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action.cpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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2013-07-31 15:46:23 +02:00 |
action.hpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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2013-07-31 15:46:23 +02:00 |
actionalchemy.cpp
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Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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2014-04-24 22:47:45 -04:00 |
actionalchemy.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionapply.cpp
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Remove static method MWWorld::Class::get(&Ptr)
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2014-05-22 20:50:00 +02:00 |
actionapply.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
actiondoor.cpp
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Opening doors
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2013-04-28 14:59:15 +02:00 |
actiondoor.hpp
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Opening doors
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2013-04-28 14:59:15 +02:00 |
actioneat.cpp
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Remove static method MWWorld::Class::get(&Ptr)
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2014-05-22 20:50:00 +02:00 |
actioneat.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionequip.cpp
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Cycle with equipped items if all slots are occupied (Fixes #1395)
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2014-06-05 14:54:07 +02:00 |
actionequip.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionopen.cpp
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Closes #1081: Implement disease contraction
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2014-01-03 23:33:14 +01:00 |
actionopen.hpp
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Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
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2013-03-07 14:00:13 +01:00 |
actionread.cpp
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Remove static method MWWorld::Class::get(&Ptr)
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2014-05-22 20:50:00 +02:00 |
actionread.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionrepair.cpp
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Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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2014-04-24 22:47:45 -04:00 |
actionrepair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
actionsoulgem.cpp
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Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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2014-04-24 22:47:45 -04:00 |
actionsoulgem.hpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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2013-03-30 15:51:07 +01:00 |
actiontake.cpp
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Implement theft detection
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2014-01-07 19:58:17 +01:00 |
actiontake.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actiontalk.cpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actiontalk.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionteleport.cpp
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Fixes #1129: Change summoned creatures to use ActorId
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2014-05-14 06:37:31 +02:00 |
actionteleport.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actiontrap.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
actiontrap.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
cellfunctors.hpp
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
cellref.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
cellref.hpp
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The MSVC linker is really pedantic with this.
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2014-05-27 13:27:18 +02:00 |
cellreflist.hpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
cells.cpp
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Fix loading a savegame when some of its content files were disabled
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2014-06-01 23:11:38 +02:00 |
cells.hpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
cellstore.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
cellstore.hpp
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Feature #32: Implement respawn for containers, creatures and NPCs
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2014-05-17 09:09:00 +02:00 |
class.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
class.hpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
containerstore.cpp
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Fix container scripts not getting removed properly on cell change
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2014-05-28 18:45:07 +02:00 |
containerstore.hpp
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Feature #1323: handle restocking levelled items
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2014-05-18 12:53:21 +02:00 |
contentloader.hpp
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Missing iostream include
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2013-11-04 10:36:22 +01:00 |
customdata.hpp
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added customdata base class (issue #185)
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2012-01-24 11:24:05 +01:00 |
esmloader.cpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
esmloader.hpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
esmstore.cpp
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Recognize DELE subrecords at the end of the record (Fixes #1414)
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2014-06-08 11:22:37 +02:00 |
esmstore.hpp
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Remove useless throwing of exception
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2014-05-22 15:29:36 +02:00 |
failedaction.cpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
failedaction.hpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
fallback.cpp
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Fix exception when there are spaces in INI-imported color settings
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2014-05-28 21:29:09 +02:00 |
fallback.hpp
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some cleanup
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2013-03-15 10:26:04 +01:00 |
globals.cpp
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Fix loading a savegame when some of its content files were disabled
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2014-06-01 23:11:38 +02:00 |
globals.hpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
inventorystore.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
inventorystore.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
livecellref.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
livecellref.hpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
localscripts.cpp
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Remove static method MWWorld::Class::get(&Ptr)
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2014-05-22 20:50:00 +02:00 |
localscripts.hpp
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objects scripts are now stopped when they are removed from a container
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2013-01-13 17:05:12 +00:00 |
manualref.hpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
nullaction.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
omwloader.cpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
omwloader.hpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
physicssystem.cpp
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Fix for broken physics in exteriors (Fixes #1446)
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2014-06-11 19:01:23 +02:00 |
physicssystem.hpp
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Fix being able to place items on top of actors (Fixes #1403)
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2014-06-06 00:43:24 +02:00 |
player.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
player.hpp
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Fix some spelling mistakes.
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2014-05-03 12:23:22 +02:00 |
projectilemanager.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
projectilemanager.hpp
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Savegame: store projectiles
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2014-05-17 05:24:32 +02:00 |
ptr.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
ptr.hpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
recordcmp.hpp
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Cell names localization fix
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2012-12-23 23:23:24 +04:00 |
refdata.cpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
refdata.hpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
scene.cpp
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Show wallpaper when loading a savegame
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2014-06-02 23:26:43 +02:00 |
scene.hpp
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Merge branch 'actorid' of https://github.com/OpenMW/openmw
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2014-05-14 02:35:05 +02:00 |
store.cpp
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Cell merge fix (reference context position was not saved correctly)
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2014-06-11 21:56:10 +02:00 |
store.hpp
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Merge ESM::Cell fields by subrecord
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2014-06-11 16:13:33 +02:00 |
timestamp.cpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
timestamp.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
weather.cpp
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Fix sunlight for interiors
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2014-05-02 21:20:27 +02:00 |
weather.hpp
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Fixes #1172: Added basic loading/saving progress bar
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2014-04-28 11:29:57 +02:00 |
worldimp.cpp
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Fix missing M_PI define on Windows
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2014-06-14 13:29:55 +02:00 |
worldimp.hpp
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Handle activation scripts in AiActivate (Fixes #1478)
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2014-06-13 02:26:52 +02:00 |