..
action.cpp
Make the PlayMode and PlayType enums scoped
2017-09-15 02:36:59 -07:00
action.hpp
Adjustments to RemoveItem behavior
2017-04-13 22:33:13 +09:00
actionalchemy.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actionalchemy.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionapply.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actionapply.hpp
Fix Potion use action removing the potion even when the action is not executed ( Fixes #1521 )
2014-06-17 04:05:20 +02:00
actiondoor.cpp
Opening doors
2013-04-28 14:59:15 +02:00
actiondoor.hpp
Opening doors
2013-04-28 14:59:15 +02:00
actioneat.cpp
Remove redundant getId function
2015-12-18 16:58:38 +01:00
actioneat.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionequip.cpp
Fix crash when onPcEquip script removes the equipped item ( Fixes #3016 )
2015-11-24 22:55:17 +01:00
actionequip.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionopen.cpp
Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window
2017-09-24 19:08:12 +02:00
actionopen.hpp
Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window
2017-09-24 19:08:12 +02:00
actionread.cpp
Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window
2017-09-24 19:08:12 +02:00
actionread.hpp
Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window
2017-09-24 19:08:12 +02:00
actionrepair.cpp
Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window
2017-09-24 19:08:12 +02:00
actionrepair.hpp
Added PC repair feature
2013-03-23 08:16:46 +01:00
actionsoulgem.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actionsoulgem.hpp
Added soulgem dialog; made interactive message boxes not close the previous UI
2013-03-30 15:51:07 +01:00
actiontake.cpp
Update reference of the interpreter context when an Activate results in a take action ( Fixes #3727 )
2017-01-18 21:57:50 +01:00
actiontake.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actiontalk.cpp
Refactor dialogue GUI to talk to the dialogue manager, not the other way around and not both ways.
2017-09-25 23:38:28 +02:00
actiontalk.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionteleport.cpp
Reset fall height when teleporting ( Fixes #2629 )
2017-02-20 20:27:05 +01:00
actionteleport.hpp
Removed "less" character from the documentation by the requested opportunity.
2016-12-26 21:46:43 +01:00
actiontrap.cpp
Implement and use getDistanceToFacedObject()
2016-07-08 23:28:49 +09:00
actiontrap.hpp
Play trap activation sound on trapped object, not actor
2016-07-10 21:39:53 +09:00
cellpreloader.cpp
Add abort flag to TerrainPreloadItem
2017-03-14 21:28:57 +01:00
cellpreloader.hpp
Fix issues caused by loading multiple views into the same terrain View
2017-03-14 20:27:55 +01:00
cellref.cpp
Slight adjustments to disintegration fix
2016-12-09 19:55:26 -07:00
cellref.hpp
Slight adjustments to disintegration fix
2016-12-09 19:55:26 -07:00
cellreflist.hpp
Fix possible reference duplication when the refID is modified by a plugin (Bug #3471 )
2016-07-22 03:58:23 +02:00
cells.cpp
Makes cells cache size configurable
2017-05-25 13:09:40 +04:00
cells.hpp
Several warning fixes
2015-01-23 15:34:47 +01:00
cellstore.cpp
More consistent wording of errors/warnings
2017-03-04 21:48:31 +01:00
cellstore.hpp
purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
2017-06-09 19:08:53 +02:00
cellvisitors.hpp
Rename CellStore Functor to Visitor
2015-12-06 18:13:04 +01:00
class.cpp
purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
2017-06-09 19:08:53 +02:00
class.hpp
Owned crosshair improvements (bug #2789 )
2017-08-18 17:08:15 +04:00
containerstore.cpp
Unequip all items from dead corpse when take all items (bug #4095 )
2017-09-22 12:32:47 +04:00
containerstore.hpp
Unequip all items from dead corpse when take all items (bug #4095 )
2017-09-22 12:32:47 +04:00
contentloader.hpp
Escape content file names before sending them to the GUI
2017-08-25 10:05:56 +00:00
customdata.cpp
Use the const version of CustomData::as*
2015-12-19 16:19:52 +01:00
customdata.hpp
Use the const version of CustomData::as*
2015-12-19 16:19:52 +01:00
esmloader.cpp
Silence -Wreorder warnings, and remove -Wno-reorder.
2015-05-21 22:46:44 -05:00
esmloader.hpp
Reduce includes
2015-01-10 01:00:52 +01:00
esmstore.cpp
Rewrite NAME_T into FIXED_STRING.
2016-05-07 23:27:33 +03:00
esmstore.hpp
Explicitly instantiate MWWorld::Store
2015-07-09 19:22:04 +02:00
failedaction.cpp
Play locked sounds on locked objects instead of actors
2016-08-10 21:31:14 +09:00
failedaction.hpp
Play locked sounds on locked objects instead of actors
2016-08-10 21:31:14 +09:00
globals.cpp
Rename to lowerCaseInPlace
2015-12-07 22:49:15 +01:00
globals.hpp
Remove NAME handling from MWWorld::Globals
2015-07-10 00:29:40 +03:00
inventorystore.cpp
fixed new clothing replacing old clothing of same value
2017-10-19 22:46:08 +10:30
inventorystore.hpp
Remove item by id from InventoryStore
2017-10-06 10:54:25 +04:00
livecellref.cpp
More consistent wording of errors/warnings
2017-03-04 21:48:31 +01:00
livecellref.hpp
Pass a string by reference
2015-12-18 17:08:26 +01:00
localscripts.cpp
More consistent wording of errors/warnings
2017-03-04 21:48:31 +01:00
localscripts.hpp
Vanilla-compatible activate / onActivate ( Fixes #1629 )
2016-02-26 13:08:35 +01:00
manualref.cpp
Added new method and variable to track float remainders of disintegration effections
2016-12-09 19:48:56 -07:00
manualref.hpp
Move manualref code out of header
2015-02-09 15:01:49 +01:00
nullaction.hpp
Add isNullAction() method to fix compiler warning
2016-06-11 18:26:20 +02:00
player.cpp
Clear player fields upon reload (bug #2639 )
2017-09-15 22:39:56 +04:00
player.hpp
Pass parameters by const reference
2017-04-20 23:47:03 +09:00
projectilemanager.cpp
Clean up faraway projectiles
2017-09-23 18:54:17 +02:00
projectilemanager.hpp
Clean up faraway projectiles
2017-09-23 18:54:17 +02:00
ptr.cpp
Added ConstContainerStoreIterator
2017-02-18 13:47:18 +00:00
ptr.hpp
Added ConstContainerStoreIterator
2017-02-18 13:47:18 +00:00
recordcmp.hpp
Remove some unused code, include cleanup
2015-01-27 23:12:13 +01:00
refdata.cpp
Reset activation flags when an object is copied ( Fixes #3671 , Fixes #3719 )
2017-01-14 15:29:36 +01:00
refdata.hpp
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
2016-08-03 03:52:35 +02:00
scene.cpp
Add screen fading for exterior cell transitions
2017-10-05 18:41:02 +02:00
scene.hpp
Add 'prediction time' setting for cell/terrain pre-loading
2017-07-19 16:44:37 +02:00
store.cpp
More consistent wording of errors/warnings
2017-03-04 21:48:31 +01:00
store.hpp
Return const Land in ESMStore
2017-02-14 07:58:16 +01:00
timestamp.cpp
Correct an error in the timestamp subtracting logic ( Fixes #3105 )
2015-12-26 00:26:13 +01:00
timestamp.hpp
fixed warning C4099:
2015-03-06 21:36:42 +13:00
weather.cpp
Make the PlayMode and PlayType enums scoped
2017-09-15 02:36:59 -07:00
weather.hpp
Replace some shared_ptrs with pointers to deque entries
2017-09-14 16:00:30 -07:00
worldimp.cpp
Fix a failed assert in the getCell() check during a new game start
2017-09-29 22:28:09 +04:00
worldimp.hpp
ESS-Importer: Convert magic projectiles ( Closes #2320 )
2017-09-20 18:58:56 +02:00