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openmw-tes3mp/apps/openmw/mwmp
David Cernat db32f7f9f8 [Client] Use ObjectDialogueChoice for highlighted topics in dialogue
The packet is now sent not just for items in the list on the right of the dialogue screen, but also for the clickable topics in the dialogue text itself.
2020-12-17 03:12:01 +02:00
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GUI [Client] Replace unused method in GUIController with getChatEditState() 2020-05-11 01:54:07 +03:00
processors [General] Implement PlayerSpellsActive packet, part 2 2020-11-17 13:00:02 +02:00
ActorList.cpp [Client] Always send attack starts by actors immediately 2019-11-30 15:50:05 +02:00
ActorList.hpp [Client] Always send attack starts by actors immediately 2019-11-30 15:50:05 +02:00
Cell.cpp [Client] Don't update already initialized but deleted LocalActors 2019-12-06 16:12:29 +02:00
Cell.hpp [General] Include death animations in ActorDeath packets 2019-12-05 13:27:55 +02:00
CellController.cpp [Client] Add exception handling to CellController::isSameCell() 2020-08-27 16:31:29 +02:00
CellController.hpp [Client] Implement stable cell resets 2020-08-16 23:56:01 +02:00
DedicatedActor.cpp [Client] Equip items silently for newly met dedicated players/actors 2020-05-25 21:50:19 +03:00
DedicatedActor.hpp [Client] Equip items silently for newly met dedicated players/actors 2020-05-25 21:50:19 +03:00
DedicatedPlayer.cpp [Client] Set DedicatedPlayer's anim flags when its Ptr is enabled 2020-11-23 16:27:41 +02:00
DedicatedPlayer.hpp [General] Implement PlayerSpellsActive packet, part 2 2020-11-17 13:00:02 +02:00
GUIController.cpp [Client] Handle input from server-sent custom messageboxes less hackily 2020-07-18 01:36:13 +02:00
GUIController.hpp [Client] Handle input from server-sent custom messageboxes less hackily 2020-07-18 01:36:13 +02:00
LocalActor.cpp [Client] Synchronize positions for actors during death animations 2019-12-06 21:04:42 +02:00
LocalActor.hpp [Client] Send actor equipment after Container packet causes autoEquip 2019-12-06 11:40:07 +02:00
LocalPlayer.cpp [Client] Add die() method to LocalPlayer 2020-11-15 01:02:58 +02:00
LocalPlayer.hpp [Client] Add die() method to LocalPlayer 2020-11-15 01:02:58 +02:00
LocalSystem.cpp [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
LocalSystem.hpp [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
Main.cpp Add OpenMW commits up to 1 Nov 2020 2020-11-01 23:17:59 +02:00
Main.hpp [Client] Ensure mwmp::Main is initialized before GUIController cleanup 2019-12-04 08:39:33 +02:00
MechanicsHelper.cpp Add OpenMW commits up to 9 May 2020 2020-05-09 15:17:04 +03:00
MechanicsHelper.hpp [Client] Implement PlayerTeam packet, part 2 2019-12-03 22:40:02 +02:00
Networking.cpp [General] Ignore carriage returns in resources/version file 2019-12-03 13:21:10 +02:00
Networking.hpp [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
ObjectList.cpp [Client] Use ObjectDialogueChoice for highlighted topics in dialogue 2020-12-17 03:12:01 +02:00
ObjectList.hpp [Client] Use ObjectDialogueChoice for highlighted topics in dialogue 2020-12-17 03:12:01 +02:00
PlayerList.cpp [Client] Implement stable cell resets 2020-08-16 23:56:01 +02:00
PlayerList.hpp [Client] Implement stable cell resets 2020-08-16 23:56:01 +02:00
RecordHelper.cpp [Client] Make cell record overrides for current cell more stable 2020-08-11 12:33:03 +02:00
RecordHelper.hpp [Client] Use temporary holding interior when changing current cell record 2020-08-06 16:25:12 +02:00
ScriptController.cpp [Client] Add ScriptController w/ contextType-to-packetOrigin method 2018-07-23 00:48:23 +03:00
ScriptController.hpp [Client] Add ScriptController w/ contextType-to-packetOrigin method 2018-07-23 00:48:23 +03:00
Worldstate.cpp [Client] Implement stable cell resets 2020-08-16 23:56:01 +02:00
Worldstate.hpp [Client] Implement stable cell resets 2020-08-16 23:56:01 +02:00