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openmw-tes3mp/files/materials
2013-02-19 03:08:00 +01:00
..
atmosphere.shader cleanup 2013-02-18 02:33:53 +01:00
atmosphere.shaderset fixed some textures, started with sky 2012-07-06 10:31:48 +02:00
clouds.shader cleanup 2013-02-18 02:33:53 +01:00
clouds.shaderset fixed some textures, started with sky 2012-07-06 10:31:48 +02:00
core.h Refraction can be disabled separately now 2013-02-05 14:29:46 +01:00
moon.shader cleanup 2013-02-18 02:33:53 +01:00
moon.shaderset finished cleaning up sky 2012-07-13 09:13:12 +02:00
objects.mat water 2012-07-19 22:23:07 +02:00
objects.shader When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections. 2013-02-19 03:08:00 +01:00
objects.shaderset Fixed DirectX HLSL shaders and re-enabled them in the gui 2012-08-01 04:11:16 +02:00
openmw.configuration When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections. 2013-02-19 03:08:00 +01:00
quad.mat cleanup 2013-02-18 02:33:53 +01:00
quad.shader switch to glsl 1.2 2012-07-23 02:54:50 +02:00
quad.shaderset cleanup 2013-02-18 02:33:53 +01:00
selection.mat Fix selection buffer (i.e. item selection on the inventory character preview) when object shaders were disabled 2013-01-10 01:46:00 +01:00
selection.shader item selection working on the preview 2012-09-14 14:34:18 +02:00
selection.shaderset item selection working on the preview 2012-09-14 14:34:18 +02:00
shadowcaster.mat sync mrt_output setting 2012-07-11 02:31:03 +02:00
shadowcaster.shader switch to glsl 1.2 2012-07-23 02:54:50 +02:00
shadowcaster.shaderset converted shadow caster shader 2012-07-09 19:46:36 +02:00
shadows.h tweaked depth bias 2012-08-07 22:43:11 +02:00
sky.mat use alpha map for moons 2012-07-23 13:04:48 +02:00
stars.shader cleanup 2013-02-18 02:33:53 +01:00
stars.shaderset forgot to add files 2012-07-11 09:09:38 +02:00
sun.shader cleanup 2013-02-18 02:33:53 +01:00
sun.shaderset fixed some textures, started with sky 2012-07-06 10:31:48 +02:00
terrain.shader When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections. 2013-02-19 03:08:00 +01:00
terrain.shaderset Fixed DirectX HLSL shaders and re-enabled them in the gui 2012-08-01 04:11:16 +02:00
underwater.h Fixed DirectX HLSL shaders and re-enabled them in the gui 2012-08-01 04:11:16 +02:00
water.mat Refraction can be disabled separately now 2013-02-05 14:29:46 +01:00
water.shader cleanup 2013-02-18 02:33:53 +01:00
water.shaderset Fixed DirectX HLSL shaders and re-enabled them in the gui 2012-08-01 04:11:16 +02:00
watersim.mat water ripples (experimental) 2013-02-01 23:43:23 +01:00
watersim.shaderset water ripples (experimental) 2013-02-01 23:43:23 +01:00
watersim_addimpulse.shader water ripples (experimental) 2013-02-01 23:43:23 +01:00
watersim_common.h water ripples (experimental) 2013-02-01 23:43:23 +01:00
watersim_heightmap.shader water ripples (experimental) 2013-02-01 23:43:23 +01:00
watersim_heighttonormal.shader water ripples (experimental) 2013-02-01 23:43:23 +01:00