Make sure the skill level up message box displays the value correctly
Fixes regression introduced in 204d2acf25.
2020-06-06 14:24:33 +02:00
Andrei Kortunov
6de97e6bc2 Remove redundant variables from RenderingManager 2020-06-06 14:10:24 +04:00
elsid
5b34ef224b
Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
Bret Curtis
3b1c717ab9
Merge pull request #2888 from elsid/ai_packages_const
Mark not changing AiPackages fields as const
2020-06-05 23:11:10 +02:00
Bret Curtis
204d2acf25
Merge pull request #2092 from akortunov/float_stats
Store attributes and skills values as floats
2020-06-05 22:38:12 +02:00
Bret Curtis
5d019c27ae
Merge pull request #2887 from akortunov/worldmanager
Introduce a separate class to control world date and time
2020-06-05 13:15:44 +02:00
Andrei Kortunov
81805b7263 Introduce a separate class to control world date and time 2020-06-05 12:07:32 +04:00
elsid
da8ea9d8c7
Mark not changing AiPackages fields as const 2020-06-04 23:12:23 +02:00
elsid
d35ccc39c6
Fix build tests with double precision bullet 2020-06-03 21:34:05 +02:00
Andrei Kortunov
5468fcb29f Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
Bret Curtis
2eb9d4ad4e
Merge pull request #2878 from Assumeru/mutate-ai
Mutate base records when editing AI settings (#2798)
2020-06-03 15:09:40 +02:00
Bret Curtis
dd7f5fcde7
Merge pull request #2884 from Capostrophic/deathmagic
Update spell effects during death animation (#5403)
2020-06-03 15:07:08 +02:00
Bret Curtis
109057e53f
Merge pull request #2544 from akortunov/corprus
Rework corprus implementation
2020-06-03 13:41:57 +02:00
Andrei Kortunov
3dce225f28 Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
Andrei Kortunov
c0e62e9529 Refactor list of variables in the WorldManager 2020-06-03 11:21:34 +04:00
Evil Eye
4d7947d27c Mutate base records when editing AI settings (#2798) 2020-06-02 21:59:37 +02:00
elsid
b67e18329e
Store AI packages as unique_ptr 2020-06-01 17:07:08 +02:00
elsid
ce7c47ee12
Return cloned AiPackage as unique_ptr 2020-06-01 17:07:08 +02:00
Bret Curtis
18bb6dd223
Merge pull request #2859 from elsid/aipackage_single_clone
Single clone function definition for all AI packages
2020-06-01 01:21:57 +02:00
Capostrophic
d72152183f Update spell effects during death animation (#5403) 2020-05-30 23:24:06 +03:00
Bret Curtis
d3b3b74945
Merge pull request #2871 from Capostrophic/tcl
Don't "disable" player's collision shape in TCL (#5435)
2020-05-30 17:57:27 +02:00
Capostrophic
577786f110 Don't disable player's collision shape in TCL (#5435) 2020-05-30 00:55:17 +03:00
Capostrophic
b0b4550f05 Pass Actor by reference, simplify GetTarget for greetings 2020-05-30 00:51:58 +03:00
Capostrophic
efd5f13b2b Make greeting-related actor data temporary (bug #5397) 2020-05-30 00:51:58 +03:00
Bret Curtis
9d0855baa5
Merge pull request #2866 from elsid/extend_osg_stats
Extend OSG stats
2020-05-29 23:23:38 +02:00
Alexei Dobrohotov
6f2b0252fa
Merge pull request #2881 from akortunov/statemanager
Use C++11-style loops in the StateManager
2020-05-29 23:53:59 +03:00
Bret Curtis
6f2fdb990b
Merge pull request #2876 from Capostrophic/blending
Reenable weapon animation lower body anim blending in first person view (#5441)
2020-05-29 11:05:33 +02:00
Andrei Kortunov
48b3fe5733 Use C++11-style loops in the StateManager 2020-05-29 12:26:02 +04:00
Andrei Kortunov
396afe79f1 Move font loading to the FontLoader 2020-05-28 23:18:31 +04:00
Bret Curtis
f36288569c
Merge pull request #2874 from akortunov/windowmanager
Cleanup WindowManager
2020-05-28 13:22:23 +02:00
Andrei Kortunov
1759276ac5
Merge pull request #2869 from Capostrophic/appliedonce
Use AppliedOnce flag in more effect duration calculations (#5425)
2020-05-27 17:00:14 +04:00
Alexei Dobrohotov
afc537384d
Merge pull request #2875 from akortunov/input
Move cursor update to the MouseManager
2020-05-26 20:34:31 +03:00
Evil Eye
a8231ae297 fix explicit startscript calls 2020-05-26 19:01:33 +02:00
Andrei Kortunov
2ff04b4e73 Move TextColours initialization to the TextColours itself 2020-05-26 18:35:16 +04:00
Andrei Kortunov
dcfc4cc5dd Rename onFrame() to update() to make WindowManager consistent with other managers 2020-05-26 18:35:16 +04:00