mirror of
https://github.com/TES3MP/openmw-tes3mp.git
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Changes compared to old (Ogre) water: - Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader - Different clipping mechanism (glClipPlane instead of a skewed viewing frustum) - Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface - Toned down light scattering, made the waterColor a bit darker at night - Fixed flipped water normals and strange resulting logic in the shader Still to do: see comments... |
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| .. | ||
| mwbase | ||
| mwclass | ||
| mwdialogue | ||
| mwgui | ||
| mwinput | ||
| mwmechanics | ||
| mwphysics | ||
| mwrender | ||
| mwscript | ||
| mwsound | ||
| mwstate | ||
| mwworld | ||
| android_commandLine.cpp | ||
| android_commandLine.h | ||
| android_main.c | ||
| CMakeLists.txt | ||
| crashcatcher.cpp | ||
| doc.hpp | ||
| engine.cpp | ||
| engine.hpp | ||
| main.cpp | ||