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https://github.com/TES3MP/openmw-tes3mp.git
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e13eb625d3
Changes compared to old (Ogre) water: - Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader - Different clipping mechanism (glClipPlane instead of a skewed viewing frustum) - Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface - Toned down light scattering, made the waterColor a bit darker at night - Fixed flipped water normals and strange resulting logic in the shader Still to do: see comments... |
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.. | ||
mwbase | ||
mwclass | ||
mwdialogue | ||
mwgui | ||
mwinput | ||
mwmechanics | ||
mwphysics | ||
mwrender | ||
mwscript | ||
mwsound | ||
mwstate | ||
mwworld | ||
android_commandLine.cpp | ||
android_commandLine.h | ||
android_main.c | ||
CMakeLists.txt | ||
crashcatcher.cpp | ||
doc.hpp | ||
engine.cpp | ||
engine.hpp | ||
main.cpp |