| .. | 
		
		
			
			
			
			
				| activespells.cpp | Savegame: store ActiveSpells | 2014-05-14 23:54:15 +02:00 | 
		
			
			
			
			
				| activespells.hpp | Implement Murder crimes and OnMurder instruction (Fixes #1315) | 2014-06-17 04:05:27 +02:00 | 
		
			
			
			
			
				| actors.cpp | Fix exception when casting Bound Gloves spell | 2014-06-19 16:00:27 +02:00 | 
		
			
			
			
			
				| actors.hpp | Savegame: Store death counter (Fixes #1477) | 2014-06-13 02:26:53 +02:00 | 
		
			
			
			
			
				| aiactivate.cpp | Handle activation scripts in AiActivate (Fixes #1478) | 2014-06-13 02:26:52 +02:00 | 
		
			
			
			
			
				| aiactivate.hpp | Savegame: Store AiSequence | 2014-06-13 02:26:52 +02:00 | 
		
			
			
			
			
				| aiavoiddoor.cpp | Savegame: Store AiSequence | 2014-06-13 02:26:52 +02:00 | 
		
			
			
			
			
				| aiavoiddoor.hpp | Savegame: Store AiSequence | 2014-06-13 02:26:52 +02:00 | 
		
			
			
			
			
				| aicombat.cpp | AiCombat: Handle Start to Min and Min to Max durations of 0 (found in Riekling animation) | 2014-06-28 01:31:34 +02:00 | 
		
			
			
			
			
				| aicombat.hpp | AiCombat: Handle Start to Min and Min to Max durations of 0 (found in Riekling animation) | 2014-06-28 01:31:34 +02:00 | 
		
			
			
			
			
				| aiescort.cpp | Savegame: Store AiSequence | 2014-06-13 02:26:52 +02:00 | 
		
			
			
			
			
				| aiescort.hpp | Savegame: Store AiSequence | 2014-06-13 02:26:52 +02:00 | 
		
			
			
			
			
				| aifollow.cpp | Savegame: Store AiSequence | 2014-06-13 02:26:52 +02:00 | 
		
			
			
			
			
				| aifollow.hpp | Savegame: Store AiSequence | 2014-06-13 02:26:52 +02:00 | 
		
			
			
			
			
				| aipackage.cpp | Savegame: Store AiSequence | 2014-06-13 02:26:52 +02:00 | 
		
			
			
			
			
				| aipackage.hpp | Savegame: Store AiSequence | 2014-06-13 02:26:52 +02:00 | 
		
			
			
			
			
				| aipursue.cpp | Savegame: Store AiSequence | 2014-06-13 02:26:52 +02:00 | 
		
			
			
			
			
				| aipursue.hpp | Savegame: Store AiSequence | 2014-06-13 02:26:52 +02:00 | 
		
			
			
			
			
				| aisequence.cpp | Use fFight<Crime> GMSTs to control attacks in response to crimes | 2014-06-17 04:05:27 +02:00 | 
		
			
			
			
			
				| aisequence.hpp | Savegame: Store AiSequence | 2014-06-13 02:26:52 +02:00 | 
		
			
			
			
			
				| aitravel.cpp | Savegame: Store AiSequence | 2014-06-13 02:26:52 +02:00 | 
		
			
			
			
			
				| aitravel.hpp | Savegame: Store AiSequence | 2014-06-13 02:26:52 +02:00 | 
		
			
			
			
			
				| aiwander.cpp | AiWander: Make sure we have 8 idle values (Fixes #1583) | 2014-06-28 14:22:27 +02:00 | 
		
			
			
			
			
				| aiwander.hpp | Savegame: Store AiSequence | 2014-06-13 02:26:52 +02:00 | 
		
			
			
			
			
				| alchemy.cpp | Fix alchemy allowing same item ID in different slots (Fixes #1407) | 2014-06-06 14:12:50 +02:00 | 
		
			
			
			
			
				| alchemy.hpp | Undid some code clean up changes, and changed how some includes work | 2014-05-13 13:43:50 -04:00 | 
		
			
			
			
			
				| autocalcspell.cpp | Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. | 2014-07-12 18:53:15 +02:00 | 
		
			
			
			
			
				| autocalcspell.hpp | Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. | 2014-07-12 18:53:15 +02:00 | 
		
			
			
			
			
				| character.cpp | Fix initializing CharacterController with fists or spell equipped | 2014-07-08 10:30:46 +02:00 | 
		
			
			
			
			
				| character.hpp | Always control movement by animation except for first person or in-air | 2014-07-08 10:30:45 +02:00 | 
		
			
			
			
			
				| combat.cpp | Disable fProjectileThrownStoreChance when shooting at player (Fixes #1490) | 2014-06-15 16:11:22 +02:00 | 
		
			
			
			
			
				| combat.hpp | Feature #50: Implement marksman mechanics. | 2014-03-08 06:03:45 +01:00 | 
		
			
			
			
			
				| creaturestats.cpp | Implement Murder crimes and OnMurder instruction (Fixes #1315) | 2014-06-17 04:05:27 +02:00 | 
		
			
			
			
			
				| creaturestats.hpp | Implement Murder crimes and OnMurder instruction (Fixes #1315) | 2014-06-17 04:05:27 +02:00 | 
		
			
			
			
			
				| disease.hpp | moved CellRefList into a separate file | 2014-02-23 20:11:05 +01:00 | 
		
			
			
			
			
				| drawstate.hpp | Savegame: store most of CreatureStats | 2014-05-12 21:37:36 +02:00 | 
		
			
			
			
			
				| enchanting.cpp | Basic RefData and CellRef change tracking | 2014-05-25 14:30:07 +02:00 | 
		
			
			
			
			
				| enchanting.hpp | Make applyEnchantment return the record ID instead of modifying Ptr | 2014-05-24 14:58:48 +02:00 | 
		
			
			
			
			
				| levelledlist.hpp | Remove useless throwing of exception | 2014-05-22 15:29:36 +02:00 | 
		
			
			
			
			
				| magiceffects.cpp | Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item. | 2013-11-13 18:51:28 +01:00 | 
		
			
			
			
			
				| magiceffects.hpp | Change ActiveSpells to use ActorId | 2014-05-14 07:14:08 +02:00 | 
		
			
			
			
			
				| mechanicsmanagerimp.cpp | Apply autocalc corrections to player starting spells | 2014-07-12 18:53:16 +02:00 | 
		
			
			
			
			
				| mechanicsmanagerimp.hpp | Ignore distance when considering aggression due to crime (seems to work better, all balmora mages guild members now come to help when one is attacked) | 2014-06-18 16:57:53 +02:00 | 
		
			
			
			
			
				| movement.hpp | Store the position and rotation in MWMechanics::Movement | 2013-03-30 19:00:46 -07:00 | 
		
			
			
			
			
				| npcstats.cpp | Count werewolf kills (Fixes #1525) | 2014-06-18 16:56:36 +02:00 | 
		
			
			
			
			
				| npcstats.hpp | Count werewolf kills (Fixes #1525) | 2014-06-18 16:56:36 +02:00 | 
		
			
			
			
			
				| objects.cpp | Merge branch 'savedgame' | 2014-02-01 18:16:32 +01:00 | 
		
			
			
			
			
				| objects.hpp | Feature #957: Implement area magic | 2014-01-20 13:11:29 +01:00 | 
		
			
			
			
			
				| obstacle.cpp | Basic RefData and CellRef change tracking | 2014-05-25 14:30:07 +02:00 | 
		
			
			
			
			
				| obstacle.hpp | Changed getNearbyDoor to use MWWorld::Ptr | 2014-05-13 23:46:00 -04:00 | 
		
			
			
			
			
				| pathfinding.cpp | Remove a squareroot in pathfinding | 2014-06-15 14:18:16 +02:00 | 
		
			
			
			
			
				| pathfinding.hpp | Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue | 2014-05-12 21:05:32 -04:00 | 
		
			
			
			
			
				| pathgrid.cpp | Fix triggering changed flag for all references when cell is visited | 2014-06-15 14:18:16 +02:00 | 
		
			
			
			
			
				| pathgrid.hpp | Cleanup and little tweaking. | 2014-04-20 08:31:02 +10:00 | 
		
			
			
			
			
				| pickpocket.cpp | moved CellRefList into a separate file | 2014-02-23 20:11:05 +01:00 | 
		
			
			
			
			
				| pickpocket.hpp | Implement pickpocket detection. Play a voiced dialogue entry when detected. | 2014-01-07 03:01:33 +01:00 | 
		
			
			
			
			
				| repair.cpp | Basic RefData and CellRef change tracking | 2014-05-25 14:30:07 +02:00 | 
		
			
			
			
			
				| repair.hpp | Added PC repair feature | 2013-03-23 08:16:46 +01:00 | 
		
			
			
			
			
				| security.cpp | Basic RefData and CellRef change tracking | 2014-05-25 14:30:07 +02:00 | 
		
			
			
			
			
				| security.hpp | Cleanup Security class | 2013-05-19 23:19:48 +02:00 | 
		
			
			
			
			
				| spellcasting.cpp | Use spell effect range type, not base effect (applied to spellcasting code) | 2014-07-12 18:53:15 +02:00 | 
		
			
			
			
			
				| spellcasting.hpp | Fix crash for on target spells cast by non-actors (Fixes #1529) | 2014-06-18 16:57:53 +02:00 | 
		
			
			
			
			
				| spells.cpp | Change ActiveSpells to use ActorId | 2014-05-14 07:14:08 +02:00 | 
		
			
			
			
			
				| spells.hpp | Savegame: store most of CreatureStats | 2014-05-12 21:37:36 +02:00 | 
		
			
			
			
			
				| stat.cpp | store NPC state in saved game files | 2014-02-16 15:51:45 +01:00 | 
		
			
			
			
			
				| stat.hpp | partially store creature state in saved game files (only attributes and dynamics for now) | 2014-02-16 15:56:36 +01:00 | 
		
			
			
			
			
				| steering.cpp | merge master | 2014-04-27 13:49:31 +04:00 | 
		
			
			
			
			
				| steering.hpp | merge master | 2014-04-27 13:49:31 +04:00 |