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openmw-tes3mp/apps/openmw
scrawl e13eb625d3 New water WIP
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader

Still to do: see comments...
9 years ago
..
mwbase Improve combat AI vertical aiming (Fixes #1366, Fixes #1330) 9 years ago
mwclass a light without the carry flag can't be equipped ! 9 years ago
mwdialogue Update the dialogue topic list after running greeting script 9 years ago
mwgui Fix adjustment of inventory preview size when guimode changes (Fixes #2973) 9 years ago
mwinput Fix tab indentations in apps/ and components/ 9 years ago
mwmechanics Fix AI being able to open locked doors (Fixes #2948) 9 years ago
mwphysics Merge remote-tracking branch 'scrawl/tabs' 9 years ago
mwrender New water WIP 9 years ago
mwscript fixed for compiler not recognising script names in some situations 9 years ago
mwsound extracted MWMechanics::getPlayer() 9 years ago
mwstate Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 9 years ago
mwworld New water WIP 9 years ago
CMakeLists.txt Fixes for building with unity build 9 years ago
android_commandLine.cpp Fix tab indentations in apps/ and components/ 9 years ago
android_commandLine.h Remove empty line at the beginning of files 10 years ago
android_main.c Fix tab indentations in apps/ and components/ 9 years ago
crashcatcher.cpp Fix tab indentations in apps/ and components/ 9 years ago
doc.hpp doc.hpp fix 10 years ago
engine.cpp New water WIP 9 years ago
engine.hpp Fix the Viewer's FrameStamp not being set correctly during Engine::frame 10 years ago
main.cpp Move OpenMW version information to a textfile instead of compiling it in 10 years ago