..
.gitignore
directory structure reorganisation (still missing the mangle stuff)
2010-06-25 22:28:59 +02:00
actors.cpp
Clean up some header includes to reduce nesting
2013-01-05 21:12:08 -08:00
actors.hpp
Clean up some header includes to reduce nesting
2013-01-05 21:12:08 -08:00
animation.cpp
Make the text keys lower-case when extracting them
2013-01-09 00:17:42 -08:00
animation.hpp
Store text key iterators for the start and stop times
2013-01-07 05:56:03 -08:00
cell.hpp
implemented take action
2010-08-07 20:25:17 +02:00
characterpreview.cpp
Update the object position as the animation moves
2013-01-06 21:18:48 -08:00
characterpreview.hpp
race selection/inventory preview character model update
2012-11-10 11:41:12 +04:00
compositors.cpp
fix triangle / batch counts with compositors
2012-06-22 12:56:04 +02:00
compositors.hpp
fix triangle / batch counts with compositors
2012-06-22 12:56:04 +02:00
creatureanimation.cpp
Store an MWWorld::Ptr with the Animation
2013-01-06 17:05:48 -08:00
creatureanimation.hpp
Clean up some header includes to reduce nesting
2013-01-05 21:12:08 -08:00
debugging.cpp
applying new interface vol.8, inconsistent
2012-11-06 11:53:00 +04:00
debugging.hpp
Issue #107 : Ptr related include cleanup
2012-07-03 13:55:53 +02:00
externalrendering.hpp
added support for out of world rendering
2012-09-14 21:12:16 +02:00
globalmap.cpp
512x512 map, slightly faster
2012-11-16 22:26:00 +01:00
globalmap.hpp
transparent overlay
2012-11-04 12:13:04 +01:00
localmap.cpp
resolving m prefix/ESMStore movement
2012-11-05 18:02:47 +04:00
localmap.hpp
512x512 map, slightly faster
2012-11-16 22:26:00 +01:00
npcanimation.cpp
Store an MWWorld::Ptr with the Animation
2013-01-06 17:05:48 -08:00
npcanimation.hpp
Add part info for weapons and shields
2013-01-06 05:39:39 -08:00
objects.cpp
Merge remote-tracking branch 'zini/master' into animation2
2013-01-08 02:25:37 -08:00
objects.hpp
change flickering light's brightness pattern
2013-01-06 14:29:22 -08:00
occlusionquery.cpp
minor fix
2012-04-19 01:10:55 +02:00
occlusionquery.hpp
Preparing for clothes/armor
2012-04-02 22:08:46 -04:00
player.cpp
global map explored overlay
2012-11-16 19:34:09 +01:00
player.hpp
Changed: MWRender::player: make camera rotation functions public; world: fix/clean scaleObject and rotateObject; rendering: add scaleObject code, fix rotateObject so it stores correct rotation
2012-11-05 19:56:20 +00:00
renderconst.hpp
fix error in framelistener with tcg enabled
2012-09-28 17:02:18 +02:00
renderinginterface.hpp
rotateObject() added, input system rewritten
2012-08-09 00:15:52 +04:00
renderingmanager.cpp
Merge remote-tracking branch 'zini/master' into animation2
2013-01-08 02:25:37 -08:00
renderingmanager.hpp
support the allowSkipping extra parameter for playBink command.
2013-01-07 13:19:52 +01:00
shadows.cpp
race selection preview
2012-09-13 19:03:31 +02:00
shadows.hpp
basic shadows
2012-04-11 18:53:13 +02:00
sky.cpp
Fix some createEntities calls
2013-01-06 00:32:38 -08:00
sky.hpp
test
2012-09-13 00:21:58 +02:00
terrain.cpp
applying new interface vol.8, inconsistent
2012-11-06 11:53:00 +04:00
terrain.hpp
Revert "Merge remote-tracking branch 'mark76/multiple_esm_esp' into nif-cleanup"
2012-07-23 15:36:12 +02:00
terrainmaterial.cpp
terrainmaterial.cpp: fix std::runtime_error compile error
2012-08-03 22:42:28 +02:00
terrainmaterial.hpp
terrain as it was before, with about 4x less code
2012-07-15 08:21:43 +02:00
videoplayer.cpp
Merge branch 'videoplayback' of github.com:scrawl/openmw into videoplayback
2013-01-07 13:20:50 +01:00
videoplayer.hpp
support the allowSkipping extra parameter for playBink command.
2013-01-07 13:19:52 +01:00
water.cpp
resolving conflicts, minor update
2012-09-17 11:37:50 +04:00
water.hpp
disabling gcc extensions
2012-10-09 17:10:25 +02:00