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2017-02-21 02:56:00 +02:00
apps [Browser] Move password column to the right and shorten its name 2017-02-21 02:56:00 +02:00
CI Merge pull request #146 from OpenMW/master while resolving conflicts 2017-02-10 21:39:16 +02:00
cmake Print correct variable for Terra's library 2017-01-12 13:46:17 +02:00
components [Server] Add ability to set password to server from config & scripts 2017-02-20 22:40:09 +08:00
docs finish up openmw-cs 2017-02-17 12:23:24 +01:00
extern Merge pull request #134 from OpenMW/master 2017-01-29 07:07:06 +02:00
files [Client] Add password to client params and to config file 2017-02-20 22:40:09 +08:00
manual/opencs remove latex error 2015-05-25 18:45:42 +09:00
plugins/mygui_resource_plugin Uses case-sensitive MyGUI_* variables 2016-08-15 15:59:02 +03:00
.gitignore Update gitignore for new version of the CLion 2016-12-03 15:50:36 +08:00
.gitmodules Add breakpad to server 2016-10-23 17:07:46 +08:00
.travis.yml [CI] Use QT5 instead QT4 2017-01-27 21:35:14 +08:00
appveyor.yml A final bit of script cleanup and caching 2016-08-29 00:29:30 +02:00
AUTHORS.md Update request for AUTHORS.md 2017-02-16 22:05:15 +01:00
CHANGELOG.md fixed changelog 2016-12-19 15:28:27 +01:00
CMakeLists.txt Merge pull request #145 from OpenMW/master while resolving conflicts 2017-02-09 12:17:27 +02:00
CONTRIBUTING.md CONTRIBUTING.md: clarify "if applicable" 2015-09-14 17:17:38 +02:00
README.md [General] Update version to 0.5.0 2017-02-20 15:05:12 +02:00
tes3mp-changelog.md [General] Update version to 0.5.0 2017-02-20 15:05:12 +02:00
tes3mp-credits.md [Documentation] Update changelog and credits 2017-02-20 13:32:28 +02:00

TES3MP

Build Status

TES3MP is a project aiming to add multiplayer functionality to OpenMW, a free and open source recreation of the popular Bethesda Softworks game "The Elder Scrolls III: Morrowind".

Font Licenses:

  • DejaVuLGCSansMono.ttf: custom (see docs/license/DejaVu Font License.txt for more information)

Project Status

Version changelog

Our project is not yet in a playable state, though we are getting close. At the moment we have synchronization of character appearance, character skills, stats, attributes and death, movement in interiors and exteriors, melee and ranged combat, spell casting, picking up and dropping items in the world, using doors and levers, and adding and removing items from containers, as well as serverside Lua scripts used to save and load the state of most of the aforementioned.

Contributing

Development has been relatively fast, but any contribution regarding code, documentation, bug hunting or video showcases is greatly appreciated.

Test sessions are often advertised in our Steam group or our Discord server.

Feel free to contact the team members for any questions you might have.

Getting Started

Donations

You can benefit the project by supporting OpenMW and/or by becoming Koncord's patron.