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openmw-tes3mp/tes3mp-changelog.md

4.2 KiB

0.6.1

  • Record player positions before their last cell change
  • Remove inertia from players who are teleported via a packet
  • Fix data loss caused by server packets attempting to add invalid items, spells and quests
  • Fix client crashes caused by items with state disabling scripts, as well as their side effects of making players disappear to others
  • Fix server crashes caused by improper interior initialization when exterior 0, 0 is loaded
  • Fix server freezes caused by infinite topic packet spam from local scripts
  • Fix spell casting probability synchronization
  • Prevent players from using excessively long names

0.6.0

  • Synchronization of NPC & creature positions, stats, equipment, speech, attacks, spells & animations
  • Reworked server browser with major stability fixes and additional information about servers
  • Synchronization of client & server plugins (non-automated)
  • Synchronization of leveled & summoned creature spawns
  • Synchronization of rotation animations
  • Synchronization of journal entries
  • Synchronization of faction ranks, reputation and expulsion states
  • Synchronization of dialogue topics
  • Synchronization of kill counts checked in quest progression
  • Synchronization of trap states
  • Synchronization of object states (i.e. whether they are enabled or disabled)
  • Synchronization of player werewolf states
  • Synchronization of time of day
  • Saving & loading of read skill books
  • Fix to messagebox buttons for client scripts
  • Fix to synchronization of object locking/unlocking
  • Packet for jailing players
  • Packet for setting the difficulty for each player
  • Bandwidth optimization for all packet types
  • Various fixes to client & server crashes

0.5.2

  • Fix to server crash caused by not deleting empty cells upon players disconnecting
  • Fix to client freezes caused by invalid spells and races
  • Fix to players not being spawned when using other base master files
  • Fix to visual glitch where flying players bounced up and down continuously

0.5.1

  • Fix to server crash caused by incorrect cell comparison added by bandwidth optimization changes
  • Fix to server browser freeze caused by connection failures and incomplete data received from master server

0.5.0

  • Server browser
  • Synchronization of containers
  • Reworked world packets allowing for the saving and loading of world state, including container state
  • Bandwidth optimization by forwarding the most frequent player packets only to other players in the same loaded cells

0.4.1

  • Packet for saving and loading spellbooks

0.4.0

  • Synchronization of spells
  • Packet for saving and loading inventories
  • Being in a menu no longer prevents you from sending packets about your client
  • Fixes to freezes and problems caused by players moving around in cells from expansions/plugins that are not loaded by others

0.3.0

  • Synchronization of world object removal, placement, scaling, locking and unlocking
  • Synchronization of local, global and member script variables for specific scripts
  • Synchronization for the setdelete, placeat, setscale, lock and unlock console commands
  • Player markers on minimap
  • Death reasons in chat
  • Fix to client freeze related to players logging in at the same time
  • Fix to server crash related to sending information about invalid players

0.2.0

  • Packets for saving and loading classes, birthsigns, dynamic stats, levels, level progress, attribute bonuses from skill increases and progress towards skill increases
  • Version checking to prevent mismatches between clients and servers

0.0.1b

  • Synchronization of attributes and skills
  • Fix to memory leaks related to player initialization on Windows servers
  • Fix to various graphical glitches
  • Main menu buttons for starting, saving and loading games are now disabled

0.0.1a

  • Combat animation
  • Synchronization of melee and ranged (bow, crossbow, throwable weapons) combat
  • Synchronization of health, magicka, fatigue and death
  • Synchronization of cell changes
  • Server-side Lua scripting
  • Chat

0.0.1

  • Initial networking and packet architecture
  • Synchronization of player character generation
  • Synchronization of player position
  • Synchronization of player attack states (unarmed, armed with a weapon, using a spell)
  • Synchronization of movement and jump animations