.. |
.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
actors.cpp
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Issue #225: Deallocate memory used by actors animations.
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2012-03-27 00:31:15 +02:00 |
actors.hpp
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Issue #225: Deallocate memory used by actors animations.
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2012-03-27 00:31:15 +02:00 |
animation.cpp
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Fix for segfault when doing 'coc "seyda neen"'.
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2012-03-31 21:34:40 +02:00 |
animation.hpp
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Issue #225: Initialize all class members in constructor.
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2012-03-26 19:09:55 +02:00 |
cell.hpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
creatureanimation.cpp
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render queue groups, sky fix
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2012-04-04 18:53:40 +02:00 |
creatureanimation.hpp
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Fixed a few more non-virtual destructor warnings
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2012-03-15 17:40:42 +01:00 |
debugging.cpp
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Merge remote branch 'corristo/pgrd-rendering'
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2012-04-02 12:04:47 +02:00 |
debugging.hpp
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Feature #37 (In Progress) Render Path Grid
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2012-04-01 17:27:18 +04:00 |
localmap.cpp
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basic shadows
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2012-04-11 18:53:13 +02:00 |
localmap.hpp
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rotated map working
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2012-04-02 19:37:24 +02:00 |
npcanimation.cpp
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render queue groups, sky fix
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2012-04-04 18:53:40 +02:00 |
npcanimation.hpp
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Fixed a few more non-virtual destructor warnings
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2012-03-15 17:40:42 +01:00 |
objects.cpp
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basic shadows
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2012-04-11 18:53:13 +02:00 |
objects.hpp
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removed the now unneccesary SG for transparent objects
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2012-04-08 14:37:36 +02:00 |
occlusionquery.cpp
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basic shadows
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2012-04-11 18:53:13 +02:00 |
occlusionquery.hpp
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Merge remote branch 'scrawl/occlusionquery'
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2012-04-02 11:33:16 +02:00 |
player.cpp
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Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed
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2011-11-16 21:15:49 -05:00 |
player.hpp
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Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed
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2011-11-16 21:15:49 -05:00 |
renderconst.hpp
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weather fix again
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2012-04-07 22:55:25 +02:00 |
renderinginterface.hpp
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Changing to Actors;NPCAnimation;CreatureAnimation
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2011-11-24 01:48:54 -05:00 |
renderingmanager.cpp
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basic shadows
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2012-04-11 18:53:13 +02:00 |
renderingmanager.hpp
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basic shadows
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2012-04-11 18:53:13 +02:00 |
shaderhelper.cpp
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fixed a warning "implicit cast to float3"
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2012-04-12 17:40:26 +02:00 |
shaderhelper.hpp
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basic shadows
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2012-04-11 18:53:13 +02:00 |
shadows.cpp
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basic shadows
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2012-04-11 18:53:13 +02:00 |
shadows.hpp
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basic shadows
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2012-04-11 18:53:13 +02:00 |
sky.cpp
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basic shadows
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2012-04-11 18:53:13 +02:00 |
sky.hpp
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no sun glare in the reflection
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2012-04-06 15:17:54 +02:00 |
terrain.cpp
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basic shadows
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2012-04-11 18:53:13 +02:00 |
terrain.hpp
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basic shadows
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2012-04-11 18:53:13 +02:00 |
terrainmaterial.cpp
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basic shadows
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2012-04-11 18:53:13 +02:00 |
terrainmaterial.hpp
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basic shadows
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2012-04-11 18:53:13 +02:00 |
water.cpp
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restored toggleWater
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2012-04-12 16:46:56 +02:00 |
water.hpp
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restored toggleWater
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2012-04-12 16:46:56 +02:00 |