.. |
.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
actoranimation.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
actoranimation.hpp
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Shields holstering support (feature #5193)
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2019-10-22 09:02:59 +04:00 |
actorspaths.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
actorspaths.hpp
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Add command and settings option to enable actors paths render
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2018-10-13 22:16:32 +03:00 |
animation.cpp
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Re-enable non-biped creature headtracking (bug #5424)
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2020-05-22 14:45:28 +03:00 |
animation.hpp
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Merge pull request #2862 from elsid/optimize_has_animation
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2020-05-22 10:33:37 +02:00 |
bulletdebugdraw.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
bulletdebugdraw.hpp
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
camera.cpp
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Rewrite messed up playerlooking switch handling (bug #5078)
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2019-07-29 15:44:17 +03:00 |
camera.hpp
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Rewrite messed up playerlooking switch handling (bug #5078)
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2019-07-29 15:44:17 +03:00 |
cell.hpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
characterpreview.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
characterpreview.hpp
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Fix character preview item selection
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2017-07-22 00:06:43 +02:00 |
creatureanimation.cpp
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Use shield body part model for creatures (bug #5250)
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2020-01-10 14:18:40 +03:00 |
creatureanimation.hpp
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Don't use up light duration if the held light is hidden (bug #5352)
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2020-04-04 20:51:41 +03:00 |
effectmanager.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
effectmanager.hpp
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Revert "Merged pull request #1573"
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2018-05-26 11:39:30 +00:00 |
globalmap.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
globalmap.hpp
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fix #5176
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2019-10-18 13:37:00 +00:00 |
landmanager.cpp
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Implement generic caching system
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2019-03-14 09:10:19 +04:00 |
landmanager.hpp
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Implement generic caching system
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2019-03-14 09:10:19 +04:00 |
localmap.cpp
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Disable small feature culling for orthographic cameras
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2020-05-12 23:25:07 +03:00 |
localmap.hpp
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Revert "Store raw data about fog of war instead of RGBA images"
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2019-10-30 14:48:44 +01:00 |
navmesh.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
navmesh.hpp
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Get navmesh to update osg node only if rendering is enabled
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2019-01-20 21:09:06 +03:00 |
npcanimation.cpp
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Use vector for Animation::mActiveControllers
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2020-05-21 17:32:25 +02:00 |
npcanimation.hpp
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Initialize variable without reading itself
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2020-05-01 17:23:10 +02:00 |
objects.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
objects.hpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
pathgrid.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
pathgrid.hpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
recastmesh.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
recastmesh.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
renderbin.hpp
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Implement a custom RenderBin for first person models (Fixes #1612)
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2015-10-19 22:17:04 +02:00 |
renderinginterface.hpp
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Dead code removal
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2015-04-21 23:40:10 +02:00 |
renderingmanager.cpp
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Fix collision switch node mask (again)
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2020-04-29 17:18:39 +03:00 |
renderingmanager.hpp
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taking anyoldname3 review comments to heart; typo fixes plus rebase
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2020-04-22 20:29:50 +02:00 |
rendermode.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
ripplesimulation.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
ripplesimulation.hpp
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
rotatecontroller.cpp
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Don't compute the world matrix multiple times
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2016-02-22 18:58:19 +01:00 |
rotatecontroller.hpp
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Leak fix
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2015-11-11 16:04:17 +01:00 |
sky.cpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
sky.hpp
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Use forward declaration
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2019-10-14 15:40:35 +04:00 |
terrainstorage.cpp
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Reject empty quad tree nodes at the cell level without land data
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2019-03-18 10:27:29 +04:00 |
terrainstorage.hpp
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Add override to fix warnings
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2019-03-20 00:19:26 +03:00 |
util.cpp
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Initialize variables to avoid GCC warnings
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2019-12-22 10:44:14 +04:00 |
util.hpp
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Fix for blood effect texture overrides
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2016-09-14 23:28:57 +09:00 |
vismask.hpp
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as it says; revert vismask and uncomplicate openmw
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2020-04-20 20:57:38 +02:00 |
water.cpp
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waterculling for both terrain
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2020-04-23 08:53:21 +02:00 |
water.hpp
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waterculling for both terrain
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2020-04-23 08:53:21 +02:00 |
weaponanimation.cpp
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Use vector for Animation::mActiveControllers
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2020-05-21 17:32:25 +02:00 |
weaponanimation.hpp
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Use vector for Animation::mActiveControllers
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2020-05-21 17:32:25 +02:00 |