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openmw-tes3mp/apps/openmw/mwrender
2018-06-20 14:24:32 +04:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
actoranimation.cpp Merge pull request #1209 from dhustkoder/master 2017-03-02 18:36:21 +01:00
actoranimation.hpp (Re)set the inventory listener outside of the Animation class 2017-02-22 15:08:22 +01:00
animation.cpp Take transformation from first node with given name in file (bug #4469) 2018-06-20 14:24:32 +04:00
animation.hpp Added support for per-group animation files 2018-06-08 17:04:15 +04:00
bulletdebugdraw.cpp Don't use Geodes 2016-03-10 13:17:01 +01:00
bulletdebugdraw.hpp Don't use Geodes 2016-03-10 13:17:01 +01:00
camera.cpp Fix camera distance not getting reset to max value (Fixes #3473) 2016-07-17 19:52:12 +02:00
camera.hpp Fix camera distance not getting reset to max value (Fixes #3473) 2016-07-17 19:52:12 +02:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Set character preview scene ambient to 0, 0, 0 2018-04-25 15:31:49 +03:00
characterpreview.hpp Fix character preview item selection 2017-07-22 00:06:43 +02:00
creatureanimation.cpp Fix error message that referred to the wrong file (Bug #4159) 2017-11-10 22:51:32 +00:00
creatureanimation.hpp replace boost::shared_ptr in extern and components 2017-06-09 19:08:53 +02:00
effectmanager.cpp Revert "Merged pull request #1573" 2018-05-26 11:39:30 +00:00
effectmanager.hpp Revert "Merged pull request #1573" 2018-05-26 11:39:30 +00:00
globalmap.cpp Avoid left shift of negative value 2018-05-16 12:59:05 +04:00
globalmap.hpp Move global map render to the worker thread 2017-02-14 07:58:16 +01:00
landmanager.cpp Make reportStats const 2017-03-14 19:27:55 +01:00
landmanager.hpp Make reportStats const 2017-03-14 19:27:55 +01:00
localmap.cpp Force normal polygon mode for the map camera (Fixes #4235) 2018-03-03 00:15:57 +00:00
localmap.hpp Check which local map textures actually need to be updated 2017-02-08 22:20:57 +01:00
npcanimation.cpp Fix error message that referred to the wrong file (Bug #4159) 2017-11-10 22:51:32 +00:00
npcanimation.hpp replace boost::shared_ptr in extern and components 2017-06-09 19:08:53 +02:00
objects.cpp Fix crash when adding items to certain disabled creatures (bug #4441) 2018-06-05 18:09:10 +03:00
objects.hpp Revert "Merged pull request #1573" 2018-05-26 11:39:30 +00:00
pathgrid.cpp Remove now unnecessary factory class. 2016-05-03 16:13:23 -04:00
pathgrid.hpp Replace game version of pathgrid rendering with component. 2016-05-02 22:10:17 -04:00
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 2015-10-19 22:17:04 +02:00
renderinginterface.hpp Dead code removal 2015-04-21 23:40:10 +02:00
renderingmanager.cpp Resolve conflicts 2018-06-14 15:30:28 +02:00
renderingmanager.hpp Resolve conflicts 2018-06-14 15:30:28 +02:00
rendermode.hpp Handle 'tcb' command as an alias for 'tcg' 2017-02-08 18:51:07 +01:00
ripplesimulation.cpp replace boost::shared_ptr in extern and components 2017-06-09 19:08:53 +02:00
ripplesimulation.hpp Move Fallback map to components/ 2016-01-11 23:10:16 +01:00
rotatecontroller.cpp Don't compute the world matrix multiple times 2016-02-22 18:58:19 +01:00
rotatecontroller.hpp Leak fix 2015-11-11 16:04:17 +01:00
sky.cpp Cap the rain emitter's frame time (Fixes #4314) 2018-02-10 23:14:41 +00:00
sky.hpp Use alternate fog parameters when distant land is enabled 2018-03-04 11:37:57 -08:00
terrainstorage.cpp Get the world size from the ESM::Land store 2017-03-14 19:27:55 +01:00
terrainstorage.hpp convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 2017-06-09 16:49:25 +02:00
util.cpp Pass parameters by const reference 2017-04-20 23:47:03 +09:00
util.hpp Fix for blood effect texture overrides 2016-09-14 23:28:57 +09:00
vismask.hpp Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps. 2017-03-14 19:27:55 +01:00
water.cpp Merge branch 'master' into screenshot360 2018-06-13 21:16:28 +02:00
water.hpp more unused stuff cleanup 2017-11-11 14:14:24 +01:00
weaponanimation.cpp Porting more ContainerStoreIterator usage to const version #4 2017-02-28 19:11:00 +00:00
weaponanimation.hpp Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223). 2016-03-01 16:58:39 +01:00