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openmw-tes3mp/tes3mp-changelog.md

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0.5.0

  • Server browser
  • Synchronization of containers
  • Reworked world packets allowing for the saving and loading of world state, including container state
  • Bandwidth optimization by forwarding the most frequent player packets only to other players in the same loaded cells

0.4.1

  • Packet for saving and loading spellbooks

0.4.0

  • Synchronization of spells
  • Packet for saving and loading inventories
  • Being in a menu no longer prevents you from sending packets about your client
  • Fixes to freezes and problems caused by players moving around in cells from expansions/plugins that are not loaded by others

0.3.0

  • Synchronization of world object removal, placement, scaling, locking and unlocking
  • Synchronization of local, global and member script variables for specific scripts
  • Synchronization for the setdelete, placeat, setscale, lock and unlock console commands
  • Player markers on minimap
  • Death reasons in chat
  • Fixes to client freezes related to players logging in at the same time
  • Fixes to server crashes related to sending information about invalid players

0.2.0

  • Packets for saving and loading classes, birthsigns, dynamic stats, levels, level progress, attribute bonuses from skill increases and progress towards skill increases
  • Version checking to prevent mismatches between clients and servers

0.0.1b

  • Synchronization of attributes and skills
  • Fixes to memory leaks related to player initialization on Windows servers
  • Fixes to various graphical glitches
  • Main menu buttons for starting, saving and loading games are now disabled

0.0.1a

  • Combat animation
  • Synchronization of melee and ranged (bow, crossbow, throwable weapons) combat
  • Synchronization of health, magicka, fatigue and death
  • Synchronization of cell changes
  • Server-side Lua scripting
  • Chat

0.0.1

  • Initial networking and packet architecture
  • Synchronization of player character generation
  • Synchronization of player position
  • Synchronization of player attack states (unarmed, armed with a weapon, using a spell)
  • Synchronization of movement and jump animations