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This is done by including the final attackStrength used for ranged attacks in packets and then applying it in WeaponAnimation::releaseArrow() on other clients. |
6 years ago | |
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mwbase | 6 years ago | |
mwclass | 6 years ago | |
mwdialogue | 6 years ago | |
mwgui | 6 years ago | |
mwinput | 7 years ago | |
mwmechanics | 6 years ago | |
mwmp | 6 years ago | |
mwphysics | 6 years ago | |
mwrender | 6 years ago | |
mwscript | 6 years ago | |
mwsound | 7 years ago | |
mwstate | 7 years ago | |
mwworld | 6 years ago | |
CMakeLists.txt | 6 years ago | |
android_commandLine.cpp | 9 years ago | |
android_commandLine.h | 10 years ago | |
android_main.c | 7 years ago | |
doc.hpp | 8 years ago | |
engine.cpp | 6 years ago | |
engine.hpp | 7 years ago | |
main.cpp | 6 years ago |