mirror of
https://github.com/TES3MP/openmw-tes3mp.git
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Changes compared to old (Ogre) water: - Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader - Different clipping mechanism (glClipPlane instead of a skewed viewing frustum) - Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface - Toned down light scattering, made the waterColor a bit darker at night - Fixed flipped water normals and strange resulting logic in the shader Still to do: see comments... |
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| .. | ||
| bsatool | ||
| esmtool | ||
| essimporter | ||
| launcher | ||
| mwiniimporter | ||
| niftest | ||
| opencs | ||
| openmw | ||
| openmw_test_suite | ||
| wizard | ||
| doc.hpp | ||