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openmw-tes3mp/files/shaders
scrawl e13eb625d3 New water WIP
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader

Still to do: see comments...
9 years ago
..
CMakeLists.txt New water WIP 9 years ago
water_fragment.glsl New water WIP 9 years ago
water_nm.png New water WIP 9 years ago
water_vertex.glsl New water WIP 9 years ago