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e13eb625d3
Changes compared to old (Ogre) water: - Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader - Different clipping mechanism (glClipPlane instead of a skewed viewing frustum) - Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface - Toned down light scattering, made the waterColor a bit darker at night - Fixed flipped water normals and strange resulting logic in the shader Still to do: see comments... |
9 years ago | |
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launcher | 10 years ago | |
mac | 10 years ago | |
mygui | 9 years ago | |
opencs | 10 years ago | |
shaders | 9 years ago | |
ui | 10 years ago | |
windows | 10 years ago | |
wizard | 11 years ago | |
CMakeLists.txt | 9 years ago | |
gamecontrollerdb.txt | 10 years ago | |
opencs.ini | 10 years ago | |
openmw-cs.desktop | 10 years ago | |
openmw.appdata.xml | 10 years ago | |
openmw.bmp | 13 years ago | |
openmw.cfg | 10 years ago | |
openmw.cfg.local | 10 years ago | |
openmw.desktop | 10 years ago | |
settings-default.cfg | 9 years ago | |
version.in | 10 years ago |