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nkorslund e2e1c3b54b Added -save switch: can now load player cell / pos from savegames
git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@137 ea6a568a-9f4f-0410-981a-c910a81bb256
15 years ago
bsa - working on the terrain system. DOES NOT WORK! 16 years ago
bullet Started converting terrain code to D. 16 years ago
core fixed 'noSound' linker error 15 years ago
esm Added -save switch: can now load player cell / pos from savegames 15 years ago
gui Added crosshair, commented LAND records 15 years ago
input fixed 'noSound' linker error 15 years ago
media_mygui Added crosshair, commented LAND records 15 years ago
monster Updated to Monster 0.14 and fixed console bugs 16 years ago
mscripts Updated to Monster 0.14 and fixed console bugs 16 years ago
nif - more work on the terrain. STILL not finished. 16 years ago
ogre Terrain code 90% done. 16 years ago
scene Rewrote more of the terrain system in D 16 years ago
sound Several bugfixes related to the new Monster version 16 years ago
terrain Start fixing landscape rendering for x86_64 16 years ago
util - applied lighting patch from Chris Robinson 16 years ago
.gitignore Updated .gitignore 16 years ago
COMPILE-linux.txt - added -debug option 16 years ago
COMPILE-win32.txt Edits to readme. 16 years ago
GPL3.txt Added trunk 17 years ago
Makefile Reversed -m32 switches in Makefile 16 years ago
README-win32.txt Edits to readme. 16 years ago
README.txt Edits to readme. 16 years ago
bored.d More music changes, Makefile updates, minor changes 17 years ago
bsatool.d - added -debug option 16 years ago
build_openmw.bat Fixed windows build 16 years ago
dsss.conf - Integrated MyGUI and made a small test case. 16 years ago
esmtool.d Update to latest Monster, and minor simplification of the scripts. 16 years ago
niftool.d Closing in on a windows build (not quite there yet) 17 years ago
openmw.d Added -save switch: can now load player cell / pos from savegames 15 years ago
plugins.cfg.linux Added -xa (extract all) switch to bsatool 16 years ago
plugins.cfg.win32 Updating notes. 17 years ago

README.txt

OpenMW - the completely unofficial reimplementation of Morrowind
================================================================

Written by Nicolay Korslund
Email: korslund@gmail.com
WWW: http://openmw.sourceforge.net
License: See GPL3.txt
Current version: 0.6
Date: 2009 mar. 2


QUICK NOTE: You must own and install Morrowind before you can use
OpenMW. Let me repeat that: OpenMW will NOT run if you do not have
Morrowind installed on your system!



Installation
============

Currently supported platforms are Windows, Linux and FreeBSD. Most
testing is done on Ubuntu 8.04 and Windows XP Professional.

For instructions, see one of the following:

README-win32.txt    - instructions for binary Windows release
COMPILE-win32.txt   - instructions for building from source on Windows
COMPILE-linux.tx    - instructions for building from source on Linux / Unix

Linux 64 does NOT work, because of problems with the D compiler. We
hope to sort this out at some point, but right now it's simply not
supported.



Programs included in this package:
==================================

openmw      - The main program. Run openmw -h for a list of options.

esmtool     - Used to inspect ES files (ESM, ESP, ESS). Run without
              arguments to get a list of options.

bsatool     - Tool for viewing and extracting files from BSA archives.
              (Can also be used to test the NIF parser on a BSA.)

niftool     - Decodes one or more NIF files and prints the details.



Changelog:
==========

0.6 (2009 mar. 2) - latest release

- coded a GUI system using MyGUI
- skinned MyGUI to look like Morrowind (work in progress)
- integrated the Monster-script engine
- rewrote some parts into script code
- very early MyGUI <-> Monster binding
- fixed Windows sound problems (replaced old openal32.dll)


0.5 (2008 nov. 5)

- Collision detection with Bullet
- Experimental walk & fall character physics
- New key bindings:
  t - toggle physics mode (walking, flying, ghost)
  n - night-eye: brightens the scene
- Fixed incompatability with DMD 1.032 and newer
- Various minor changes and updates


0.4 (2008 aug. 30)

- switched from Audiere to OpenAL (BIG thanks to Chris Robinson)
- added complete Makefile (again) as a alternative build tool
- more realistic lighting (thanks again to Chris Robinson)
- various localization fixes - tested with Russian and French versions
- temporary workaround for the Unicode issue: invalid UTF displayed as '?'
- added -ns option to disable sound, for debugging
- various bug-fixes
- cosmetic changes to placate gdc -Wall


0.3 (2008 jul. 10)

- built and tested on Windows XP
- partial support for FreeBSD (exceptions do not work)
- temporarily dropped DSSS and Monster as necessary dependencies
- renamed main program from 'morro' to 'openmw'
- made the config system more robust
- added -oc switch for showing Ogre config window on startup
- removed some config files, these are auto-generated when
  missing. Separated plugins.cfg into linux and windows versions.
- updated Makefile and sources for increased portability (thanks to
  Dmitry Marakasov.)
- tested against OIS 1.0.0 (Ubuntu repository package)


0.2 (2008 jun. 17)

- compiles with gdc
- switched to DSSS for building D code
- includes the program esmtool


0.1 (2008 jun. 03)

- first release