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Note that 'horizontal' is mapped to rotate around the Z axis, not Y. The Nif particle parameters seem to be set up to expect a normal OpenGL (Direct3D?) orientation, rather than the 90-degree pitch offset of the game. |
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.. | ||
.gitignore | ||
fader.cpp | ||
fader.hpp | ||
particles.cpp | ||
particles.hpp | ||
renderer.cpp | ||
renderer.hpp | ||
selectionbuffer.cpp | ||
selectionbuffer.hpp |