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David Cernat e164e6305e Merge pull request #313 from OpenMW/master while resolving conflicts
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apps Merge pull request #313 from OpenMW/master while resolving conflicts 2017-10-16 07:37:29 +03:00
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files Merge pull request #313 from OpenMW/master while resolving conflicts 2017-10-16 07:37:29 +03:00
manual/opencs remove latex error 2015-05-25 18:45:42 +09:00
plugins/mygui_resource_plugin Uses case-sensitive MyGUI_* variables 2016-08-15 15:59:02 +03:00
.editorconfig Add an EditorConfig file 2017-08-19 18:28:40 +01:00
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.gitmodules Add breakpad to server 2016-10-23 17:07:46 +08:00
.travis.yml Merge pull request #313 from OpenMW/master while resolving conflicts 2017-10-16 07:37:29 +03:00
appveyor.yml Fix "curl: command not found" error 2017-03-22 11:10:57 +09:00
AUTHORS.md Update AUTHORS.md 2017-10-13 19:35:49 +00:00
CHANGELOG.md updated changelog 2017-04-11 10:28:08 +02:00
CMakeLists.txt Merge pull request #313 from OpenMW/master while resolving conflicts 2017-10-16 07:37:29 +03:00
CONTRIBUTING.md Add feature additions policy 2017-07-31 12:39:33 +00:00
README.md [Documentation] Update information 2017-10-04 15:44:33 +03:00
tes3mp-changelog.md [Documentation] Update documentation for 0.6.1 2017-08-31 23:06:16 +03:00
tes3mp-credits.md [Documentation] Update information 2017-10-04 15:44:33 +03:00

TES3MP

Build Status

TES3MP is a project aiming to add multiplayer functionality to OpenMW, a free and open source engine recreation of the popular Bethesda Softworks game "The Elder Scrolls III: Morrowind".

  • Version: 0.6.1
  • License: GPLv3 (see docs/license/GPL3.txt for more information)

Font Licenses:

  • DejaVuLGCSansMono.ttf: custom (see docs/license/DejaVu Font License.txt for more information)

Project Status

Version changelog

TES3MP is now playable in most respects. Player and NPC movement, animations, combat and spell casting are properly synchronized with small exceptions, as is picking up and dropping items in the world, using doors and levers, and adding and removing items from containers. Journal entries, faction stats and dialogue topics are also synchronized, allowing the majority of quests to work fine.

Serverside Lua scripts are used to save and load the state of most of the aforementioned.

Contributing

Development has been relatively fast, but any contribution regarding code, documentation, bug hunting or video showcases is greatly appreciated.

Test sessions are often advertised in our Steam group or our Discord server.

Feel free to contact the team members for any questions you might have.

Getting Started

Donations

You can benefit the project by contributing to the Patreon pages of our two developers, Koncord and David Cernat, as well as by supporting OpenMW.