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mwbase
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Try to figure out what gets hit
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2013-07-25 12:58:43 -07:00 |
mwclass
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Add a separate on-hit method to handle objects being hit
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2013-07-26 10:50:23 -07:00 |
mwdialogue
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Say something from the "hit" dialog topic when losing health
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2013-07-24 10:02:50 -07:00 |
mwgui
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Merge remote-tracking branch 'gus/MeleeCombat2'
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2013-07-23 09:12:23 +02:00 |
mwinput
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Merge remote-tracking branch 'gus/MeleeCombat2'
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2013-07-23 09:12:23 +02:00 |
mwmechanics
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Don't play a weapon-down sound when unreadying a spell
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2013-07-25 00:46:20 -07:00 |
mwrender
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Merge remote-tracking branch 'scrawl/master'
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2013-07-26 08:06:53 +02:00 |
mwscript
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Allow specifying the sound type to playSound and playSound3D
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2013-07-18 21:50:11 -07:00 |
mwsound
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Remove some unnecessary debug messages
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2013-07-23 03:44:52 -07:00 |
mwworld
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Add a separate on-hit method to handle objects being hit
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2013-07-26 10:50:23 -07:00 |
CMakeLists.txt
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Merge branch 'master' of git://github.com/zinnschlag/openmw
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2013-07-06 16:08:29 +02:00 |
config.hpp.cmake
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another minor correction (fixing the previous one)
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2011-07-08 16:16:06 +02:00 |
doc.hpp
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first set of additional doxygen comments
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2010-09-25 15:03:53 +02:00 |
engine.cpp
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update player position on engine start
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2013-07-07 15:06:05 +04:00 |
engine.hpp
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Removed the no longer needed --debug switch
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2013-06-16 20:39:40 +02:00 |
main.cpp
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Make OpenMW able to initialize SDL in windows builds
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2013-06-25 15:05:10 +02:00 |