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openmw-tes3mp/apps/openmw
Tom Mason dc91211b12 Fixed Small bug where scripts were being removed when they shouldn't be.
Scripts should only be removed when the item is being moved to another cell, otherwise they should remain active.
2013-01-31 00:21:04 +00:00
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mwbase Merge remote-tracking branch 'wheybags/containerscripts' 2013-01-21 23:02:45 +01:00
mwclass NPC: take stats from NPDT12 into account 2013-01-20 17:44:08 +01:00
mwdialogue Dialogue: do not filter on disposition for creatures 2013-01-24 19:43:21 +01:00
mwgui DialogueWindow: do not execute onFrame() when not visible 2013-01-15 00:59:48 +01:00
mwinput Merge branch 'master' into videoplayback 2013-01-07 13:25:15 +01:00
mwmechanics Issue #479: Use magnitude specified when adding disease 2013-01-13 14:52:55 +01:00
mwrender Use typedefs for some maps and some cleanup 2013-01-15 11:10:41 -08:00
mwscript fix spelling in comment 2013-01-16 04:19:16 +01:00
mwsound Use const references where appropriate 2013-01-15 12:07:15 -08:00
mwworld Fixed Small bug where scripts were being removed when they shouldn't be. 2013-01-31 00:21:04 +00:00
CMakeLists.txt Merge branch 'master' into videoplayback 2013-01-07 13:25:15 +01:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Fixed crash on changing cell due to Utf8Encoder going out of scope 2013-01-12 01:18:36 +01:00
engine.hpp Fixed crash on changing cell due to Utf8Encoder going out of scope 2013-01-12 01:18:36 +01:00
main.cpp added option to override the activation distance 2013-01-08 20:00:06 -08:00