mirror of
https://github.com/TES3MP/openmw-tes3mp.git
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Changes compared to old (Ogre) water: - Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader - Different clipping mechanism (glClipPlane instead of a skewed viewing frustum) - Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface - Toned down light scattering, made the waterColor a bit darker at night - Fixed flipped water normals and strange resulting logic in the shader Still to do: see comments... |
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| .. | ||
| launcher | ||
| mac | ||
| mygui | ||
| opencs | ||
| shaders | ||
| ui | ||
| windows | ||
| wizard | ||
| CMakeLists.txt | ||
| gamecontrollerdb.txt | ||
| opencs.ini | ||
| openmw-cs.desktop | ||
| openmw.appdata.xml | ||
| openmw.bmp | ||
| openmw.cfg | ||
| openmw.cfg.local | ||
| openmw.desktop | ||
| settings-default.cfg | ||
| version.in | ||