mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-15 23:49:55 +00:00
e197f5318b
conversion from 'const float' to 'int', possible loss of data conversion from 'double' to 'int', possible loss of data conversion from 'float' to 'int', possible loss of data
686 lines
25 KiB
C++
686 lines
25 KiB
C++
#include "inventorywindow.hpp"
|
|
|
|
#include <stdexcept>
|
|
|
|
#include <MyGUI_Window.h>
|
|
#include <MyGUI_ImageBox.h>
|
|
#include <MyGUI_RenderManager.h>
|
|
#include <MyGUI_InputManager.h>
|
|
#include <MyGUI_Button.h>
|
|
|
|
#include <components/settings/settings.hpp>
|
|
|
|
#include "../mwbase/world.hpp"
|
|
#include "../mwbase/environment.hpp"
|
|
#include "../mwbase/soundmanager.hpp"
|
|
#include "../mwbase/windowmanager.hpp"
|
|
#include "../mwbase/mechanicsmanager.hpp"
|
|
|
|
#include "../mwworld/inventorystore.hpp"
|
|
#include "../mwworld/class.hpp"
|
|
#include "../mwworld/action.hpp"
|
|
#include "../mwscript/interpretercontext.hpp"
|
|
#include "../mwbase/scriptmanager.hpp"
|
|
#include "../mwrender/characterpreview.hpp"
|
|
|
|
#include "bookwindow.hpp"
|
|
#include "scrollwindow.hpp"
|
|
#include "spellwindow.hpp"
|
|
#include "itemview.hpp"
|
|
#include "inventoryitemmodel.hpp"
|
|
#include "sortfilteritemmodel.hpp"
|
|
#include "tradeitemmodel.hpp"
|
|
#include "countdialog.hpp"
|
|
#include "tradewindow.hpp"
|
|
#include "draganddrop.hpp"
|
|
#include "widgets.hpp"
|
|
|
|
namespace
|
|
{
|
|
|
|
bool isRightHandWeapon(const MWWorld::Ptr& item)
|
|
{
|
|
if (item.getClass().getTypeName() != typeid(ESM::Weapon).name())
|
|
return false;
|
|
std::vector<int> equipmentSlots = item.getClass().getEquipmentSlots(item).first;
|
|
return (!equipmentSlots.empty() && equipmentSlots.front() == MWWorld::InventoryStore::Slot_CarriedRight);
|
|
}
|
|
|
|
}
|
|
|
|
namespace MWGui
|
|
{
|
|
|
|
InventoryWindow::InventoryWindow(DragAndDrop* dragAndDrop)
|
|
: WindowPinnableBase("openmw_inventory_window.layout")
|
|
, mTrading(false)
|
|
, mLastXSize(0)
|
|
, mLastYSize(0)
|
|
, mPreview(new MWRender::InventoryPreview(MWBase::Environment::get().getWorld ()->getPlayerPtr()))
|
|
, mPreviewDirty(true)
|
|
, mPreviewResize(true)
|
|
, mDragAndDrop(dragAndDrop)
|
|
, mSortModel(NULL)
|
|
, mTradeModel(NULL)
|
|
, mSelectedItem(-1)
|
|
, mGuiMode(GM_Inventory)
|
|
{
|
|
mMainWidget->castType<MyGUI::Window>()->eventWindowChangeCoord += MyGUI::newDelegate(this, &InventoryWindow::onWindowResize);
|
|
|
|
getWidget(mAvatar, "Avatar");
|
|
getWidget(mAvatarImage, "AvatarImage");
|
|
getWidget(mEncumbranceBar, "EncumbranceBar");
|
|
getWidget(mFilterAll, "AllButton");
|
|
getWidget(mFilterWeapon, "WeaponButton");
|
|
getWidget(mFilterApparel, "ApparelButton");
|
|
getWidget(mFilterMagic, "MagicButton");
|
|
getWidget(mFilterMisc, "MiscButton");
|
|
getWidget(mLeftPane, "LeftPane");
|
|
getWidget(mRightPane, "RightPane");
|
|
getWidget(mArmorRating, "ArmorRating");
|
|
|
|
mAvatarImage->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onAvatarClicked);
|
|
|
|
getWidget(mItemView, "ItemView");
|
|
mItemView->eventItemClicked += MyGUI::newDelegate(this, &InventoryWindow::onItemSelected);
|
|
mItemView->eventBackgroundClicked += MyGUI::newDelegate(this, &InventoryWindow::onBackgroundSelected);
|
|
|
|
mFilterAll->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onFilterChanged);
|
|
mFilterWeapon->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onFilterChanged);
|
|
mFilterApparel->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onFilterChanged);
|
|
mFilterMagic->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onFilterChanged);
|
|
mFilterMisc->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onFilterChanged);
|
|
|
|
mFilterAll->setStateSelected(true);
|
|
|
|
setGuiMode(mGuiMode);
|
|
|
|
adjustPanes();
|
|
}
|
|
|
|
void InventoryWindow::adjustPanes()
|
|
{
|
|
const float aspect = 0.5; // fixed aspect ratio for the avatar image
|
|
int leftPaneWidth = static_cast<int>(mMainWidget->getSize().height - 44 - mArmorRating->getHeight()) * aspect);
|
|
mLeftPane->setSize( leftPaneWidth, mMainWidget->getSize().height-44 );
|
|
mRightPane->setCoord( mLeftPane->getPosition().left + leftPaneWidth + 4,
|
|
mRightPane->getPosition().top,
|
|
mMainWidget->getSize().width - 12 - leftPaneWidth - 15,
|
|
mMainWidget->getSize().height-44 );
|
|
}
|
|
|
|
void InventoryWindow::updatePlayer()
|
|
{
|
|
mPtr = MWBase::Environment::get().getWorld ()->getPlayerPtr();
|
|
mTradeModel = new TradeItemModel(new InventoryItemModel(mPtr), MWWorld::Ptr());
|
|
mSortModel = new SortFilterItemModel(mTradeModel);
|
|
mItemView->setModel(mSortModel);
|
|
|
|
mPreview.reset(NULL);
|
|
mAvatarImage->setImageTexture("");
|
|
MyGUI::ITexture* tex = MyGUI::RenderManager::getInstance().getTexture("CharacterPreview");
|
|
if (tex)
|
|
MyGUI::RenderManager::getInstance().destroyTexture(tex);
|
|
|
|
mPreview.reset(new MWRender::InventoryPreview(mPtr));
|
|
mPreview->setup();
|
|
|
|
mPreviewDirty = true;
|
|
mPreviewResize = true;
|
|
}
|
|
|
|
void InventoryWindow::setGuiMode(GuiMode mode)
|
|
{
|
|
std::string setting = "inventory";
|
|
mGuiMode = mode;
|
|
switch(mode) {
|
|
case GM_Container:
|
|
setPinButtonVisible(false);
|
|
setting += " container";
|
|
break;
|
|
case GM_Companion:
|
|
setPinButtonVisible(false);
|
|
setting += " companion";
|
|
break;
|
|
case GM_Barter:
|
|
setPinButtonVisible(false);
|
|
setting += " barter";
|
|
break;
|
|
case GM_Inventory:
|
|
default:
|
|
setPinButtonVisible(true);
|
|
break;
|
|
}
|
|
|
|
MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize();
|
|
MyGUI::IntPoint pos(static_cast<int>(Settings::Manager::getFloat(setting + " x", "Windows") * viewSize.width),
|
|
static_cast<int>(Settings::Manager::getFloat(setting + " y", "Windows") * viewSize.height));
|
|
MyGUI::IntSize size(static_cast<int>(Settings::Manager::getFloat(setting + " w", "Windows") * viewSize.width),
|
|
static_cast<int>(Settings::Manager::getFloat(setting + " h", "Windows") * viewSize.height));
|
|
|
|
if (size.width != mMainWidget->getWidth() || size.height != mMainWidget->getHeight())
|
|
mPreviewResize = true;
|
|
|
|
mMainWidget->setPosition(pos);
|
|
mMainWidget->setSize(size);
|
|
adjustPanes();
|
|
}
|
|
|
|
SortFilterItemModel* InventoryWindow::getSortFilterModel()
|
|
{
|
|
return mSortModel;
|
|
}
|
|
|
|
TradeItemModel* InventoryWindow::getTradeModel()
|
|
{
|
|
return mTradeModel;
|
|
}
|
|
|
|
ItemModel* InventoryWindow::getModel()
|
|
{
|
|
return mTradeModel;
|
|
}
|
|
|
|
void InventoryWindow::onBackgroundSelected()
|
|
{
|
|
if (mDragAndDrop->mIsOnDragAndDrop)
|
|
mDragAndDrop->drop(mTradeModel, mItemView);
|
|
}
|
|
|
|
void InventoryWindow::onItemSelected (int index)
|
|
{
|
|
onItemSelectedFromSourceModel (mSortModel->mapToSource(index));
|
|
}
|
|
|
|
void InventoryWindow::onItemSelectedFromSourceModel (int index)
|
|
{
|
|
if (mDragAndDrop->mIsOnDragAndDrop)
|
|
{
|
|
mDragAndDrop->drop(mTradeModel, mItemView);
|
|
return;
|
|
}
|
|
|
|
const ItemStack& item = mTradeModel->getItem(index);
|
|
std::string sound = item.mBase.getClass().getDownSoundId(item.mBase);
|
|
|
|
MWWorld::Ptr object = item.mBase;
|
|
int count = item.mCount;
|
|
|
|
bool shift = MyGUI::InputManager::getInstance().isShiftPressed();
|
|
if (MyGUI::InputManager::getInstance().isControlPressed())
|
|
count = 1;
|
|
|
|
if (mTrading)
|
|
{
|
|
// Can't give conjured items to a merchant
|
|
if (item.mFlags & ItemStack::Flag_Bound)
|
|
{
|
|
MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);
|
|
MWBase::Environment::get().getWindowManager()->messageBox("#{sBarterDialog9}");
|
|
return;
|
|
}
|
|
|
|
// check if merchant accepts item
|
|
int services = MWBase::Environment::get().getWindowManager()->getTradeWindow()->getMerchantServices();
|
|
if (!object.getClass().canSell(object, services))
|
|
{
|
|
MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);
|
|
MWBase::Environment::get().getWindowManager()->
|
|
messageBox("#{sBarterDialog4}");
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (count > 1 && !shift)
|
|
{
|
|
CountDialog* dialog = MWBase::Environment::get().getWindowManager()->getCountDialog();
|
|
std::string message = mTrading ? "#{sQuanityMenuMessage01}" : "#{sTake}";
|
|
dialog->open(object.getClass().getName(object), message, count);
|
|
dialog->eventOkClicked.clear();
|
|
if (mTrading)
|
|
dialog->eventOkClicked += MyGUI::newDelegate(this, &InventoryWindow::sellItem);
|
|
else
|
|
dialog->eventOkClicked += MyGUI::newDelegate(this, &InventoryWindow::dragItem);
|
|
mSelectedItem = index;
|
|
}
|
|
else
|
|
{
|
|
mSelectedItem = index;
|
|
if (mTrading)
|
|
sellItem (NULL, count);
|
|
else
|
|
dragItem (NULL, count);
|
|
}
|
|
}
|
|
|
|
void InventoryWindow::ensureSelectedItemUnequipped()
|
|
{
|
|
const ItemStack& item = mTradeModel->getItem(mSelectedItem);
|
|
if (item.mType == ItemStack::Type_Equipped)
|
|
{
|
|
MWWorld::InventoryStore& invStore = mPtr.getClass().getInventoryStore(mPtr);
|
|
MWWorld::Ptr newStack = *invStore.unequipItem(item.mBase, mPtr);
|
|
|
|
// The unequipped item was re-stacked. We have to update the index
|
|
// since the item pointed does not exist anymore.
|
|
if (item.mBase != newStack)
|
|
{
|
|
// newIndex will store the index of the ItemStack the item was stacked on
|
|
int newIndex = -1;
|
|
for (size_t i=0; i < mTradeModel->getItemCount(); ++i)
|
|
{
|
|
if (mTradeModel->getItem(i).mBase == newStack)
|
|
{
|
|
newIndex = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (newIndex == -1)
|
|
throw std::runtime_error("Can't find restacked item");
|
|
|
|
mSelectedItem = newIndex;
|
|
}
|
|
}
|
|
}
|
|
|
|
void InventoryWindow::dragItem(MyGUI::Widget* sender, int count)
|
|
{
|
|
ensureSelectedItemUnequipped();
|
|
mDragAndDrop->startDrag(mSelectedItem, mSortModel, mTradeModel, mItemView, count);
|
|
notifyContentChanged();
|
|
}
|
|
|
|
void InventoryWindow::sellItem(MyGUI::Widget* sender, int count)
|
|
{
|
|
ensureSelectedItemUnequipped();
|
|
const ItemStack& item = mTradeModel->getItem(mSelectedItem);
|
|
std::string sound = item.mBase.getClass().getDownSoundId(item.mBase);
|
|
MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);
|
|
|
|
if (item.mType == ItemStack::Type_Barter)
|
|
{
|
|
// this was an item borrowed to us by the merchant
|
|
mTradeModel->returnItemBorrowedToUs(mSelectedItem, count);
|
|
MWBase::Environment::get().getWindowManager()->getTradeWindow()->returnItem(mSelectedItem, count);
|
|
}
|
|
else
|
|
{
|
|
// borrow item to the merchant
|
|
mTradeModel->borrowItemFromUs(mSelectedItem, count);
|
|
MWBase::Environment::get().getWindowManager()->getTradeWindow()->borrowItem(mSelectedItem, count);
|
|
}
|
|
|
|
mItemView->update();
|
|
notifyContentChanged();
|
|
}
|
|
|
|
void InventoryWindow::updateItemView()
|
|
{
|
|
if (MWBase::Environment::get().getWindowManager()->getSpellWindow())
|
|
MWBase::Environment::get().getWindowManager()->getSpellWindow()->updateSpells();
|
|
|
|
mItemView->update();
|
|
mPreviewDirty = true;
|
|
}
|
|
|
|
void InventoryWindow::open()
|
|
{
|
|
mPtr = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
|
|
|
updateEncumbranceBar();
|
|
|
|
mItemView->update();
|
|
|
|
notifyContentChanged();
|
|
adjustPanes();
|
|
}
|
|
|
|
void InventoryWindow::onWindowResize(MyGUI::Window* _sender)
|
|
{
|
|
adjustPanes();
|
|
std::string setting = "inventory";
|
|
switch(mGuiMode) {
|
|
case GM_Container:
|
|
setting += " container";
|
|
break;
|
|
case GM_Companion:
|
|
setting += " companion";
|
|
break;
|
|
case GM_Barter:
|
|
setting += " barter";
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize();
|
|
float x = _sender->getPosition().left / float(viewSize.width);
|
|
float y = _sender->getPosition().top / float(viewSize.height);
|
|
float w = _sender->getSize().width / float(viewSize.width);
|
|
float h = _sender->getSize().height / float(viewSize.height);
|
|
Settings::Manager::setFloat(setting + " x", "Windows", x);
|
|
Settings::Manager::setFloat(setting + " y", "Windows", y);
|
|
Settings::Manager::setFloat(setting + " w", "Windows", w);
|
|
Settings::Manager::setFloat(setting + " h", "Windows", h);
|
|
|
|
if (mMainWidget->getSize().width != mLastXSize || mMainWidget->getSize().height != mLastYSize)
|
|
{
|
|
mLastXSize = mMainWidget->getSize().width;
|
|
mLastYSize = mMainWidget->getSize().height;
|
|
mPreviewResize = true;
|
|
}
|
|
}
|
|
|
|
void InventoryWindow::onFilterChanged(MyGUI::Widget* _sender)
|
|
{
|
|
if (_sender == mFilterAll)
|
|
mSortModel->setCategory(SortFilterItemModel::Category_All);
|
|
else if (_sender == mFilterWeapon)
|
|
mSortModel->setCategory(SortFilterItemModel::Category_Weapon);
|
|
else if (_sender == mFilterApparel)
|
|
mSortModel->setCategory(SortFilterItemModel::Category_Apparel);
|
|
else if (_sender == mFilterMagic)
|
|
mSortModel->setCategory(SortFilterItemModel::Category_Magic);
|
|
else if (_sender == mFilterMisc)
|
|
mSortModel->setCategory(SortFilterItemModel::Category_Misc);
|
|
|
|
mFilterAll->setStateSelected(false);
|
|
mFilterWeapon->setStateSelected(false);
|
|
mFilterApparel->setStateSelected(false);
|
|
mFilterMagic->setStateSelected(false);
|
|
mFilterMisc->setStateSelected(false);
|
|
|
|
mItemView->update();
|
|
|
|
_sender->castType<MyGUI::Button>()->setStateSelected(true);
|
|
}
|
|
|
|
void InventoryWindow::onPinToggled()
|
|
{
|
|
MWBase::Environment::get().getWindowManager()->setWeaponVisibility(!mPinned);
|
|
}
|
|
|
|
void InventoryWindow::onTitleDoubleClicked()
|
|
{
|
|
if (!mPinned)
|
|
MWBase::Environment::get().getWindowManager()->toggleVisible(GW_Inventory);
|
|
}
|
|
|
|
void InventoryWindow::useItem(const MWWorld::Ptr &ptr)
|
|
{
|
|
const std::string& script = ptr.getClass().getScript(ptr);
|
|
|
|
// If the item has a script, set its OnPcEquip to 1
|
|
if (!script.empty()
|
|
// Another morrowind oddity: when an item has skipped equipping and pcskipequip is reset to 0 afterwards,
|
|
// the next time it is equipped will work normally, but will not set onpcequip
|
|
&& (ptr != mSkippedToEquip || ptr.getRefData().getLocals().getIntVar(script, "pcskipequip") == 1))
|
|
ptr.getRefData().getLocals().setVarByInt(script, "onpcequip", 1);
|
|
|
|
// Give the script a chance to run once before we do anything else
|
|
// this is important when setting pcskipequip as a reaction to onpcequip being set (bk_treasuryreport does this)
|
|
if (!script.empty() && MWBase::Environment::get().getWorld()->getScriptsEnabled())
|
|
{
|
|
MWScript::InterpreterContext interpreterContext (&ptr.getRefData().getLocals(), ptr);
|
|
MWBase::Environment::get().getScriptManager()->run (script, interpreterContext);
|
|
}
|
|
|
|
if (script.empty() || ptr.getRefData().getLocals().getIntVar(script, "pcskipequip") == 0)
|
|
{
|
|
boost::shared_ptr<MWWorld::Action> action = ptr.getClass().use(ptr);
|
|
|
|
action->execute (MWBase::Environment::get().getWorld()->getPlayerPtr());
|
|
|
|
// this is necessary for books/scrolls: if they are already in the player's inventory,
|
|
// the "Take" button should not be visible.
|
|
// NOTE: the take button is "reset" when the window opens, so we can safely do the following
|
|
// without screwing up future book windows
|
|
MWBase::Environment::get().getWindowManager()->getBookWindow()->setTakeButtonShow(false);
|
|
MWBase::Environment::get().getWindowManager()->getScrollWindow()->setTakeButtonShow(false);
|
|
|
|
mSkippedToEquip = MWWorld::Ptr();
|
|
}
|
|
else
|
|
mSkippedToEquip = ptr;
|
|
|
|
if (isVisible())
|
|
{
|
|
mItemView->update();
|
|
|
|
notifyContentChanged();
|
|
}
|
|
// else: will be updated in open()
|
|
}
|
|
|
|
void InventoryWindow::onAvatarClicked(MyGUI::Widget* _sender)
|
|
{
|
|
if (mDragAndDrop->mIsOnDragAndDrop)
|
|
{
|
|
MWWorld::Ptr ptr = mDragAndDrop->mItem.mBase;
|
|
mDragAndDrop->finish();
|
|
|
|
if (mDragAndDrop->mSourceModel != mTradeModel)
|
|
{
|
|
// Move item to the player's inventory
|
|
ptr = mDragAndDrop->mSourceModel->moveItem(mDragAndDrop->mItem, mDragAndDrop->mDraggedCount, mTradeModel);
|
|
}
|
|
useItem(ptr);
|
|
}
|
|
else
|
|
{
|
|
MyGUI::IntPoint mousePos = MyGUI::InputManager::getInstance ().getLastPressedPosition (MyGUI::MouseButton::Left);
|
|
MyGUI::IntPoint relPos = mousePos - mAvatarImage->getAbsolutePosition ();
|
|
int realX = int(float(relPos.left) / float(mAvatarImage->getSize().width) * 512.f );
|
|
int realY = int(float(relPos.top) / float(mAvatarImage->getSize().height) * 1024.f );
|
|
|
|
MWWorld::Ptr itemSelected = getAvatarSelectedItem (realX, realY);
|
|
if (itemSelected.isEmpty ())
|
|
return;
|
|
|
|
for (size_t i=0; i < mTradeModel->getItemCount (); ++i)
|
|
{
|
|
if (mTradeModel->getItem(i).mBase == itemSelected)
|
|
{
|
|
onItemSelectedFromSourceModel(i);
|
|
return;
|
|
}
|
|
}
|
|
throw std::runtime_error("Can't find clicked item");
|
|
}
|
|
}
|
|
|
|
MWWorld::Ptr InventoryWindow::getAvatarSelectedItem(int x, int y)
|
|
{
|
|
int slot = mPreview->getSlotSelected (x, y);
|
|
|
|
if (slot == -1)
|
|
return MWWorld::Ptr();
|
|
|
|
MWWorld::InventoryStore& invStore = mPtr.getClass().getInventoryStore(mPtr);
|
|
if(invStore.getSlot(slot) != invStore.end())
|
|
{
|
|
MWWorld::Ptr item = *invStore.getSlot(slot);
|
|
// NOTE: Don't allow users to select WerewolfRobe objects in the inventory. Vanilla
|
|
// likely uses a hack like this since there's no other way to prevent it from being
|
|
// taken.
|
|
if(item.getCellRef().getRefId() == "werewolfrobe")
|
|
return MWWorld::Ptr();
|
|
return item;
|
|
}
|
|
|
|
return MWWorld::Ptr();
|
|
}
|
|
|
|
void InventoryWindow::updateEncumbranceBar()
|
|
{
|
|
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
|
|
|
float capacity = player.getClass().getCapacity(player);
|
|
float encumbrance = player.getClass().getEncumbrance(player);
|
|
mTradeModel->adjustEncumbrance(encumbrance);
|
|
mEncumbranceBar->setValue(static_cast<int>(encumbrance), static_cast<int>(capacity));
|
|
}
|
|
|
|
void InventoryWindow::onFrame()
|
|
{
|
|
if (!mMainWidget->getVisible())
|
|
return;
|
|
|
|
updateEncumbranceBar();
|
|
}
|
|
|
|
void InventoryWindow::setTrading(bool trading)
|
|
{
|
|
mTrading = trading;
|
|
}
|
|
|
|
void InventoryWindow::doRenderUpdate ()
|
|
{
|
|
mPreview->onFrame();
|
|
|
|
if (mPreviewResize || mPreviewDirty)
|
|
{
|
|
mArmorRating->setCaptionWithReplacing ("#{sArmor}: "
|
|
+ MyGUI::utility::toString(static_cast<int>(mPtr.getClass().getArmorRating(mPtr))));
|
|
if (mArmorRating->getTextSize().width > mArmorRating->getSize().width)
|
|
mArmorRating->setCaptionWithReplacing (MyGUI::utility::toString(static_cast<int>(mPtr.getClass().getArmorRating(mPtr))));
|
|
}
|
|
if (mPreviewResize)
|
|
{
|
|
mPreviewResize = false;
|
|
MyGUI::IntSize size = mAvatarImage->getSize();
|
|
mPreview->resize(size.width, size.height);
|
|
|
|
mAvatarImage->setImageTexture("CharacterPreview");
|
|
mAvatarImage->setImageCoord(MyGUI::IntCoord(0, 0, std::min(512, size.width), std::min(1024, size.height)));
|
|
mAvatarImage->setImageTile(MyGUI::IntSize(std::min(512, size.width), std::min(1024, size.height)));
|
|
}
|
|
if (mPreviewDirty)
|
|
{
|
|
mPreviewDirty = false;
|
|
mPreview->update ();
|
|
|
|
mAvatarImage->setImageTexture("CharacterPreview");
|
|
}
|
|
}
|
|
|
|
void InventoryWindow::notifyContentChanged()
|
|
{
|
|
// update the spell window just in case new enchanted items were added to inventory
|
|
if (MWBase::Environment::get().getWindowManager()->getSpellWindow())
|
|
MWBase::Environment::get().getWindowManager()->getSpellWindow()->updateSpells();
|
|
|
|
MWBase::Environment::get().getMechanicsManager()->updateMagicEffects(
|
|
MWBase::Environment::get().getWorld()->getPlayerPtr());
|
|
|
|
mPreviewDirty = true;
|
|
}
|
|
|
|
void InventoryWindow::pickUpObject (MWWorld::Ptr object)
|
|
{
|
|
// If the inventory is not yet enabled, don't pick anything up
|
|
if (!MWBase::Environment::get().getWindowManager()->isAllowed(GW_Inventory))
|
|
return;
|
|
// make sure the object is of a type that can be picked up
|
|
std::string type = object.getTypeName();
|
|
if ( (type != typeid(ESM::Apparatus).name())
|
|
&& (type != typeid(ESM::Armor).name())
|
|
&& (type != typeid(ESM::Book).name())
|
|
&& (type != typeid(ESM::Clothing).name())
|
|
&& (type != typeid(ESM::Ingredient).name())
|
|
&& (type != typeid(ESM::Light).name())
|
|
&& (type != typeid(ESM::Miscellaneous).name())
|
|
&& (type != typeid(ESM::Lockpick).name())
|
|
&& (type != typeid(ESM::Probe).name())
|
|
&& (type != typeid(ESM::Repair).name())
|
|
&& (type != typeid(ESM::Weapon).name())
|
|
&& (type != typeid(ESM::Potion).name()))
|
|
return;
|
|
|
|
if (object.getClass().getName(object) == "") // objects without name presented to user can never be picked up
|
|
return;
|
|
|
|
int count = object.getRefData().getCount();
|
|
|
|
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
|
MWBase::Environment::get().getWorld()->breakInvisibility(player);
|
|
|
|
// add to player inventory
|
|
// can't use ActionTake here because we need an MWWorld::Ptr to the newly inserted object
|
|
MWWorld::Ptr newObject = *player.getClass().getContainerStore (player).add (object, object.getRefData().getCount(), player);
|
|
// remove from world
|
|
MWBase::Environment::get().getWorld()->deleteObject (object);
|
|
|
|
// get ModelIndex to the item
|
|
mTradeModel->update();
|
|
size_t i=0;
|
|
for (; i<mTradeModel->getItemCount(); ++i)
|
|
{
|
|
if (mTradeModel->getItem(i).mBase == newObject)
|
|
break;
|
|
}
|
|
if (i == mTradeModel->getItemCount())
|
|
throw std::runtime_error("Added item not found");
|
|
mDragAndDrop->startDrag(i, mSortModel, mTradeModel, mItemView, count);
|
|
|
|
MWBase::Environment::get().getMechanicsManager()->itemTaken(player, newObject, MWWorld::Ptr(), count);
|
|
|
|
if (MWBase::Environment::get().getWindowManager()->getSpellWindow())
|
|
MWBase::Environment::get().getWindowManager()->getSpellWindow()->updateSpells();
|
|
}
|
|
|
|
void InventoryWindow::cycle(bool next)
|
|
{
|
|
ItemModel::ModelIndex selected = -1;
|
|
// not using mSortFilterModel as we only need sorting, not filtering
|
|
SortFilterItemModel model(new InventoryItemModel(MWBase::Environment::get().getWorld()->getPlayerPtr()));
|
|
model.setSortByType(false);
|
|
model.update();
|
|
if (model.getItemCount() == 0)
|
|
return;
|
|
|
|
for (ItemModel::ModelIndex i=0; i<int(model.getItemCount()); ++i)
|
|
{
|
|
MWWorld::Ptr item = model.getItem(i).mBase;
|
|
if (model.getItem(i).mType & ItemStack::Type_Equipped && isRightHandWeapon(item))
|
|
selected = i;
|
|
}
|
|
|
|
int incr = next ? 1 : -1;
|
|
bool found = false;
|
|
std::string lastId;
|
|
if (selected != -1)
|
|
lastId = model.getItem(selected).mBase.getCellRef().getRefId();
|
|
ItemModel::ModelIndex cycled = selected;
|
|
for (unsigned int i=0; i<model.getItemCount(); ++i)
|
|
{
|
|
cycled += incr;
|
|
cycled = (cycled + model.getItemCount()) % model.getItemCount();
|
|
|
|
MWWorld::Ptr item = model.getItem(cycled).mBase;
|
|
|
|
// skip different stacks of the same item, or we will get stuck as stacking/unstacking them may change their relative ordering
|
|
if (Misc::StringUtils::ciEqual(lastId, item.getCellRef().getRefId()))
|
|
continue;
|
|
|
|
lastId = item.getCellRef().getRefId();
|
|
|
|
if (item.getClass().getTypeName() == typeid(ESM::Weapon).name() && isRightHandWeapon(item))
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found)
|
|
return;
|
|
|
|
useItem(model.getItem(cycled).mBase);
|
|
}
|
|
|
|
void InventoryWindow::rebuildAvatar()
|
|
{
|
|
mPreview->rebuild();
|
|
}
|
|
}
|