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openmw-tes3mp/apps
David Cernat d9dd7073cf [General] Send certain packets only when logged in
Previously, client mods adding packet-sending scripts to the spawn area made clients send the associated packets as soon as they inputted their character name when joining a server using those mods. This made the clients either get disconnected for not replying to a handshake first, or it made them get kicked for sending object packets that are disallowed for players who are not logged in.

To fix this, LocalPlayer's hasFinishedCharGen() has been replaced with isLoggedIn(), because the former was already returning true when players inputted their names.
2018-10-13 15:36:13 +03:00
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browser [General] Switch to new official master server port when using old one 2018-08-22 13:49:17 +03:00
bsatool Restore trailing new lines to shrink PR 2017-09-08 22:20:04 +01:00
esmtool Dropping a separate NPDTstruct12 object and instead use NPDTstruct52 2018-05-09 00:25:07 +02:00
essimporter Initialize missing variables 2018-08-01 20:18:37 +04:00
launcher Merge pull request #469 from davidcernat/master while resolving conflicts 2018-08-20 14:08:44 +03:00
master [Master] Fix REST servers/info 2017-07-31 19:32:27 +08:00
mwiniimporter Fix MSVC warnings C4456 2018-07-10 11:29:39 +04:00
niftest Some PVS-Studio and cppcheck fixes 2018-04-18 12:36:10 +00:00
opencs Merge pull request #469 from davidcernat/master while resolving conflicts 2018-08-20 14:08:44 +03:00
openmw [General] Send certain packets only when logged in 2018-10-13 15:36:13 +03:00
openmw-mp [Server] Log player kicks 2018-10-13 09:34:29 +03:00
openmw_test_suite Make partial binary search case insensitive, as it supposed to be (bug #4558) 2018-08-05 13:26:12 +04:00
wizard Merged pull request #1697 2018-05-23 16:01:11 +02:00
doc.hpp